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Author Topic: Dev Post: [Odyssey] Tech 1 Battleships  (Read 11039 times)

Silas Vitalia

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #30 on: 08 Apr 2013, 13:51 »

Lyn: It seems more like the Typhoon is being cemented into its current standard (?) role of torps and neuts, while the Geddon is being made into a cheaper Bhaalgorn.

You can put guns or missiles on the new Geddon, but even with drones I'm not sure if it'll get more DPS than an equivalent Typhoon.

I think you are correct here the DPS will be a good deal lower, but we are assuming the utility flexibility will make up for it.  Going to be a lot of fitting-fu to get cap xfers and RR xfers worked out to the right levels but you are going to be looking at some awfully nasty spider setups with huge survivability but lowered dps.  But with the neuts it's not like targets are going to be going anywhere, and half of the weapons you'll be facing will be neuted out.



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Morwen Lagann

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #31 on: 08 Apr 2013, 13:53 »

That was the idea I was getting at. If you want DPS-with-neuts, you go with Typhoon gangs.

If you want to make cap-hungry fleets shit their pants, you use Armageddons instead.
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Lyn Farel

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #32 on: 08 Apr 2013, 13:56 »

Okay.
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Alain Colcer

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #33 on: 08 Apr 2013, 13:58 »

Domi changes ok-ish
Mega changes ok-ish
Hype changes wth are you trying to achieve.

Cause domi "might" be a sniping platform, but at TiDi >30% deploying and engaing with drones is a pain.
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kalaratiri

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #34 on: 08 Apr 2013, 14:01 »

Um.. I'm going to need to wait for Namamai's EFT fu to confirm this, but I think the raven is going to be.. fast. Like, MWD'ing BC kind of fast.

THE RETURN OF THE CAVALRY RAVEN (hopefully)
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Silver Night

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #35 on: 08 Apr 2013, 14:03 »

Too bad that the missiles are faster too, so no torpball. Still, kinda like it.

Silas Vitalia

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #36 on: 08 Apr 2013, 14:40 »

I think one of the big takeaways is we will be seeing a LOT more torps and maybe cruise missiles in PVP, as opposed to...zero now.

This means Defender missiles and the suggested missile disruption ewar need to be implemented as a counter.  Otherwise... gonna be painful.

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Silver Night

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #37 on: 08 Apr 2013, 14:43 »

Smartbombs still work against missiles?

kalaratiri

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #38 on: 08 Apr 2013, 14:44 »

Yes they do.

Also, cap batteries. Reduce neut amount. Expect more of them.
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orange

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #39 on: 08 Apr 2013, 19:14 »

I am not sure how I feel about the Disruption Battleship (Scorpion) being the same HP as Attack Battleships without the maneuverability of an ABS.
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Shintoko Akahoshi

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #40 on: 08 Apr 2013, 20:33 »

I'd personally love to see defender missiles come back into use.

Valdezi

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #41 on: 08 Apr 2013, 22:48 »

I like the Geddon and Phoon changes. The Geddon might get some use now rather than playing second fiddle to the Baddon.

I think the Gallente changes are bad. Mostly the Hyperion.
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lallara zhuul

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #42 on: 09 Apr 2013, 00:49 »

Originally for T3 battleships the Amarrians were expecting something akin to the new Geddon instead of the Abaddon.

But  :psyccp:
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kalaratiri

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #43 on: 09 Apr 2013, 00:56 »

Torp geddon is not particularly OP actually. It has some rather major cpu problems.

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Vikarion

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Re: Dev Post: [Odyssey] Tech 1 Battleships
« Reply #44 on: 09 Apr 2013, 01:37 »

I think one of the big takeaways is we will be seeing a LOT more torps and maybe cruise missiles in PVP, as opposed to...zero now.

This means Defender missiles and the suggested missile disruption ewar need to be implemented as a counter.  Otherwise... gonna be painful.

I've tried using torpedoes in PvP. They can't hit anything under a dreadnought at full stop for full damage. Unless CCP buffs torps, there is never a reason, EVER, to fly a Raven if you can fly a Megathron or, with this change, an Apocalypse.

Also, the resist change? Utterly fucking stupid, and looks like it's the brainchild of someone who has never tried using one of the resist BS's. The Abaddon does less damage than the Megathron or Armageddon, and runs out of cap faster than the Armageddon or Apoc. There's almost no reason to fly it now, after this, there will be no reason to fly it at all, ever. The Rokh is also a complete piece of crap compared with its competitors right now, with the Megathron, Armageddon, and Abaddon being better at close-up than it is, and the Maelstrom, Tempest, and Apocalypse being better at sniping. With this nerf, you might as well delete it from the game.

As for the Typhoon, well, it's about time. :P  Not sure how I feel about the Armageddon being completely made over, will need to see how that turns out. Dominix was already really powerful, it will probably be OP now, but that's ok, since I have one or two.  :twisted: Seriously, Domi will ruin small gangs if done right after this. As for the Megathron, I don't know why they are trying to break what's just fine, but CCP does that.

Overall, I think this patch is largely a nerf to the areas where battleships shine (reliable damage dealing and tanking) and a buff to areas where a T2 or pirate ship is already better, and will continue to be better. IOW, battleships will remain largely irrelevant.
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