If someone does feel that being in the Summit breaks their immersion and that this is worse than the merits of being there, there's a simple rule to follow: Don't be in the Summit.
Capsuleers aren't governments, nor are they militiaries, nor part of any of the two (unless they found their own). So, whether or not there are rules against fraternization is entirely up to the corp one is in.
Also, there are many examples of military forces fraternizing the hell out with their 'enemies' and none the less killing one another cordially. In the middle ages that was quite common amongst nobles, who felt more close to other nobles anyway than the simple people in their respective countries. Meeting before the fight, having tea together, talking about the rules on the field, not agreeing or agreeing on rules, parting, killing each other, winner and looser are found out, fraternizing goes on: All by the code of chivalry.
This went on onto the arrival of modern warfare: And I think the habit of demonizing the enemy was mainly started because the common soldier was a simple guy, not someone who had learned from day one that he should be nice to the uncle from england, unless on the battlefield, where he should kill him, of course, for King and Country! In WWI the pilots were doing that as well, seeing themselves as the last knights, having no problem with 'fraternizing with and killing the enemy' virtually at the same time. The christmas truces were nothing anyone was shot for in WWI by their own military either.
I think even in WWII in northern africa english and german soldiers were meeting to play football against one another while at war, when opportunity was there. Only the US did push for a strict non-fraternization policy in WWII afaik.
Anti-fraternization policies are a modern phnomenon, mainly and even in modern times they weren't as tightly upheld as one might think. I see no reason why it should be upheld that stricly under those capsuleers that chose - for one reason or the other - not to be employed by their respective factions military forces.
Also, if someone plays EVE and doesn't find enough conflict, then, well, I think they are just searching for it with closed eyes. <,<
Another example would be the
Christmas truce. But in the same time you have also the being of heavy propaganda apparatus; mainly the British. It was the birth of the germans as the huns; or kingkong which trys to rape the virgin "
Europe".
But first (a small but): Funny thing is the noobish answer of the imperial german site, prussian site; as they just tried to counter with the true. Like long boring charts, how many wars england had pre-wwI and was the military spending of prussia and german vs the other countrys etc... just to show that the old saying "
So schnell schießen die Preußen nicht"/"
We, prussians, are not that quick on the trigger." was still true. FUNNY THING IS, all those number were true. The brits were actually more militaristic, had spend more money (a fleet cost a lot of cash
) and had a ruthless body-count in the boer wars. Here comes the small but in: Nobody cares, about the true (even german soldiers hadnt read those long boring charts)* Those german poster were so prussians and full of numbers, that they havent show emotions. AND EMOTIONS WINS ALWAYS OVER REASON (Publius is to lazy to link to Mithtra own comment).
Examples:
http://i.imgur.com/ms0YC.jpghttp://2.bp.blogspot.com/-zGjzXD-87Hg/TqV7-BEm9cI/AAAAAAAAA-Q/qFN7aQyhxXc/s1600/us_army_wwi_propaganda_recruitment_poster_german_monster.jpgSecond bigger BUT. I dont think it is a historical thingy. I mean, that the middle ages were nice and the modern warfare is somehow worse. Actually you can see on the case of the old greeks (see melos; or a better example is Alexander f*** up of Theben), that the were really brutal. So I dont think, you cant to make a makro assumption... to be more precisely: Past better (more "code of chivalry") -> Present worse (less "code of chivalry"). I think, the code is more dependent on the actual situation:
Like fight to the dead(1) or a
Kabinettskrieg(2) or even less, a fight for a third or fourth ally, which dont touch your own sovereignty or survival(3).
So I would say, that the "code of chivalry" is more likely, or lets say more in use in situation which are more in realm of (2) or (3). As for the ww1 you have brought a great example about the pilots. I think, their behavior was carried by the idea of the noble war (as you rightful mention). Actually you can say, that in the being of war all parties (germany, england etc..) had the feeling of a (2) style of war (maybe one of the reason why so many left happy their homes. Even most intellectuals during that time supported the war. All in the believe it would be a short war. It would be a typ (2) war.). But I wouldnt say, it has change during the history; I would say the code is dependent on the type of war. But just my 50 cents.
Summary:
Point 1:
Code can just survive in with reason. (Edit: Sorry wasnt my point. I have shot over the ball park
). Emotions will kill the code of chivalry .
Point 2: More endanger of survival and/or more war of extermination you have -> less code you have.
_____________________________
As for the Summit and the EVE setting would speak; that the current wars are all limited wars. So more type (2) setting. So RP in a type of code would make sense and could work. A thing, which could stay in a way, would be the emotions. For example: Pro-Slavery/Anti-Slavery, in this type of dialogue; I could think, that a code would be have it hard to survive in "The Summit" and outside of it.
*This is one of the reasons why the german propaganda wend overboard on the ww2.
P.S. I know ...again a way to long post
.