Let me know when truly bad games are getting the pre-release reviews they deserve on major sites instead of the false advertising the developers paid for.
I agree, and that needs to be addressed.
But that's not the kind of games journalism that Cara Ellison is doing:
http://embedwith.tumblr.com/post/84351690332/embed-with-katharine-neil-and-harvey-smithor Jenn Frank:
http://www.unwinnable.com/2013/04/05/that-dragon-cancer/#.VAotfvldVI4.
And those are the sorts of people who are being driven away.
As a personal aside, I want someone's
genuine opinion on the game they are playing. What their impressions were, what they liked, disliked, how it made them feel. I don't want them to try and pretend to be 'objective' or 'unbiased' because there are no such things. If they tell me honestly what they liked about something and explain why, I will get a better idea if I'd like it or not.
It's also far less likely to be open to corruption than a scoring system if their response is a personal one.
On a slightly different note, I've been following all this for a while - #gamergate and whatnot. So here's what I think re: gamers are dead vs games journalism is dead. (and some other observations). Re: gamers are dead - I remember Leigh Alexander's piece on that, but I'm sure there were others in a similar vein.
See, when you're a woman playing games, and have an opinion, you may well come across someone who says "yes, but they aren't *for* you. you aren't the main demographic, gamers are. women should just go make their own if they aren't happy." (I've come across this on numerous occasions). Hang on though. it
is my own. I bought it. as a consumer, I'm entitled to have an opinion on a product
I bought.(additionally, I've been gaming since the atari and spectrum, you little sack of shit
but this is what I say in my head)
So there's a kind of interesting relationship going on between 'gamer' and 'demographic' and whether or not you can comment on content:
It's annoying to hear someone complain about the content in a game, when the game was clearly designed for a different target demographic.
(from here:
http://www.examiner.com/article/the-gaming-community-is-not-a-wretched-hive-of-sexism-and-misogyny)
Ok, so, what is the intended demographic for most AAA games? Who are the safe target market you are appealing to? 14-19 year old males? 15-25 to be generous? I dunno, but we're talking young men here mostly.
Ok, well, I don't how old most of you are, but I know plenty of gamers who are 40 or over. Adam Baldwin, the vociferous supporter of #gamergate is 52. Guys? If you bought a AAA game, you probably aren't the target demographic here.
You're too old. Does this mean you can't complain about content not meant for you? In the games you've bought?
Now, I know many, many more people actually
play those games than just that safe target market - of course. I am one of them. I happen to think
anyone gets an opinion on the games they play.
I also happen to think anyone gets to call themselves a gamer
if they play games. As far as I'm concerned, that's the criteria. Playing games. I also don't care, crucially, about the type of game. I don't care about the genre. I don't care about the platform. I don't care if it's deemed 'hardcore' or 'casual' and I don't care how many hours you pour into it; families, jobs and time permitting.
However. Some people (and I have encountered a few of them, frequently, over the last few days) do not feel this way. They believe that the title of 'gamer' is reserved for that target demographic, that only playing AAA games make you a gamer; sometimes more specifically action or shooters and console games. (for some reason). Someone else described this as an example of The One True Scotsman Fallacy, with the goalposts continually being moved of what it takes to qualify as 'a gamer':
"I've had this argument with people before (about my wife) and it's gone like this:
A: Mrs Lentoon isn't a gamer!
Me: yes she is, she likes playing Rayman, phone games, the sims and civilisation. She's got a 3DS and we play pokemon together when she's travelling
A: Ah! But she doesn't play AAA games!
Me: Well, not often, no, but she's played skyrim and enjoyed it and AC4
A: Ah! But does she play insert AAA game name here!
(and so on and so forth)"
So there's my idea of a 'gamer' (playing games as a hobby) (A), there's the idea of 'the real true gamer' - some mythical point of credibility you need to reach to be considered one of the club (B), and then there's the 'gamer stereotype'; the stigma. The fat basement dwelling nerd with no social skills. (C)
When Leigh Alexander wrote her piece, I think she was referring to category B. When she said 'the gamer' was dying, I think she meant the idea of people being gatekeepers of gaming, the narrow demographic that is catered for as a safe target market and therefore feels games are for them and no one else (despite anyone being able to buy them) - is dying. Because games are broadening out beyond those confines and having wider appeal. These distinctions no longer become relevant.
I think some people are very threatened by this idea. People have spoken about being scared of losing their gamer identity.
She may have also meant the stereotype of the gamer was dying. I hope so. It's not a good one, and there's a vocal minority intent on living up to that stereotype.
I wonder also, re: people being threatened, that it's not just a concern about the demographic widening, but about the type of games that already are more broadly diverse. Because along with the Zoe Quinn stuff meaning Depression Quest has been brought up (and blasted), I've seen Gone Home brought up a few times in conjunction. It's always had this criticism from certain quarters, but it's resurfaced in this 'debate' - the idea that Gone Home is 'not being a real game' or 'barely being a video game at all' because it doesn't meet certain expectations, in the same way certain people are not considered 'real gamers' if they do not meet certain criteria.
(Therefore it must be due to corruption that Gone Home received the recognition it did. Yes, I've heard that argued).
It's perhaps easier to go for, and to accuse, the indy scene of corruption because it's a smaller-scaled aspect of the industry, therefore more incestuous (people will know eachother). But it really seems like going after the wrong target to me.
I wonder if part of this is a schism between wanting gaming to develop creatively, to innovate and to broaden demographic vs. wanting games to stay exactly the same, keeping a sense of identity and exclusiveness.
(Or centrifugal and centripetal forces)
There's a couple of articles I read a while ago that are (tangentially) related. One completely bashed Bioshock, but had some interesting points about reviewing (and how it should be done), and the other made the argument that AAA are meant to be boring and unoriginal.
http://tevisthompson.com/on-videogame-reviews/http://www.newstatesman.com/games/2013/10/aaa-games-are-supposed-be-boring-and-unoriginalI really agreed with this statement:
Tough criticism is an act of belief. It is sincere in its hopes for the future but clear-eyed about the present. Most videogames are disappointing, and disappointing in dependable ways. But it is possible to love individual games, to be ignited by them, and see a future worth pursuing. We’re not at all sure what this medium is capable of, but it certainly deserves more than our regular pronouncements of excellence and the glib advice that we simply accept every familiar trope and gameism. [...] We should marvel at a medium that allows us such room to play, to explore, to bring ourselves to bear on the experience and make it our own.
I think criticism, proper criticism, where people are genuinely engaging with the content, and holding it to a high standard, should be part of our review system.
Not just scores out of 10.
and firmly disagreed with this statement:
So don’t bemoan the lack of originality in AAA gaming, because AAA isn’t about originality, that’s what indie games and the small developers are for. AAA gaming is about getting you another shot of your usual, hopefully a little better than last time.
Because while I agree it's probably the case, it shouldn't be, and is a sad state of affairs if it is. Not saying we can't have the same things over and over for those who want it, but in a creative medium, I would've thought originality and innovation is what everyone should be aiming for. I would've thought it'd be the prime objective and the only way to really improve.
There's a great little video here about gaming as a narrative medium by Daniel Floyd from Extra Credits (which I link over and over again, as I think it ties into this whole discussion):
https://www.youtube.com/watch?v=1jdG2LHair0&list=PLFA6389395ACC2E42I think we're at a point, largely, where we're deciding where we want gaming to go. What we want 'gamers' to mean. How we want to identify ourselves. Who we want to write about games. I don't think anything is going to die - I hope not. Gaming journalism dying, the gaming journalism I
like (such as people like Jenn Frank and Cara Ellison) would make me sad. I like reading people being thoughtful about games. But hopefully things can change and grow a bit in the aftermath of this. I don't know. Maybe not. Maybe it will just drive people away.