I find the concept really interesting but what they have presented is quite... dull, frankly. It just looks like a Deus Ex : HR hacking minigame.
Fortunately, it's a prototype (which is quite ugly as well, hope they will add the artistic layer eventually, unlike for Tyrannis/PI).
The ideas that can rise from there though, are definitely teasing. Their co-op hacking is a wonderful idea (after all, we are in a MMO). The way it can interact is also interesting.
I would really like to see something like this implemented in several things.
- Anoikis hacking : hack your way into sleeper infrastructure. Fight the sleeper core defense AI, and if you fail, it's not you accessing its system, it's actually the AI/sleeper starting to access yours. If you manage to do a sufficient damage control, you may limit the damage done. But the result would be like random modules of your ship activating on random things, like your weapons on your friends, or your repair systems suddenly refusing to cooperate, or your drones fighting each other, or even your engines or warp drive going rogue for a few minutes before your ship manages to purge the shit out of itself.
- PvP hacking : specialized hacking ships or modules that allow a totally new form of cyber warfare. The same way it is done with Anoikis hacking, except here it's not a AI you are facing, it's a real intruder played by someone else. Depending on the electronic strength of your ship for example, or another variable, it will be easy or hard for the attacker to successfully take control of some of your modules/ship functions. That would not be permanent of course.