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Author Topic: Dev Post [Summer 2014] Pirate Faction Battleships  (Read 978 times)

kalaratiri

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A thing or another thing, or something

Quote from: CCP Rise
Finally we get to the battleships!

This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.

Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):

NIGHTMARE

Amarr Battleship Bonus:
7.5% bonus to Large Energy Turret tracking speed

Caldari Battleship Bonus:
30% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Large Energy Turret damage (was 100% energy turret damage)
NOTE: it's been requested that I point here that this is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))


Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
Fittings: 14500 PWG, 710 CPU
Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
Sensor strength: 28
Signature radius: 370(-30)

========================================================================================

BHAALGORN

Amarr Battleship Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Battleship Bonus:
20% bonus to Stasis Webifier range

Role Bonus:
100% bonus to Large Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 18400 PWG, 588 CPU
Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
Mobility (max velocity / agility / mass / align time): 101 / .125(-.011) / 97100000 / 16.83s(-1.5)
Drones (bandwidth / bay): 100(+25) / 150(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
Sensor strength: 28
Signature radius: 400

========================================================================================

RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)


Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)

========================================================================================

VINDICATOR

Gallente Battleship Bonus:
7.5% bonus to Large Hybrid Turret tracking speed

Minmatar Battleship Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:
37.5% bonus to Large Hybrid Turret damage


Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
Fittings: 17500 PWG, 630 CPU
Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
Sensor strength: 28
Signature radius: 400

========================================================================================

MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage

Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration


Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)
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Victoria Stecker

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #1 on: 15 Apr 2014, 11:19 »

Quote
RATTLESNAKE
Role Bonus:
275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)


Oh LOL. I thought they'd be smart enough to just do heavies, but nope. These things are going to be godly.
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Desiderya

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #2 on: 15 Apr 2014, 11:37 »

It can only use two of those, though.
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Lyn Farel

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #3 on: 15 Apr 2014, 12:54 »

The amount of hitpoints on those sentries...  :eek:
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kalaratiri

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #4 on: 15 Apr 2014, 13:14 »

The amount of hitpoints on those sentries...  :eek:

Gila can run Hammers with as much ehp as an unfitted cruiser, so I reckon the Guards on a Rattler will be approx unfitted BC levels...
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Victoria Stecker

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #5 on: 15 Apr 2014, 13:58 »

It can only use two of those, though.

True, you end up with the same damage output (7.5 effective drones), so it's not as bad as if they'd given it the Gila's 12 effective drones. But it's still pretty nasty.
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Ayallah

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Re: Dev Post [Summer 2014] Pirate Faction Battleships
« Reply #6 on: 16 Apr 2014, 15:42 »

Augmented guards have the EHP of tanked Cruisers )))

Unfortunately Rise won't be fixing the Mach's turrets to be symmetrical but eh, you can't win em all.

He has enough to deal with in all the Rattlesnake flying goon alts who are QQ'ing non-stop
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