I'm actually going to say that there has been a shift towards getting newer players into ships that matter in the current meta (see - the logi cruisers and general buffs to smaller hulls).
This comes with 2 caveats. One Nico hit perfectly - experience matters.
Two is probably an even bigger divide in perception than the OP's question. Whenever this question is brought up in some form, I feel like the inherent underlying question not "
are CCP giving better ships to newer players", but "
should CCP be giving ships to newer players".
For instance, the perception that the nullsec "ring of blue" is perpetuated by nullsec veterans and 2nd, 3rd, or 4th iterations of old alliance, both of which have been through several wars and so are unwilling to kick off another war where even a victorious campaign may be filled with months of grinding; newer groups and alliances, however, have difficulty claiming and holding even small islands of null-security space, because the current meta demands vast amounts of cash to be able to field the fleets to hold even one system.
The theory, I think, goes something like "well, if we make cruisers more powerful, then you won't need the huge resources to field a capital, Tech3, or Tier3 battleship swarm."
Finally, I would suggest anyone thinking about these questions go read an article over on TheMittani.com on "
Lex Malcanis", a law which states that
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."It's an interesting piece and vital in understanding why changes like these very often end up benefiting veterans as much as if not more than newer players.