Splitting off from the Pirate FW topic.
Piracy is a career option in EVE that has been undeveloped and functionally ignored since the game's conception. All the systems you see currently that you can attribute to a 'Pirate playstyle', have existed since the game's early launch (year 1). In fact, there has been a
net negative development in its capabilities in certain areas. Let us walk down the three steps of my point.
The first is defining what Piracy currently consists of. As it is understood currently, Pirate players are ones who take security status penalties that eventually ban them from High Security space. You do this in one of two ways : Suicide ganking, or 'non-consensual' PVP in Low Security space. Some associate 'NPC Faction penalties' with piracy, but that is such an alien connection most people do not usually associate it with piracy.
The net effect is you are visibly a 'criminal', but only because you are banned from High Security through a numerical game mechanic. There was once a pseudo-black market in the trading of illegal goods, but that was removed years ago and shunted forward onto the primary market. No other activity defines Piracy, in a positive or negative way, that exists in the game system. This is the strictest way to define Piracy as it exists currently; other pseudo-pirate activities exist, but they have long been annexed into different areas of the game.
My second step is the dynamic of 'following the Pirate lifestyle' versus 'Skipping it over for Null Security'. In pursuing the Pirate life style, your career exiles you from a full third of the game, High Security space. You are not allowed to return unless you essentially abandon the life style and recover your security status. So, what do you get in return for pursuing the life of a criminal? Nothing but the willingness you have already to criminally PVP in Low Security.
There is nothing in Low Security unique to your criminal life style. No new doors are opened, no illegal or criminal underworlds to involve yourself in. There is no reward to your risk of being a Pirate. There is only the fact you are banned from High Security, and that is it. No development cycles have been dedicated to this area, I am confident in saying, quite ever. The issues posed by this are made worse by the penalty-free world of Nullsec space.
In Null Security space, you never suffer penalties for conducting criminal PVP - in fact you
gain security status, if anything. You can massacre dozens of mining barges and skip back to High Security without a care in the world. You're never locked out; and you're never locked into, either. All the content you could access in Low Security is available to you, in better and more rewarding forms. It is at this point you can wonder, 'why would I ever Pirate then?' and understand why Piracy exists in name only.
Our final step is the reality of Piracy and its invalid existence in the world of EVE. For ten years the Pirate life style has remained an idea only because of the above two mentioned aspects : Suicide ganking, and Low Security criminal PVP. Yet all eyes are turned towards suicide ganking, for that is the one that impacts 'peaceful' players the most. It is the strongest activity in the game that is close to true Piracy and the only attention it has ever been afforded was buffing High Security CONCORD.
I have wondered for years why Low Security is kept in any sense when the golden child of Null Security exists. It is overshadowed in every capacity by Null Security and the only game mechanics associated with it have gone malnourished for a decade. It is a relic whose purpose of providing a 'Criminal' to the 'Lawful' of High Security has never been fulfilled. The only unique mechanic it possesses, Factional Warfare, mimics Null Security conflict so closely I am not certain why are you not encouraged to go there directly. Perhaps you even are, although that is beyond my awareness if it is so.
It is for these reasons I am in the camp that CCP has no respect for the Pirate life style. Nothing has been done for it, and no clear intent or accountable promises have been offered to do something for it. At this point in the game's life, it would make more sense to amputate the entire sector and redefine space as High Security and Null Security. The former Low Security territory can keep its Warp Disruption Bubble and Sovereignty Take Over immunity, of course, but you no longer incur security status penalties and sentry gun aggression.
If that sounds wonderful, then you can understand my position.
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