Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

the 25ers resurfaced in YC106 to protest the monopoly then held by the empires on deadspace warp beacon technology.

Pages: 1 ... 17 18 [19] 20 21 ... 44

Author Topic: Star Citizen - from the producer of Wing Commander  (Read 131245 times)

Lyn Farel

  • Guest
Re: Star Citizen - from the producer of Wing Commander
« Reply #270 on: 03 Nov 2014, 08:12 »

Well if they can pull that right in the squadron 42 game alternating between space sim and space FPS, it can definitely add up seriously to diversity of missions. And can also bring up a lot of immersive opportunities for the MMO part as well. Props for the zero G action as well.

My only two gripes with that at the moment is that :

- I hate FPSes. xD
- We get shown a lot of modules and stuff, and it's good, but we still don't have any clue at all on what we will be able to do exactly, and what will be the actual gameplay wrapping all of that together. Sometimes it just feels like they don't have a clue themselves.


Note : I suppose those rifles shown here have no recoil whatsoever right ?
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Star Citizen - from the producer of Wing Commander
« Reply #271 on: 03 Nov 2014, 11:19 »

I think the idea Lyn is for all of it to be seamless/one game.  So fly around, pew pew, explore/trade/whatever, and its all the same engine when you get out of the pilot seat in your ship.  The fps 'module' will be the sisi for first person combat gameplay just like the arena commander for spaceship pew pew.

They are going to do a lot of scenarios for them, to work out certain things, like capture the cap ship PvP or escort the freighter PvP.
Logged

Lyn Farel

  • Guest
Re: Star Citizen - from the producer of Wing Commander
« Reply #272 on: 03 Nov 2014, 17:02 »

Yes I guess but it doesn't really tell us what the game will be about. They told us a lot of stuff on death/permadeath and that was awesome and much appreciated info.

I would like to know what the economy will be, what there is actually to do ingame (exploration, combat, or whatever, is too vague and doesn't mean anything), what you will be able to do once planetside or docked, how you can buy (sell ?) spaceships, items, what do they intended to do exactly with their hauler/industrial ships, etc. So many questions like that.
Logged

Elmund Egivand

  • Pod Captain
  • Offline Offline
  • Posts: 773
  • Will jib for ISK
Re: Star Citizen - from the producer of Wing Commander
« Reply #273 on: 03 Nov 2014, 21:30 »

Looks buggy with some odd physics going on. Shouldn't be too hard to fix.

Also, this is what DUST should have had since the beginning! Fighting in stations! And hopefully, fighting in supercapitals!
Logged
Deep sea fish loves you forever

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Star Citizen - from the producer of Wing Commander
« Reply #274 on: 04 Nov 2014, 12:58 »

Looks buggy with some odd physics going on. Shouldn't be too hard to fix.

Also, this is what DUST should have had since the beginning! Fighting in stations! And hopefully, fighting in supercapitals!

This is a star citizen thing.  People on the outside pewpewing a way for the fps people to do boarding actions.  The people on the ship sealing bulkheads, turning off gravity/whatever they can
Logged

Jace

  • Veteran
  • Offline Offline
  • Posts: 1215
Re: Star Citizen - from the producer of Wing Commander
« Reply #275 on: 04 Nov 2014, 15:51 »

The list of gaming friends I would ever trust to pilot my ship during a boarding exercise is like, two.
Logged

Elmund Egivand

  • Pod Captain
  • Offline Offline
  • Posts: 773
  • Will jib for ISK
Re: Star Citizen - from the producer of Wing Commander
« Reply #276 on: 04 Nov 2014, 19:12 »

The list of gaming friends I would ever trust to pilot my ship during a boarding exercise is like, two.

A fighter jockey's life is for you!

But you are right. You just can't trust random strangers on the internet. They have a talent in mucking things up.
Logged
Deep sea fish loves you forever

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Star Citizen - from the producer of Wing Commander
« Reply #277 on: 04 Nov 2014, 21:43 »

Better start hiring those expensive NPC crews for your ships.

Oh! Oh! Almost forgot.  You can hire NPCs to fly your OTHER ships at the same time. To escort yourself, or be on your wing.   Very neat.
Logged

Lyn Farel

  • Guest
Re: Star Citizen - from the producer of Wing Commander
« Reply #278 on: 05 Nov 2014, 04:40 »

So you can be an internet space fleet all by yourself ?  :lol:
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Star Citizen - from the producer of Wing Commander
« Reply #279 on: 21 Nov 2014, 23:24 »

Awesome article about damage states and how your player characters will be injuired and deal with permadeath situations:

https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen
Logged

Lyn Farel

  • Guest
Re: Star Citizen - from the producer of Wing Commander
« Reply #280 on: 22 Nov 2014, 03:31 »

Heh nice.

I already see ransom potential out of this.
Logged

Ché Biko

  • Space Buddho-Commu-Nihilist
  • Veteran
  • Offline Offline
  • Posts: 1166
  • I'll face the stars or the abyss.
    • Biko's Backstage Character Thread
Re: Star Citizen - from the producer of Wing Commander
« Reply #281 on: 22 Nov 2014, 18:08 »

Sweet.
"He's worse than dead...his brains are missing!"*
*Maybe not entirely appropiate, but I don't care.
Logged
-OOChé

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Star Citizen - from the producer of Wing Commander
« Reply #282 on: 24 Nov 2014, 09:33 »

Do you like spending your real world money for digital spaceships?

Here's a huge anniversary sale this week only:  overpriced things GALORE.

$2500 will get you one of a limit 200 count capital ships tho...

https://robertsspaceindustries.com/comm-link/transmission/14314-Star-Citizen-Anniversary-Sale

They made another $1,000,000 in about 24 hours with this craziness.

I'm shakin' my head but impressed at same time.

Logged

Makoto Priano

  • Guest
Re: Star Citizen - from the producer of Wing Commander
« Reply #283 on: 24 Nov 2014, 21:11 »

Jesus.

Reading that felt like listening to a used car salesman huck his wares.

I mean, more power to 'em, but $2,500? Yeah. That's a bit pants-on-head. As impressed as I am that they're managing to milk their community this thoroughly, I'm also increasingly sure I won't touch that game with a ten foot pole.
Logged

Halcyon

  • Queen of Chocolate
  • Egger
  • Offline Offline
  • Posts: 194
  • Bewbs
Re: Star Citizen - from the producer of Wing Commander
« Reply #284 on: 25 Nov 2014, 04:18 »

I've spent the price of a game. Playing the arena commander module alone felt fun. I'll be interested if it reaches fruition.
Pages: 1 ... 17 18 [19] 20 21 ... 44