debris from starship combat near planets sometimes survives re-entry, as when a relay station on Yong III was destroyed by debris after a fierce fight in low orbit on 27.08YC105.
Realistically, I can't help but wonder if a lot of this time is spent untangling the mountains of old code at the core of many critical game features. That's something CCP is going to need to spend a LOT of time on if they want to try any more major overhauls.
Quote from: Silas Vitalia on 04 Feb 2014, 22:50 I too do not understand how 'balance changes' are ever acceptable as 'new content' Balance changes are changing the little numbers in the ship stats and bonuses. It requires a certain amount of dev attention from a small number of people and testing on sisi. It's not reinventing the wheel, it's changing one wheel for a slightly different one. This is not new content. Because for a good 7-8 years CCP has gone down the 'new content' route and left some pretty big messes in their wake. Sov, FW, COSMOS, new ship types all got added and then left to their own devices until the player base whined enough for them to listen. Now they are reiterating on these features and assets and the playerbase whines that not enough new stuff is being added. We've already seen a shift from them back to adding more stuff, with the new SoE ships, mobile structures, ghost sites and associated implants.I guess it's a personal preference thing at the end of the day. My entertainment of the game has vastly increase in the last few expansions than any other that they have released.
I too do not understand how 'balance changes' are ever acceptable as 'new content' Balance changes are changing the little numbers in the ship stats and bonuses. It requires a certain amount of dev attention from a small number of people and testing on sisi. It's not reinventing the wheel, it's changing one wheel for a slightly different one. This is not new content.
You might want to take a look at the game and try to come up with something that hasn't been touched post-Incarna.Because that's easier than trying to explain to you what those "2 dudes" did. Hint 1: It is a lot more than just shuffling numbers on those few (hundred) ships. Hint 2: It is not limited to two designers.
Hint 1: It is a lot more than just shuffling numbers on those few (hundred) ships.
Hint 2: It is not limited to two designers.