This is a very minor concept, and I really don't see why it should be important. Having one or multiple heads is not the idea that defines Caldari.
Except that it does -- or rather, it is a symptom of the Caldari mindset. The inherently suspicious, close-knit social structure that distrusts centralized authority, because it was the thing that nearly destroyed them 300 years ago. The Caldari have a decentralized government because they do not want to be put under anyone's thumb, and because none of the eight megacorporations trusts the others further than they can throw them.
Such symptoms are peculiar to confined time and space, but they are not universal constants. The society evolves, taking form that it believes to benefit the best. Or just was given a chance to become something new. This is a distinctive trait of a progressive society rather than the one that is stagnating.
Yeah, I think the problem is that one month it was "Meritocratic Caldari State is fine, fairly good relations with the Fed, economy is running fine", and three months later it was "actually, huge economic recession, the Caldari State is nepotistic, corrupt, and 95% of its citizens live worse than slaves. You have dictator now, because necessary. Also, have war with Federation. P.S. - you are space nazis now."
I understand that they needed a storyline for FW. But a "story" requires at least some consistency. In three months, the entire nature of the State from previous PF was discarded.
+1 Even If Im not effected by by this change, as I had join the game later. But I get our point.
I always saw EVE like Chess. Chess is a strategy board game
*, for me EVE was a strategy game as well; just with internet spaceships. As like Chess you have of course you rules. Like, that the rook moves horizontally or vertically; or in EVE that Tech-I sub-capital-ships need to use gates etc..... You have like Abraxes ones mention (to lazy to search for the link):
"THE MECHANIC". Those mechanic (the rules in chess) and the ships (the pieces in chess) are a key part of the game and its enjoyment.
But some are forgetting the board itself, with its 32 "light" and 32 "dark" fields; or in TonyG terms: 32 "good" and 32 "evil" fields. Nevertheless you have a "base", and the base is the chessboard. All possible moves and strategies are around this fact, that you have 64 fields. If take my half-ass metaphor further, Im not that far away of saying, that the lore of EVE = the Chessboard. So any change in this board has of course a effect on the past (1), present (2) and future (3) moves and strategies. So I totally get Vikarion position, that those changes can fuck up your past roleplay (1) (like RPgames with friends which were around the fact that the Khanid Kingdom was and is independent), or your present roleplay (2). If CCP changes a fact that field
A8 isnt light anymore, but dark; you Sir are then, if you are in this position, of course fuck up. So, present changes can also fuck up your present roleplay. What is with the future? Of course, thru this changes of the facts: You will be also fuck up for further rolepaly (3).
The question is now (which I havent ask you Vikarion on the official forum. I just asked, what positive thingy you like to see flesh out): Do you have still the energy, to act, to adjust and to swallow those board changes?
If the answer is yes. You sir arent a bitter-vet. When you still have the energy to RP? Still? You arent a bitter-vet and nobody should call you that
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As for me. I would answer with no. So Im bitter, but not a vet. So Im a bitter-newcomer
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