More than members or money availability, even, I would be concerned about knowledge of the metagame - both "constructive" (i.e., what is the current "rock-paper-scissors" of ship teams? What else has been overlooked that could be an 'ace in the hole' team configuration?) and "destructive" (i.e, what are other teams' preferred configurations? How can we fight them? If we cannot, what orders can we take out enemy team members in to try and get their best minds off the field? I understand in previous years some teams went so far as to set up entirely separate teamspeak/mumble servers from their parent alliance and practiced in wormholes on singularity to counter in-space spies).
The inability to cover all of those bases could be just as crippling as not having "enough money" or enough pilots.
Don't be paranoid, I think most of the meta-meta-meta is limited to the top teams
Also does anyone have an idea of point totals? I'm assuming they'll likely be pretty close to SCL's current totals (listed below)?
Ship point values are as follows. Ship types not listed in the table are not allowed (see point 6 below for Tournament Prize ships).
Battleship, Pirate Faction - 20
Marauder - 19
Battleship, Empire Faction - 18
Battleship - 17
Black Ops Battleship - 17
Command Ship - 16
Strategic Cruiser - 16
Recon Ship - 14
Logistics Cruiser - 13
Battlecruiser, Empire Faction (Gnosis) - 13
Battlecruiser (Tier 2) - 12
Cruiser, Faction - 12
Heavy Assault Cruiser - 12
Battlecruiser (Tier 3) - 12
Battlecruiser (Tier 1) – 12
Heavy Interdictor - 11
Tech 1 Logistics Cruiser - 10
Cruiser - 7
Stealth Bomber - 5
Electronic Attack Frigate - 4
Frigate, Faction - 4
Assault Frigate - 4
Interdictor - 3
Interceptor - 3
Destroyer - 3
Tech 1 Industrial Ships - 3
Frigate, EW Variant* - 3
Frigate - 2
Rookie Frigate, Pirate Faction – 2
Rookie Frigate – 1