I admit I didn't consider W-space much, as tactics there tend to be noticeably different than normal PvP, employing a lot of 'niche' hulls.
The problem with 0.0 blob warfare is the alpha/burst-DPS issue. A lot of the current doctrines - rail rokhs, rail megas, HM caracals, most tier 3 doctrines, any sentry doctrine - are more or less about successfully focusing a lot of firepower onto a single target within a very brief period of time. With a cycle time of 60 seconds, an FC could order his fleet to lock up a target (~10 secs), start "pinging" them with EW mods (~5 secs at most), call a primary for lock (another 15 secs) and pound away. Even assuming the fleet has to go through a couple targets to find a viable marauder to shoot, that's 2x (10+5) + 15 ... leaving 15 seconds left in the marauder's cycle, plenty to get a couple of volleys off even with delays. Of course, the marauder's logi also have to lock him after he comes out of that cycle... which means the attacking fleet will actually have a few seconds further.