I think one of the big takeaways is we will be seeing a LOT more torps and maybe cruise missiles in PVP, as opposed to...zero now.
This means Defender missiles and the suggested missile disruption ewar need to be implemented as a counter. Otherwise... gonna be painful.
I've tried using torpedoes in PvP. They can't hit anything under a dreadnought at full stop for full damage. Unless CCP buffs torps, there is never a reason, EVER, to fly a Raven if you can fly a Megathron or, with this change, an Apocalypse.
Also, the resist change? Utterly fucking stupid, and looks like it's the brainchild of someone who has never tried using one of the resist BS's. The Abaddon does less damage than the Megathron or Armageddon, and runs out of cap faster than the Armageddon or Apoc. There's almost no reason to fly it
now, after this, there will be no reason to fly it at all, ever. The Rokh is also a complete piece of crap compared with its competitors right now, with the Megathron, Armageddon, and Abaddon being better at close-up than it is, and the Maelstrom, Tempest, and Apocalypse being better at sniping. With this nerf, you might as well delete it from the game.
As for the Typhoon, well, it's about time.
Not sure how I feel about the Armageddon being completely made over, will need to see how that turns out. Dominix was already really powerful, it will probably be OP now, but that's ok, since I have one or two.
Seriously, Domi will ruin small gangs if done right after this. As for the Megathron, I don't know why they are trying to break what's just fine, but CCP does that.
Overall, I think this patch is largely a nerf to the areas where battleships shine (reliable damage dealing and tanking) and a buff to areas where a T2 or pirate ship is already better, and will continue to be better. IOW, battleships will remain largely irrelevant.