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Author Topic: DevPost: [Rubicon] Electronic Attack Ships  (Read 3353 times)

Katrina Oniseki

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DevPost: [Rubicon] Electronic Attack Ships
« on: 02 Oct 2013, 12:00 »

https://forums.eveonline.com/default.aspx?g=posts&t=283119

Quote from: CCP Rise
Heyo - it's ship balance time again!

Sounds like you guys are getting a bunch of this on sisi really soon so we might as well get feedback rolling. We are going to hit you with several threads at once so it may take us a few days to start processing and get back to you. Don't worry though I read it all and you are each special to me so let us know what you think!

GOALS

Make them more useful
Make them sensible in relation to the new t1 disruption frigs
Avoid overlap with other classes (interceptors and disruption frigs?)

DESIGN HIGHLIGHTS

Increased the range bonus from Electronic Attack Ship skill on all four ships significantly
Slightly increased base hp
Slightly increased maxvelocity
Increased lock range significantly
Increased cap recharge from 1.33/sec to around 2/sec (this is a big deal)

Increasing the range for points/webs/ecm/neuts on these ships should hopefully make them useful enough to show up in lighter/faster fleets that need recon type support but want either faster or cheaper ships doing it. The base stat buffs are to bring them close to where the disruptions frigs are.

SPECIFICS

SENTINEL

Amarr Frigate Bonuses:
20% bonus to energy vampire and energy neutralizer transfer amount per level
7.5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Bonuses:
80% bonus to energy vampire and energy neutralizer range per level (+40% per level)
5% reduction in capacitor recharge time per level

Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers
Fittings: 40 PWG, 195 CPU
Defense (shields / armor / hull) : 300(+25) / 425(+50) / 375(+25)
Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85)
Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1112000 / 6.55
Drones (bandwidth / bay): 20 / 60
Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+30km) / 575 / 7
Sensor strength: 21 Radar
Signature radius: 48(-5)

=============================================================================

KITSUNE

Caldari Frigate Bonuses:
20% bonus to ECM target jammer strength per level
10% reduction in ECM target jammers' capacitor need per level

Electronic Attack Ships Bonuses:
25% bonus to ECM target jammer optimal range per level (+12.5% per level)
5% bonus to capacitor capacity per level

Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers
Fittings: 26 PWG, 270 CPU
Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25)
Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79)
Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1117000 / 5.98s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 71km(+29km) / 520 / 7
Sensor strength: 24 Gravimetric
Signature radius: 55(-3)

=============================================================================

KERES

Gallente Frigate Bonuses:
7.5% bonus to remote sensor dampener effectiveness per level
10% reduction in remote sensor dampener capacitor need per level

Electronic Attack Ships Bonuses:
20% bonus to warp disruptor range per level (+10% per level)
10% reduction in warp disruptor capacitor need per level

Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers
Fittings: 33 PWG, 205 CPU
Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75)
Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66)
Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s
Drones (bandwidth / bay): 5 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 68km(+29km) / 550 / 7
Sensor strength: 22 Magnetometric(-.5)
Signature radius: 50(-5)

=============================================================================

HYENA

Minmatar Frigate Bonuses:
10% bonus to optimal range of target painters per level (was MWD capacitor use)
10% bonus to effectiveness of target painters per level

Electronic Attack Ships Bonuses:
50% bonus to stasis webifier range per level (+30% per level)
3% reduction in signature radius per level

Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers
Fittings: 36 PWG, 145 CPU
Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25)
Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69)
Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+31km) / 600 / 7
Sensor strength: 21 Ladar
Signature radius: 45(-6)

kalaratiri

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #1 on: 02 Oct 2013, 13:14 »

This is also my job D:

Also *droool*
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Katrina Oniseki

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #2 on: 02 Oct 2013, 13:20 »

The secondary ewar ranges are ridiculous. I'm hearing numbers on the forums like 45km webs before links.

kalaratiri

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #3 on: 02 Oct 2013, 13:22 »

35km neut frigates.

Actually, with the ceptor/EAF buffs, frigate logi, and awesome AFs, proper wolfpax are now really really going to work. Artillery wolves supported by Bursts and Hyenas.

Unf.
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Caellach Marellus

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #4 on: 02 Oct 2013, 16:10 »

51km Fedwebs.  :eek:
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Elmund Egivand

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #5 on: 02 Oct 2013, 21:27 »

I can already see Hyenas in Talwar fleets.
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Alain Colcer

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #6 on: 03 Oct 2013, 06:01 »

these are going to really shake up the whole frig-gang definition
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Caellach Marellus

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #7 on: 03 Oct 2013, 06:20 »

Keres/Hyena combinations are going to be awesome for beyond brawler range fleets, long range point and web/tp with sensor dampening to prevent return lock?

 :cube:
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Lyn Farel

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #8 on: 03 Oct 2013, 07:05 »

Reminds me why I fell in love with reconships 5 years ago. Now they have comparable bonuses.
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Silas Vitalia

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #9 on: 05 Oct 2013, 19:41 »

These changes are indeed sexy
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kalaratiri

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #10 on: 06 Oct 2013, 03:31 »

Sadow serp scram on a keres has a 21km range. Three bonused damps on a keres damp a BC down to ~16km lock range. Fortunately, the keres has absolutely fuck-all dps  :lol:
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orange

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #11 on: 06 Oct 2013, 10:12 »

Still just ECM for the Caldari  :(

But, I still think Keres/Kitsune SD/ECM teams could be really disruptive to some larger-ship fleet setups.
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Ghost Hunter

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #12 on: 06 Oct 2013, 11:09 »

Now for some sentry gun rebalancing so pirate fleets can actually make use of the bloody things in LowSec...
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Gottii

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #13 on: 06 Oct 2013, 17:35 »

As a (former I guess) Vagabond/Cynabal pilot, I say down with this Hyena sort of thing.
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Katrina Oniseki

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #14 on: 06 Oct 2013, 17:40 »

As a (former I guess) Vagabond/Cynabal pilot, I say down with this Hyena sort of thing.

Why? These things are made of tin foil. :o
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