The change to the mauraders for PvE not only gives these ships ridiculous sized tanks with the 100% bonus (don't forget a lot of local reppers are already getting boosted in Odyssey 1.1) But immunity to E-War (FUFUFU Caldari/Guristas) and exceptional increase to their gun range.
Running some numbers on a modified fit I use, I'm looking at 20.75 optimal and 51.625 falloff using a Blaster Kronos with Null ammo. That's laying down 1200+ DPS at long range, and once NPCs close to 30km 11.15 optimal and 18.375 falloff with 1650+ dps worth of Void. All this while tanking like a brick shit house? Remember it's not just the rep bonus gained, but a second, non stacking penalised with Damage Controls 30% across the board bonus. These ships will be nigh unkillable by NPCs, while laying out far more DPS than they do now.
With the increased fittings, you can comfortably do Artillery Vargurs, Tachyon Paladins (and they'll have crazy optimal and volley with Gleam and over 100km with Optimal+First falloff) and the change to TP cycles makes life a lot better for poor Golem pilots.