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That Blood Raider ships have the same design and golden sheen as Amarrian vessels, but are mottled in rust-like vermilion? (The Burning Life p. 80)

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Author Topic: Dev Post: [Odyssey] Tech 1 Battleships  (Read 11075 times)

DeadRow

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #75 on: 09 Apr 2013, 15:53 »

I'm just not seeing it but time will tell. Your small numbered gangs are still going to need the specialised / expensive ships to remain effective and kitchen sink fleets and still going to have a ton of shitfit geddons thinking they are OP.
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Valdezi

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #76 on: 09 Apr 2013, 16:10 »

A few things:

The Rokh is the #1 ship in the game this week on Eve Kill and it is generally thereabouts in the top ten. It is an awesome battleship. It will continue to be an awesome battleship. All is not doom and gloom for the Rokh.

The Amarr changes are rad and each battleship gets a defined role instead of treading on each other's toes. I love the new Geddon to death.

It will invalidate the Bhaalgorn for a while, but faction ships are next up for balance so that will change eventually as well. The metagame keeps changing but that's what makes things interesting.

They only race to not get much love is the Gallente, but mostly the Hyp. I don't mind the Domi changes.
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Natalcya Katla

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #77 on: 09 Apr 2013, 16:34 »

If this change is going to lower the demand for Bhaalgorns, hence bringing the price of them down, and you fly Bhaalgorns in PVP, how is that bad?

It seems to me that those who build and sell Bhaalgorns have more to worry about than those who buy and fly them. vOv
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Aldrith Shutaq

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #78 on: 09 Apr 2013, 16:43 »

I'm sure they'll be redoing the pirate faction BS's soon anyway.
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BloodBird

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #79 on: 09 Apr 2013, 17:32 »

I wait now only for news on the Megathron changes, I understand they were pretty shit earlier so they are re-doing the ideas.

The Geddon was to me always the epitome laser-boat, and however awesome it may be I will always miss it. As far as PVP went I always saw the Geddon upping the Apoc in damage and being similar in tank, the Apoc however had the range to be awesome fleet ships. Honestly if they had changed the Geddon for the Abbadon, the latter even have the drone-bay looking openings in front and the size to suggest large drone-bays.

In all however I'm not to keen on the Domi either. Ideas are good, I think, but it just seems to have to many possible weaknesses to it and losing some of it's versatility. I'm guessing however we will have to wait for the drone fixes to see how it will develop and what the final results on these ships will be.
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DeadRow

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #80 on: 09 Apr 2013, 17:50 »

In all however I'm not to keen on the Domi either. Ideas are good, I think, but it just seems to have to many possible weaknesses to it and losing some of it's versatility. I'm guessing however we will have to wait for the drone fixes to see how it will develop and what the final results on these ships will be.

See I don't get this either. What versatility have you lost? You can still fit neuts on it, you can still RR medic it, you can still fill all your EW. I'm with Prom on this in the official thread. It is a very rare sight you see a Domi pilot use it's Large Hybrid bonus. It's either medium blasters or neuts. I won't miss the loss of that bonus and I'm the one of the few who used it!
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BloodBird

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #81 on: 09 Apr 2013, 18:14 »

See, I consider the fact you lose the option of using large guns a 'loss of versatility' among other things, because now you have no excuse not to fit medium guns or neuts on it. Ofc this also builds into the issue I have where they did not change the domi to actually make using it's large gun bonuses a more viable option. First time I used the domi with no large guns intentionally I though it was a great idea to focus it on other things as the large-gun approach was lackluster, then to find out it's basically the de-facto standard approach and I was seriously  :cry: about the whole thing.

I had hoped they would fix the domi to have better reasons to use the large gun approach, I guess I'm simply depressed that it's not going to happen.

Ever.
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Mister Screwball

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #82 on: 09 Apr 2013, 18:42 »

Most of my rage over the Geddon is the fact that I will have to re fit all of them which is a pain in the ass AND it basicly maked my Bhaal useless other than that the changes are fine
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Safai

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #83 on: 09 Apr 2013, 19:01 »

As an Amarr pilot that had already skipped lasers for drones, I think I'm okay with the new Geddon.
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Shintoko Akahoshi

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #84 on: 09 Apr 2013, 19:12 »

I've been coming to terms with it, too. It does make the 'geddon more in line with the Curse and Pilgrim.

Bacchanalian

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #85 on: 09 Apr 2013, 19:16 »

In all however I'm not to keen on the Domi either. Ideas are good, I think, but it just seems to have to many possible weaknesses to it and losing some of it's versatility. I'm guessing however we will have to wait for the drone fixes to see how it will develop and what the final results on these ships will be.

See I don't get this either. What versatility have you lost? You can still fit neuts on it, you can still RR medic it, you can still fill all your EW. I'm with Prom on this in the official thread. It is a very rare sight you see a Domi pilot use it's Large Hybrid bonus. It's either medium blasters or neuts. I won't miss the loss of that bonus and I'm the one of the few who used it!

I think I've flown a non-Large Blaster Dominix once in the last three years. I fly the Domi probably more than any other BS.

The Geddon will mostly obsolete the Bhaalgorn, and in a lot of situations the Curse--my corp is already coming up with nano-shield versions that are reasonably and scarily viable in slower shield gangs.  It doesn't have the webs that the Bhaal has, but lately the Bhaal is mostly used as an anti-triage platform, and the Geddon will do that for much less now.  It lacks the TD bonus of the Curse, but I think I'm the only person in EVE Online who runs a dual TD shield setup on the Curse (nevermind not fitting something retarded like HMLs on it), so that won't factor into most people's calculations either.  Not sure how I feel about that.

I liked the Hyperion changes, but the qq on the forums took those back, so who knows.  As it is the Hyperion is a ship with an impressive local tank for taking on small gangs by itself, but anemic damage that results in the small gang getting backup while you slowly run yourself out of cap charges and fail to kill anything.  Adding a low opened up more options for damage output that may have addressed that issue. 

The Apocalypse is unfortunate in that it does not replace the Armageddon effectively (or the Abaddon for that matter).  It's a sub-par laser platform that has extreme capacitor issues (without the fitting for a heavy injector) and is unable to fit Tachyons. 

I think in theory the ideas are good, but in practice they leave something to be desired.  Have spent most of the day tinkering in a hacked EFT client with the updated stats and am overall unimpressed.

That said, the new Dominix can be rather insane.  Already have a fit with over 1k DPS at 40ish km and 110k EHP give or take.

EDIT:  I take it back, I've flown the Megathron and Machariel slightly more than the Dominix:  http://www.rotekapelle.com/killboard/?a=pilot_detail&plt_ext_id=165044004&view=ships_weapons
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Silas Vitalia

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #86 on: 10 Apr 2013, 08:26 »

In all however I'm not to keen on the Domi either. Ideas are good, I think, but it just seems to have to many possible weaknesses to it and losing some of it's versatility. I'm guessing however we will have to wait for the drone fixes to see how it will develop and what the final results on these ships will be.

See I don't get this either. What versatility have you lost? You can still fit neuts on it, you can still RR medic it, you can still fill all your EW. I'm with Prom on this in the official thread. It is a very rare sight you see a Domi pilot use it's Large Hybrid bonus. It's either medium blasters or neuts. I won't miss the loss of that bonus and I'm the one of the few who used it!

Spot on.   If 90% of people using the ship aren't using it's bonus, bonus needs be changed perhaps.
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Silas Vitalia

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #87 on: 10 Apr 2013, 08:30 »

Apoc... meh.

I'm going to go ahead and say it; Amarr need their jet-black, armor tanking, torp lobbing KHANID ABADDON.

5% Torp Damage per level
5% Armor Resist or 10% Armor HP per level.


I'd be super ok if the Apoc became the sole dedicated laser BS and the Abaddon switched to missiles honestly.

Just wait for the torp buff.

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Morwen Lagann

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #88 on: 10 Apr 2013, 08:31 »

They updated the Gallente and Minmatar lineups.

Not a fan of the new set of changes for the Megathron. I really liked what they had planned for it with the first iteration.

Letting the Typhoon have its unbonused turrets back confuses me, tbh.
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kalaratiri

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #89 on: 10 Apr 2013, 09:20 »

OP updated.
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