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Guristas co-founder Jirai Laitanen, also known as Fatal, was podded in YC106, but suffered from severe memory loss and motor impairment because he only had an inferior clone on standby.

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Author Topic: Greco-Roman influences - Gallente or Amarr?  (Read 3617 times)

Seriphyn

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Greco-Roman influences - Gallente or Amarr?
« on: 20 May 2010, 08:23 »

And now for something completely different...

I've often debated whether or not it is ye olde Garoun Empire or the earlier Amarr Empire that were more stylized after Greco-Roman influence...in favour of the Gallente...

- NPC names: Federation Praktor Centurion, Federation Praktor Legionarius, Federation Praktor Praetoria, Federation Nauclarius (Byzantine marine) etc.
- Ship names: Thanatos, Moros, Hyperion etc.

I do believe the old Bestower had Greek characters on it, but mostly I think the Greco-Roman thing for the Amarr is mostly player-driven (PIE Inc. etc.), with the exception of that city on Mekhios, or something. But :gonzales: right? :P

Hell, even the Caldari had a unit called "Templis Dragonaurs", so who knows...
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Ken

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #1 on: 20 May 2010, 08:48 »

There's hodge-podgery afoot, no doubt about it.  I've always seen the Middle Eastern and Crusader influences in the Amarr as stronger than anything Roman or Greek, and your point about the names of GalNav NPC ships and Gallente ship class names is a strong one.
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Casiella

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #2 on: 20 May 2010, 09:00 »

The Amarrians came from a "Unified Catholic Church" colony, which I interpret to mean the unification of the Roman Catholic Church and the Eastern Orthodox tradition, rather than Greco-Roman in a cultural sense (though at some point obviously some overlap exists).
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Alain Colcer

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #3 on: 20 May 2010, 12:03 »

I always saw Gallente as some sort of Babylonian modern culture. Code of Laws, power of the people and certain "cultural domination" characteristics all relate to it.

However in the way the Gallente are painted, they protray more "romantic" attributes mixed with the concept of Knights and Kings of Middle Age Europe.

All thrown into a modern-era Democracy.

I don't think there is much greco-roman influence besides ship names and other descriptions in-game.
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Z.Sinraali

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #4 on: 20 May 2010, 12:26 »

I'm still not sure why it can't be both. The Roman Empire did basically create the Western world, after all.
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Vieve

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #5 on: 20 May 2010, 17:27 »

I always saw Gallente as some sort of Babylonian modern culture. Code of Laws, power of the people and certain "cultural domination" characteristics all relate to it.

However in the way the Gallente are painted, they protray more "romantic" attributes mixed with the concept of Knights and Kings of Middle Age Europe.

Maybe you're forgetting about the Crusades.  ;) The Knights and Kings of Middle Age Europe were all over the idea of Cultural Domination, or fighting against what they perceived as same.

I've always kicked the idea around that "Old Modern" Gallente culture (that is early spaceflight/pre-interstellar communications) was the result of a history like this:

* The settlers from Tau Ceti had already established a number of small settlements in favorable locations before the EVE-Gate went kaboom.

* Post-kaboom, some of these settlements perished when their occupants couldn't adapt to dealing with life without modern amenities.    Others merged -- it may have been possible that there was a Babel analogue at one point before disagreements or a natural disaster caused that 'megasettlement' to disintegrate and the inhabitants to disperse.

* Over time, city-states emerged (think post-Roman Empire Continental Europe).   They were initially wholly self-sufficient, but eventually they began to trade with one another for goods they couldn't source locally.

* Some nitwit ... er, Rouvenor, the likely unfriendly neighborhood Gallentean Charlemagne equivalent ... decided with the support of some of the more powerful city-states that it'd be a great idea to create a Holy Roman Empire.  Er, Empire called Garoun.   People who argued "did you learn nothing from our Babel analogue?" got sacked and pillaged or saw that their neighbors got sacked and pillaged1 and STFUed.

* Centuries down the road, some of the nobility within the Empire decided they were better off without a freaking Emperor.  They realized that they were screwed if they tried to take on the Emperor and his favored nobles just with their own house guards (assuming the right to have large standing armies had been restricted post-Empire to those nobles who were willing to sack and pillage other ones for the Emperor), so they decided to do something novel:  they incited the common people to revolt right along with them.2

* Once the dust and falling heads settled, things didn't go back to normal.   The rebel nobles were faced with dealing with a common people who'd realized their own power and wanted a seat at the ruling table.   Thus, democracy -- more or less -- began for the Gallente.

1 Bruno, one of these days, you should ICly ask Zag about his family history.  :P
2 And I recommend you never talk to Celeste ICly about her family history.
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Alain Colcer

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #6 on: 20 May 2010, 17:54 »

1 Bruno, one of these days, you should ICly ask Zag about his family history.  :P
2 And I recommend you never talk to Celeste ICly about her family history.

 :eek: i guess i'll check on that.
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Silver Night

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #7 on: 21 May 2010, 10:58 »

I would certainly say both have some Greco-Roman influence - though (as I think has been mentioned) since all of western culture has some greco-roman influence, it may just be second or third hand.

Angel Cartel also has some roman influence. A little hard to tell if it goes past some of the NPC names, or not. Pax Cartel?

Natalcya Katla

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #8 on: 21 May 2010, 19:18 »

I think both the Amarr and the Gallente have quite a bit of Earth influence, and that that's as specific as you can possibly get.

We live in an increasingly globalized society as it is - it's going to mix together into a single cultural soup well before we start colonizing space in earnest.
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Silver Night

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #9 on: 21 May 2010, 19:57 »

Globalization isn't the same as homogeneity though. It is quite possible that different cultural threads come by ways we might not expect, but they might well be recognizable to us in at least part of their journey to making up an Eve culture.

Natalcya Katla

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #10 on: 22 May 2010, 05:28 »

Not strict homogeneity, no, but historical and mythological references that have their roots in the ancient past are already spread all over the world. Scratch the surface of today's society, and you'll find traces of Greco-Roman influence everywhere. As well as Asian, Hebrew, ancient Egyptian (which for its part mutually influenced and was influenced by the Greek and Roman cultures), even African, native American and Celtic stuff. And so on and so forth. And it's only going to mix together further as more third world countries industrialize.

The point isn't that the influences are going to be unrecognizable. The point is that everyone's going to exhibit them. It's just as feasible for the Minmatar to exhibit a Greco-Roman heritage as it is for the Amarr to do so.
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Seriphyn

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #11 on: 22 May 2010, 13:56 »

The problem with these influences is that they are being applied to societies that were restarted. I'm not sure if it would be possible for the pre-spacefaring civilizations of the EVE Dark Age to have influenced each other...though another overlap between Gallente/Amarr is how the Amarrian fighter is called "Praetor" and FedNav NPCs also have the "Praktor" prefix.

Another interesting point to bring up are the Gallente ship names...

- Ishtar (Assyrian/Babylonian counterpart to Sumerian god)
- Ishkur (Sumerian name for a god in Assyrian/Babylonian pantheon)
- Utu (Sumerian mythology god)
- Sin (god of the moon in Mesopotamian mythos)
- Anshar (Akkadian god)

It's very possible that the Garoun Empire, in this case, was an amalgation of High Western Europe, Greco-Roman and Mesopotamian culture.

In the alternative, it could be that the Mannar are the Mesopotamians of EVE...
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Silver Night

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #12 on: 22 May 2010, 14:22 »

I think it is the thousands of years on earth and near surroundings before the whole Evegate thing where cultural exchange would have been taking place.

Vieve

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #13 on: 22 May 2010, 15:39 »

The problem with these influences is that they are being applied to societies that were restarted. I'm not sure if it would be possible for the pre-spacefaring civilizations of the EVE Dark Age to have influenced each other...though another overlap between Gallente/Amarr is how the Amarrian fighter is called "Praetor" and FedNav NPCs also have the "Praktor" prefix.

Another interesting point to bring up are the Gallente ship names...

- Ishtar (Assyrian/Babylonian counterpart to Sumerian god)
- Ishkur (Sumerian name for a god in Assyrian/Babylonian pantheon)
- Utu (Sumerian mythology god)
- Sin (god of the moon in Mesopotamian mythos)
- Anshar (Akkadian god)

It's very possible that the Garoun Empire, in this case, was an amalgation of High Western Europe, Greco-Roman and Mesopotamian culture.

In the alternative, it could be that the Mannar are the Mesopotamians of EVE...

Or the ship names could have just been picked out of a history record and used because a) they sounded cool and b) they were 'culturally neutral'.    And why would Federation ship designers want to use something 'culturally neutral'?   Lessee.

* Gallenteans might get snippy that ships (some of which were already designed after icons from their culture, ref: the Nyx) weren't named after their historical figures?
* Mannar might get snippy that Gallentean newscasters routinely butchered the names of the ships named after their heroes?
* Intaki might not be comfortable with having their cultural icons or their language used to describe warships?
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Silver Night

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Re: Greco-Roman influences - Gallente or Amarr?
« Reply #14 on: 23 May 2010, 13:00 »

I think Vieve makes a pretty good point. Public opinion is more an issue for the fed than for pretty much any other faction, I'd think.

Maybe it is traditional to name things after religious figures so old that no-one knows anymore what they are beyond 'religious figures'.

Maybe one of the senators on their military appropriations committee is a super-ancient religions buff and the manufacturers are pandering to him or her. :P
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