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Author Topic: Dev Post: [Winter] Marauders Rebalance  (Read 29635 times)

Ashley

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #135 on: 04 Oct 2013, 12:16 »



3/10

Looks pretty bad. Looks downright humorous, actually.
:o
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #136 on: 04 Oct 2013, 14:23 »







Untextured, but courtesy of the ever-wonderful T'Amber.
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Vincent Pryce

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #137 on: 04 Oct 2013, 14:25 »



3/10

Looks pretty bad. Looks downright humorous, actually.

That's just sad and hilarious at the sametime. Someone please put this retarded duck out of it's misery.
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Morwen Lagann

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #138 on: 04 Oct 2013, 14:31 »

Well, *I* kinda like it. :<
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #139 on: 04 Oct 2013, 14:33 »

Yeah, I actually don't mind it. The hammerhead type look seems to work reasonably well :P
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Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #140 on: 04 Oct 2013, 14:56 »

What the hell is that...
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #141 on: 04 Oct 2013, 15:06 »

Moving swiftly away from the Golem's appearance.



You can carry more nanite paste than that. But lol.

Edit: No implants, links or boosters were used in the making of this fit.
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Esna Pitoojee

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #142 on: 04 Oct 2013, 15:58 »

Am I the only one who really doesn't like the recent trend of T2 variants of ships being entirely structurally different than their T1 counterparts?  Bulk it up, add on some new bits, even graft a whole new segment or wingy bit to it - but when you start drastically changing the basic hull structure and then insisting that oh, it's still the same hull - I dunno, kind of stretches believability.
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #143 on: 04 Oct 2013, 16:18 »

Cheapfit Golem, not worth ganking. Uses ASB, but can use standard booster if you prefer to run on cap instead of charges. I found using Semiconductor rigs increased my uptime on standard boosters, AND it provided a better buffer for when I run out of cap boosters on the ASB.

« Last Edit: 04 Oct 2013, 16:25 by Katrina Oniseki »
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Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #144 on: 04 Oct 2013, 16:40 »

Am I the only one who really doesn't like the recent trend of T2 variants of ships being entirely structurally different than their T1 counterparts?  Bulk it up, add on some new bits, even graft a whole new segment or wingy bit to it - but when you start drastically changing the basic hull structure and then insisting that oh, it's still the same hull - I dunno, kind of stretches believability.

I have the opposite feeling. Taking the same copycat again and again with a new paintjob feels kindof cheap. I would expect them to actually upgrade the ship to be worth be called TECH 2.
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #145 on: 04 Oct 2013, 17:47 »

Am I the only one who really doesn't like the recent trend of T2 variants of ships being entirely structurally different than their T1 counterparts?  Bulk it up, add on some new bits, even graft a whole new segment or wingy bit to it - but when you start drastically changing the basic hull structure and then insisting that oh, it's still the same hull - I dunno, kind of stretches believability.

I have the opposite feeling. Taking the same copycat again and again with a new paintjob feels kindof cheap. I would expect them to actually upgrade the ship to be worth be called TECH 2.

Very much this.

So running my proposed modified mission Kronos fit (modified from the current live version) I'm sat at the screen looking at the numbers, those beautiful tasty numbers.

The bastion mode tank is ridiculous and the range application makes blasters a viable PvE weapon system in L4's, specially coupled with both MWD and MJD capability. Won't be posting the fit because :metagame: but  :cube: for this ship, so much of it.


Edit: Also Kala, a modified version of your Kronos, on a Paladin, same "no boosters/implants" rule.




Edit of edit: Balls, that was the gleam test. INMF is 68+44 running at 986 dps /w drones, 5957 volley.
« Last Edit: 04 Oct 2013, 18:19 by Caellach Marellus »
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Demion Samenel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #146 on: 05 Oct 2013, 02:26 »

What the hell is that...

a duckface Raven  :s
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #147 on: 05 Oct 2013, 13:46 »

This started as a stress test on the Vargur's possible tank and rapidly escalated into absurdity. Before I get whaled on for EFT warrioring, I'll point out that that was the entire point, to test the theoretical tank of the Vargur assuming ISK and SP are no object.

There is absolutely no possible way for the rich to abuse this >_>









If I heat everything on that final fit, this happens.





When heated, you boost back 374hp short of your entire shields. Every cycle. With 90%+ resists across the board.

WELP.
« Last Edit: 05 Oct 2013, 13:51 by kalaratiri »
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Gottii

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #148 on: 05 Oct 2013, 14:40 »

I actually like the new raven. 

And really, if you want pretty ships, you shouldnt have trained Caldari in the first place....
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Kaldor Mintat

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #149 on: 05 Oct 2013, 15:03 »

I actually like the new raven. 

And really, if you want pretty ships, you shouldnt have trained Caldari in the first place....

Beauty is in the Eye of the beholder but sometimes the beholder is blind?
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