Also I love how the trailer shot down all this 'being the ship' nonsense out of the capsuleer interface.
I found it a bit curious how similar the apparent view presented to the pilot, was to the actual game interface.
WARP DRIVE ACTIVE
Yeah, I noticed that too.
I'll be on my way out when that happens.
I have to admit, I don't really understand this angle on RP
The way I see it, is, that if the npc empires are irrelevant, the setting is irrelevant. The Amarr-Minmatar conflict, when reduced to X is more profitable than Y per hour of gameplay, doesn't seem as interesting.
What reason is there for people to fight?
e.g. Andreus Ixiris and Vikarion are utterly opposed to each other, because one is Gallente, the other Caldari. When the Empires are irrelevant, then that opposition is irrelevant, and becomes an obstacle to mutual profit. The only reasons to continue opposition are spite and stupidity. Does that make for compelling gameplay?
When the setting becomes irrelevant, then development stagnates. Investment in the game background is not justifiable to the developer. Background material is expensive, because of the requirements for translation. We saw that with Incarna. Untold thousands of dev hours allegedly spent to make clothes, and no-one was available to write fluff news pieces.
There's three things that make a game, that I can see. Setting, mechanics, community. People play some buggy games because they really like the setting. e.g. Vampire-the Masquerade-Bloodlines. that was a buggy game, yes? The whole Elder Scrolls, also full of bugs. People still get really into those games, because they have a good setting, and also a community of modders and twiddlers that do all sorts of stuff, that counteracts the poor mechanics of the games.
There are other games that have a blandish setting, but good mechanics and community.
EVE... the mechanics aren't great. And when the setting is irrelevant, there's only community. And that's not really enough, is it?
Currently, depending on what news sources you look at, it would seem the major 0.0 blocks have an agreement not to fight each other. Players in those blocks find themselves with nothing to do, except to speculate about why the other blocks don't want to fight, and it all comes down to allegations of RMT and bots. There's talk about "crafting a narrative" to justify invading other blocks, but the alliance fleet commanders are hesitant because they don't like the boring mechanics of sovereignty invasions. The rumour mills also allege that the fleet commanders don't want their RMT botnets disrupted.
If that's the way that CCP wants to go, then that's the way CCP wants to go, but I would feel that Green/Grey/Gold/Rust Ships Online wouldn't be as compelling a game, and wouldn't hold interest for long.
We'll see.