I'm curious; If you had to make a list of top 5 RP related things in eve you would like to see changed/added what would they be?
(In no particular order)
1. Restoration of small-scale events involving limited contact with smaller player groups in addition to grand 'battle for X' events. Not only do these not encounter the massive difficulties surrounding huge live events, but they are much more likely to succeed or fail in a meaningful way - i.e., because people on one side or another showed up to reach the objective, rather than huge blobs appearing for tasty kills.
2. Increased production of fiction pieces in general. This includes both chronicles and news stories; personally I would push for more 'slice of life' stories as well - i.e., chronicles that portray things from the view of characters other than, say, leaders of the Big 4 empires - even if involving major events in the cluster (example of this: "Chained to the Sky" involves what was a fairly major news story at the time, but it is shown from the POV of an 'everyman' rather than, say, Jamyl or one of her advisors).
3. Building on the above, increased production of historical and worldbuilding lore would be very nice as well. Some of my favorite articles on EVElopedia from the last few big fiction expansions have been the ones that discussed things we didn't know about in the lore before, and it'd be nice to keep seeing stuff like that.
4. Removal (or at least tempering) of this 'capsuleer groups mysteriously supersede everyone' business. CONCORD and the Big 4 have in the past been shown to be capable of deeply controlling many aspects of capsuleer life and capability; if we want to discuss game mechanics, they still do. If CCP is going insist that capsuleers are somehow 'breaking away' without the express consent of CONCORD/Big4, I would like to see a very good reason why they have not been clamped down on long ago.
5. Overhauls to PvE including an emphasis on making them more 'lore-friendly'; while I recognize that any repetitive PvE will always break lore in some fashion, handling the worst issues would be heavily beneficial (deeply outdated missions, vast numbers of NPCs falling like chumps, and PvE encounters that simply do no make sense, e.g. a Minmatar agent sending me a mission to stop a slave raid... in Amarr space). Best of all, many of these could be dealt with at the same time as the PvE overhauls to make missions more engaging that CCP's been talking about since forever.