Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

The number of young, idealistic scientists found in Verge Vendor is disproportionately high? (Region Description)

Pages: 1 ... 7 8 [9] 10 11 ... 15

Author Topic: Dev Post: [Winter] Marauders Rebalance  (Read 29639 times)

Caellach Marellus

  • CONCORD Poster Boy.
  • Omelette
  • Offline Offline
  • Posts: 332
  • Beware of Geeks bearing GIFs.
    • The Goblin's Cave
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #120 on: 30 Sep 2013, 22:32 »

Yessssssssssss  :cube:

I hated the web bonus cries, just fly a f##king Vindicator.
Logged
"I blame society for anything I've said that you disagree with."

Lyn Farel

  • Guest
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #121 on: 01 Oct 2013, 02:09 »

Yeah, probably selling my paladin without a web. It's not very fun to get back to the problem I had 6 years ago with my first crappy T1 battleship when I had to deal with cruisers under 30km range.  :bash:

It's either that or the MJD bonus to make sure that you can microjump here and there to avoid the issue.

Or redesign the missions entirely.  :psyccp:
Logged

Caellach Marellus

  • CONCORD Poster Boy.
  • Omelette
  • Offline Offline
  • Posts: 332
  • Beware of Geeks bearing GIFs.
    • The Goblin's Cave
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #122 on: 01 Oct 2013, 05:58 »

I know Affinity is very much in the mindset of redesigning, there's a thread up on the M&C forum looking for feedback.

Honestly, the lack of webs won't be an issue, with the increased range to your optimal and falloff those Tachyons are going to be sniping things in single volleys long before they reach you. Been told to expect SiSi deployment very soon, I'm certainly looking forward to getting my hands on these.
Logged
"I blame society for anything I've said that you disagree with."

Alain Colcer

  • Pod Captain
  • Offline Offline
  • Posts: 857
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #123 on: 01 Oct 2013, 07:13 »

I know Affinity is very much in the mindset of redesigning, there's a thread up on the M&C forum looking for feedback.

Honestly, the lack of webs won't be an issue, with the increased range to your optimal and falloff those Tachyons are going to be sniping things in single volleys long before they reach you. Been told to expect SiSi deployment very soon, I'm certainly looking forward to getting my hands on these.

you know there are missions who spawn NPCs right on top of you ?
Logged

Caellach Marellus

  • CONCORD Poster Boy.
  • Omelette
  • Offline Offline
  • Posts: 332
  • Beware of Geeks bearing GIFs.
    • The Goblin's Cave
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #124 on: 01 Oct 2013, 08:06 »

I know Affinity is very much in the mindset of redesigning, there's a thread up on the M&C forum looking for feedback.

Honestly, the lack of webs won't be an issue, with the increased range to your optimal and falloff those Tachyons are going to be sniping things in single volleys long before they reach you. Been told to expect SiSi deployment very soon, I'm certainly looking forward to getting my hands on these.

you know there are missions who spawn NPCs right on top of you ?

And this is why you get an MJD bonus, and fit an MWD too. I've been running the numbers on my proposed fit setup, it's solid.
Logged
"I blame society for anything I've said that you disagree with."

Lyn Farel

  • Guest
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #125 on: 01 Oct 2013, 10:05 »

A lot of missions do not let you choose the starting range :/

Not sure if that's a bad design choice though. But I do not have the proper tools to fight at such ranges with no webs or no MJD. If I have to dronekill scram frigates to use my MJD and put myself at range, fair enough. But otherwise, bleh, how tedious...
Logged

Steffanie Saissore

  • Knight Commander (in training)
  • Omelette
  • Offline Offline
  • Posts: 275
  • Lawful Good Pirate
    • Ebon Rose Forum
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #126 on: 01 Oct 2013, 10:36 »

NPC scrams don't affect MJDs. Have been using one on my megathron and when I get warp scrambled by a frigate, I can still engage the MJD and pick the thing off at range.
Logged
"And if the music stops, there's only the sound of the rain.  All the hope and glory, all the sacrifice in vain.  And if love remains though everything is lost, we will pay the price, but we will not count the cost."

Morwen Lagann

  • Pretty Chewtoy
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 3427
    • Lagging Behind
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #127 on: 01 Oct 2013, 10:46 »

There isn't a single NPC in the game that can shut off an MWD or MJD. All NPCs use disruptors.

Well, okay. Outuni Mesens can, but they cheat and go "Nice capacitor, I'll nuke the shit out of it."
Logged
Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Caellach Marellus

  • CONCORD Poster Boy.
  • Omelette
  • Offline Offline
  • Posts: 332
  • Beware of Geeks bearing GIFs.
    • The Goblin's Cave
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #128 on: 01 Oct 2013, 14:15 »

While NPCs apparently "warp scramble you!" in the warning messages and AI, it is infact just a disruptor, you may MJD/MWD at will.
Logged
"I blame society for anything I've said that you disagree with."

Lyn Farel

  • Guest
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #129 on: 01 Oct 2013, 15:15 »

It's written the same thing with players anyway.

I never really bothered until now to check if NPC used scrams or just disruptors. Good to know.
Logged

Morwen Lagann

  • Pretty Chewtoy
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 3427
    • Lagging Behind
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #130 on: 03 Oct 2013, 07:09 »

I think the message goes something along the lines of "<x> has started trying to warp scramble <y>!", which I suppose isn't really inaccurate even if NPCs are using disruptors.

I mean, they're -trying- to scramble you... but they fit the wrong tackle mod.
Logged
Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Katrina Oniseki

  • The Iron Lady
  • Demigod
  • Offline Offline
  • Posts: 2266
  • Caldari - Deteis - Tube Child
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #131 on: 03 Oct 2013, 19:19 »



3/10

Looks pretty bad. Looks downright humorous, actually.
« Last Edit: 03 Oct 2013, 19:21 by Katrina Oniseki »
Logged

Caellach Marellus

  • CONCORD Poster Boy.
  • Omelette
  • Offline Offline
  • Posts: 332
  • Beware of Geeks bearing GIFs.
    • The Goblin's Cave
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #132 on: 03 Oct 2013, 20:37 »



First thing that sprung to mind when I saw that.
Logged
"I blame society for anything I've said that you disagree with."

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #133 on: 03 Oct 2013, 21:20 »

 :roll:
Logged

Seriphyn

  • Demigod
  • Offline Offline
  • Posts: 2118
  • New and improved, and only in FFXIV
Re: Dev Post: [Winter] Marauders Rebalance
« Reply #134 on: 04 Oct 2013, 05:04 »

Still...far more dramatic a change than the Kronos, which is what I was hoping for it (since I have one)
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 15