Battle Report:
So after some new patch issues I've finally been admitted into the multiplayer test arenas -
The game is much, much more smooth and continues to add polish to everything.
I'm currently using a HOTAS Joystick along with my keyboard, they have not implemented user keybinding just yet without jumping through a lot of hoops.
So, multiplayer right now is FFA, Team deathmatch, and 'captuer the flag,' most of my time spent in team deathmatch. No pre-made teams yet so you get random people.
The goods:
-It's mostly super fun, they've really tightened up the joystick inputs so you aren't constantly oversteering, it was atrocious before.
-I feel like they've increased ship HP, you do have enough time/HP to take a few shots before dying so you can adjust/evade. This was one of my primary earlier criticisms that you basically exploded after a few well placed shots. Weapons have been re-balanced. It's more 'oh im being shot, let me try and not die' instead of the old version 'oh im being sho- *explode*
-Dogfighting is pretty fun. The flight mechanics are very complicated, as you can switch between 'fly by wire' like an airplane, where you point the nose in a direction and you go in that direction, all the way to pure newtonian, where you fly in a vector and can rotate 360 on that vector until you apply thrust in a new direction. Think 'star wars' fighters vs babylon 5 Starfuries. You have settings in-between that make you more like a 'drifter' which is a nice sweet spot for me personally so far. Let's you 'strafe' around asteroids and turn 180 and shoot people before your main engine kicks in and you shoot off on a new direction.
Balance will be a huge issue because the tougher ships can do a 'sit and spin' turret in space sometimes with the more fragile ships and there's not much you can do about it vs better pilots. I'm in the super fast/lightly armored ship, so if I'm chasing a big heavy fighter I can blast him for quite a while before he explodes...so he can flip his axis and keep flying away from me and just blast me to shreds before I can get away.
Right now it looks like all things being equal if you have a lot of speed you want to spread the map out. You can use the agility/speed of the faster ships to run away, pick a good vector, zoom in and blast them, and then keep speeding right by if you can. I think in the open world game the faster ships will do very, very well blasting at range and staying away from the big gunboats.
Negatives
-Game is still unstable/crashy
-Respawn distance is infuriating. Like rage-inducing infuriating. Currently more often than not they will respawn you right in the middle of the enemy team, directly in front of their guns. Basically donating free kills to the other team. I almost rage quit a few times because it happened like 10 times in a row.
If you are in a more fragile ship it's even more rage because you are being shot literally 2 seconds after respawning, before your HUD is even finished loading. They need to 3x or 4x the spawn distance from any enemies.
Anyway right now they only have 3 single-seater ships everyone is using, the entry level do-it-all (poorly), the fast/light fighter and the slow/heavy fighter. Soon they'll be adding all the different flavors of lots of ships. I don't own any of the current lineup so they give you a loaner for the current multiplayer. I own the multi-crew 'pirate' gunboat which will be very interesting once it gets going.
Anyway overall I've found myself with the same level of excitement/adrenaline as a good eve PVP fight which is fantastic for me. I think combat in the MMO universe will be very tense and tactical, and I can't wait.