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Author Topic: Dev Post: [Kronos] Mordu's Legion  (Read 1848 times)

kalaratiri

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Dev Post: [Kronos] Mordu's Legion
« on: 13 May 2014, 08:10 »

Source.

Quote from: CCP Rise
Say hello to the newest pirate faction in New Eden, Mordu's Legion.


Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).

Look forward to hearing what you guys think, we are pretty excited.



=======================================================================================

GARMUR

Caldari Frigate Bonus per level:
25% bonus to missile damage

Gallente Frigate Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
Fittings: 38 PWG, 178 CPU
Defense (shields / armor / hull) : 680 / 590 / 560
Capacitor (amount / cap/sec) : 400 / 2.05
Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
Sensor strength: 13
Signature radius: 32

=======================================================================================

ORTHRUS

Caldari Cruiser Bonus per level:
20% bonus to missile damage

Gallente Cruiser Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
Fittings: 900 PWG, 460 CPU
Defense (shields / armor / hull) : 2950 / 2280 / 2100
Capacitor (amount / cap/sec) : 1550 / 3.16
Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 21
Signature radius: 120

=======================================================================================

BARGHEST

Caldari Battleship Bonus per level:
5% bonus to missile damage

Gallente Battleship Bonus per level:
10% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370

=======================================================================================

They can be purchased from the Mordu’s Legion LP store in Pure Blind for the following prices:

Garmur Blueprint: 20,000 LP and 10,000,000 isk
Garmur: 80,000 LP and 5,000,000 isk
Orthrus Blueprint: 80,000 LP and 20,000,000 isk
Orthrus: 240,000 LP and 15,000,000 isk
Barghest Blueprint: 400,000 LP and 100,000,000 isk
Barghest: 800,000 LP and 80,000,000 isk

The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.
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Katrina Oniseki

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #1 on: 13 May 2014, 10:29 »

I can't wait to spend too much ISK on these, spend 6 hours in unreasonable frustration trying to fit them, spend another angry hour coming up with a decent naming scheme,  and undock them...

Only to quickly get bored with EVE again 3 km off the station, dock up, and log out.

kalaratiri

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #2 on: 13 May 2014, 11:30 »

Inb4 armour brick damp cruise Barghests. With 45km points.
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V. Gesakaarin

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #3 on: 13 May 2014, 12:04 »

I really needed a replacement for my Condor so now I can do kiting/TD things at 30km+  :lol:

40km+ with a proper Loki OGB oh yeah.

50km+ with an RF point and OGB. Mmmm.
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kalaratiri

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #4 on: 13 May 2014, 12:17 »

I really needed a replacement for my Condor so now I can do kiting/TD things at 30km+  :lol:

40km+ with a proper Loki OGB oh yeah.

50km+ with an RF point and OGB. Mmmm.

Dat lock range
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V. Gesakaarin

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #5 on: 13 May 2014, 14:10 »

I really needed a replacement for my Condor so now I can do kiting/TD things at 30km+  :lol:

40km+ with a proper Loki OGB oh yeah.

50km+ with an RF point and OGB. Mmmm.

Dat lock range

My plans foiled. Guess it's OGB + scram and dual damps.
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Kyoko Sakoda

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #6 on: 13 May 2014, 15:33 »

So basically LM Crows before they were nerfed to hell.
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DeadRow

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #7 on: 13 May 2014, 15:38 »

18km rockets with 18km scram? Yes pls.
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V. Gesakaarin

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #8 on: 14 May 2014, 01:43 »

Also good thing my Caldari characters are totally Kaalakiota loyal so there's no tears shed shooting those dirty Liberal Mordu NPC for their tasty loots and bpcs.
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Elmund Egivand

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #9 on: 14 May 2014, 03:24 »

Also good thing my Caldari characters are totally Kaalakiota loyal so there's no tears shed shooting those dirty Liberal Mordu NPC for their tasty loots and bpcs.

But doesn't Kaalakiota hire the Legion to do their dirty work once in a while?
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Desiderya

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #10 on: 14 May 2014, 05:38 »

And then they take their ships after numbers are depleted. Om nom nom
but those ships will cause much teads. Suddenly halos look more interesting again ;)
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Milo Caman

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #11 on: 14 May 2014, 06:24 »

Ships named after mythological dogs. I feel like this was a long time coming.
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V. Gesakaarin

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Re: Dev Post: [Kronos] Mordu's Legion
« Reply #12 on: 14 May 2014, 07:54 »

Also good thing my Caldari characters are totally Kaalakiota loyal so there's no tears shed shooting those dirty Liberal Mordu NPC for their tasty loots and bpcs.

But doesn't Kaalakiota hire the Legion to do their dirty work once in a while?

Dunno, I think everyone in the State hires everyone else through convoluted subsidiary chains and contractual clauses until it's just one dirty and filthy mess of corporate realpolitik, short-term expediency, and doing your best to shaft everyone else behind their backs as you essentially play the game of official corruption as you climb to the top of the meritocratic ladder made with the rungs of corpses of people you've thrown under a bus?
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