AEGIS MILITIA - An absurdly brief history
Phase 1 - Always Crazy, all the time.
AM started in response to something, two things, really. The first was the Matari RP corps forming into Alliances with the full capabilities of 0.0 groups. CVA was formalized and began similar growth, but would only allow Amarr characters.
My corp, The Aeternus Crusade (extremely liberal, Kor-Azor leaning), and Ubiqa Seraph (hardcore Sarumite conservatives), joined together in one of the first official Alliances. We would allow all Amarr aligned groups, be they loyal to one house, or one region or another. Within what was a busy week, we were involved in two 'events'...
- The
GHSC Heist, which crippled the executor Ubiqa's, at least in the Blueprints side of things.
- The go-ahead to 'seige the blooders' in the Bleak Lands anyways, an
IGS post, that few were paying any real attention to at the time, which led strangely to the 'awakening' of the NPCs there, The Blood Wars, and the reshaping of the EVE map, the closest CCP has ever gotten to trying to realize the potential of the game, I think...
From there, for years in a row, we brought on other corporations and fought the Minnies, and anyone else. Usually all at the same time. Events and stuff all happened, some good, some bad. People got screwed. Many many infiltration attempts were halted. Executor got caught cheating at events. I mean, fuck!
Phase 2 - Sucked.
The death of Mirial, at the hands of Imperial Dreadnoughts, pretty much brought an end to AM as we knew it (and, CCPs willingness to ever try anything cool again), and I was left with the remains. Eventually we slummed out with CVA in Providence. I gave the Alliance to Yoshito Sanders, who had a knack for building on a large scale. He set about building a fortress in nullsec.
Phase 3 - Building shit - which is now on fire.
AM under Yoshi operated on the ass end of Providence 'protection', and was the first line when big attacks came. For years this pocket thrived anyways...until the Horde of the South wiped it, and all of Amarrian Providence, off the map in one massive strike.
Phase 4Through skullduggery and rumored no-goodings, I have managed to re-aquire the rights to AM. I intend to restore it to something of it's original strength.
What is AM now?
Simply put, we have always been attached to the fate of the Bleak Lands, and as such, in some way, the Militia.
Any Amarr-loyal corp wanting to base out of the Bleaks can be apart. We are a private fleet meant mainly to protect the interests of these worlds.
We aim to be a home for Amarr RPer corporations in the Militia. That is all. When things get crazy on the FW front again in the future, I want new people ready to take part, to be on the tip of Amarrian resurgence.
Got a cool RP idea for a corp? Join up. We don't demand much of anything of member corps, we just help each other fight out there. That's all there is to it.
In the Winter, things may change.
The FW switch may make it fun to keep doing this in lowsec. Maybe the content team will get on the ball and engage us all in some way. Who knows. If that happens, I want two things:
- A group in the militia who can be approached by NPC groups wanting to interface with the Militia (Heer be the RPers, devs!)
- A good way to find fleets with fellow RPers, because we PeeVeePee best.
(I mean we collectively. I'm terrible.)