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That the connections inside a pod serve as both communications pathways and security wiring? (The Burning Life, p 30)

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Author Topic: Endless Space  (Read 5059 times)

Saede Riordan

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Re: Endless Space
« Reply #30 on: 30 Sep 2012, 03:40 »

I'll check it out when I have money.

Right after Portal II, Minecraft, and Singularity.

Eventually.
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kalaratiri

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Re: Endless Space
« Reply #31 on: 30 Sep 2012, 03:41 »

I'm down for a multiplayer game.  Will custom factions be allowed?  Otherwise, I'll give Pilgrims a try.

I'd like to keep it to the stock factions.  They have a certain character that would be lost by allowing min/maxing with custom faction traits.

MP in Endless Space is real time and runs on simultaneous turns.  This means coordination can be a bear, but the actual play experience is pretty smooth for a turn-based game.  Will need to compare and match time zones and available play times.  Happily, players can drop in and out mid-game and their empires will be managed by the AI in their absence.

Right now I'm tracking interest from...

Me (Ken) - Cravers
Shaalira - Pilgrims
Kyber - Sowers
Gottii - ???
Kala - ???

Factions remaining: United Empire, Sophons, Hissho, Amoeba, Horatio

I'm willing to do Hissho or Horatio.

EDIT: Make that Hissho. I like Hissho :p
« Last Edit: 30 Sep 2012, 04:10 by kalaratiri »
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Alain Colcer

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Re: Endless Space
« Reply #32 on: 01 Oct 2012, 13:56 »

To be honest, the first few tries i was kinda " meh", but after fighting against the AI with its large quantity of ships, i'm amazed at how engaging the game becomes after one starts to unravel all the mix/maxing

one thing that kinda irritates me though, is the "auto" mode on battles, your fleets are not very intelligent dealing with AI ones, since the AI micromanages it eitherway
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Lyn Farel

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Re: Endless Space
« Reply #33 on: 04 Oct 2012, 05:44 »

Apparently there is a bug on steam (probably tied to the steam overlay) which randomly prevents your fleets to be moved properly (they do nothing with right click). I faced this glitch which was completely game-breaking until I found a way to overcome it : use ctrl + right click, and it worked for me. Some say it worked for them with shift instead, but it did nothing for me.

I hope this will prove to be a durable fix for me :/
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Ken

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Re: Endless Space
« Reply #34 on: 04 Oct 2012, 09:28 »

The game seems to use sticky keys for Shift and possibly others. It shows the locked key at the top of the screen in flashing white, but the text is very small. This is easy to miss and likely to happen if you hit Shift+Tab to bring up the Steam interface in game. Could be you just had Shift locked.
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Lyn Farel

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Re: Endless Space
« Reply #35 on: 04 Oct 2012, 12:14 »

Yeah, I saw these notification, and nope, unfortunately I had nothing of the sort on screen (the first thing I checked was if capslock was activated, or something like that).
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Lyn Farel

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Re: Endless Space
« Reply #36 on: 05 Oct 2012, 10:49 »

Is there a way to upgrade ships without destroying them, the same way you can pay a little cash to update your units in civ ? Ok, in civ units are units and do not have setups and specific stuff fitted on them, so it is easier to do, but still ? Can't the game just upgrade your beam weapon grade #2 to grade #3 and refit the ship instead of thrashing it ? It's especially annoying since as soon as you start building your ships, a new tech pops in your tech tree and makes your shiny new ships obsolete... It is most annoying in peace situations.

There was an option in ascendancy (the game), another space 4X game (that was awesome btw, even if too micromanaging at the end), which allowed you to call your ships back into your shipyards and refit them with new tech modules. It was really usefull. And that way you don't lose all the xp your ship got.

Here it seems to me that the more experienced your ships are, the more obsolete they also are. That's a little bit ridiculous... :/

____________________


Otherwise my impressions on the game are quite good overall. It behaves similarly to civ on a lot of key points, like strategic and luxury resources.

However the population happiness is a lot more granular, where in civ your cities were producing at full speed as long as your happy population >= your unhappy population, and here, the more happy, the more productive the planets are. I think the granular factor is not so bad but it definitly makes the game a lot more painful to manage and lot more complicated/obscure. There was an overall simplicity with a lot less math in civ that made the game more enjoyable to play for me.

I really like the way you can customize your ships on another hand, as well as the presence of heroes.

I think their technology tree is interesting but the same way than population happiness, it's really too much convoluted to my taste. I liked the more linear and streamlined tech tree used in civ, which made all the tech benefits remaining coherent with each other. Here you can perfectly only research one specific side of the tree and go for exploration only, but that would be foolish. With the exception of the military tree, every tree are depending on each other : some improvements found in the diplo/economic tree can perfectly need resources or improvements found in both the other trees to work correctly. That, and also going too far in a specific tree will find you with incredibly high research time as your empire is obviously not able to digest the expensive high end researchs too soon, which will inevitably make you find a good balance between all trees. The only tree that is more independant to the others is the military tree, with mostly weapons and warfare improvements.

So eventually as much as I find that allowing players to be more advanced in some areas and backwards in some others, it remains an unpractical delusion. If I were them I would definitly put together the 3 civilian trees and only keep the military tree separated. Not necessarily putting them together the hard way like in civ, with links between each of them, but definitly with technological stages where you need to have filled most of the current stage to pass to the next, much like in civ with the iron age, the middle ages, the industrial age, and the modern times. It was also cool in civ to always have an overview from your advisors or just visually how much advanced or backwards you were compared to others, here it is a little more complicated to see.

Also, the thing I probably miss the most was the clear and obvious differences there was between every age in civ. It was always funny to bombard musketeers with cesession riflemen or WW1 artillery, or laugh at the medieval cities of your neighbor with your polluting coal factories. It gave the game a lot of depth, which I have difficulties to find back in Endless space.

Another thing as well, too many techs. I am playing a game with a gigantic galaxy so maybe I have too much resources at my disposal, but even with less resources production would be slower so it would remain in line with a slower tech developement. So, in any case, in my current game I am finding new researchs almost every turn. It's way too much. Goes too fast, and it loses a lot of its impact that we had for example in civ (again...) when you spent 15 turns learning for your next tech and could say "HOLY SHIT I KNOW GUNPOWDER NOW". Nothing of the sort here, sadly. I would prefer a lot less tech, but longer and much more significant.

But overall, yeah, I think that's quite a good game, just sometimes a little too much convoluted to be as fun to play as a civilization (civ 3). I still love it.
« Last Edit: 05 Oct 2012, 11:00 by Lyn Farel »
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Alain Colcer

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Re: Endless Space
« Reply #37 on: 05 Oct 2012, 11:25 »

when you are on the shipyard (little ship icon on top left), instead of "creating" a new configuration, just modify an existing one, existing models of the old type will now be available to "upgrade" with dust currency.

makes it much more easy to keep varied fleets and keep improving them here and there with time
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Ken

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Re: Endless Space
« Reply #38 on: 05 Oct 2012, 13:10 »

Another thing as well, too many techs. I am playing a game with a gigantic galaxy so maybe I have too much resources at my disposal, but even with less resources production would be slower so it would remain in line with a slower tech developement. So, in any case, in my current game I am finding new researchs almost every turn. It's way too much. Goes too fast, and it loses a lot of its impact that we had for example in civ (again...) when you spent 15 turns learning for your next tech and could say "HOLY SHIT I KNOW GUNPOWDER NOW". Nothing of the sort here, sadly. I would prefer a lot less tech, but longer and much more significant.

In a giant galaxy with a lot of planets, it's not surprising to have your research going at such a strong rate.  If techs are coming too fast for your tastes, you may want to try playing with smaller planets, fewer planets per star system, smaller galaxy or one with a lower density of stars, or even setting the game speed to slow.
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Lyn Farel

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Re: Endless Space
« Reply #39 on: 05 Oct 2012, 13:16 »

when you are on the shipyard (little ship icon on top left), instead of "creating" a new configuration, just modify an existing one, existing models of the old type will now be available to "upgrade" with dust currency.

makes it much more easy to keep varied fleets and keep improving them here and there with time

Yes I know how to upgrade the "setups" I have designed. What I don't know how to do is how to make those upgrades happen on the existing ships of my fleets. You say you can pay with dust currency for that, I must be missing something obvious, but I don't see how/where you can do that.

Another thing as well, too many techs. I am playing a game with a gigantic galaxy so maybe I have too much resources at my disposal, but even with less resources production would be slower so it would remain in line with a slower tech developement. So, in any case, in my current game I am finding new researchs almost every turn. It's way too much. Goes too fast, and it loses a lot of its impact that we had for example in civ (again...) when you spent 15 turns learning for your next tech and could say "HOLY SHIT I KNOW GUNPOWDER NOW". Nothing of the sort here, sadly. I would prefer a lot less tech, but longer and much more significant.

In a giant galaxy with a lot of planets, it's not surprising to have your research going at such a strong rate.  If techs are coming too fast for your tastes, you may want to try playing with smaller planets, fewer planets per star system, smaller galaxy or one with a lower density of stars, or even setting the game speed to slow.

Yeah that's what I was thinking too. Even if the production will slow down all together with research, I will have more free rounds with a lot less stuff happening each time to breath a little. Otherwise it progresses too fast to enjoy each step fully.
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Shaalira

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Re: Endless Space
« Reply #40 on: 05 Oct 2012, 13:24 »

when you are on the shipyard (little ship icon on top left), instead of "creating" a new configuration, just modify an existing one, existing models of the old type will now be available to "upgrade" with dust currency.

makes it much more easy to keep varied fleets and keep improving them here and there with time

Yes I know how to upgrade the "setups" I have designed. What I don't know how to do is how to make those upgrades happen on the existing ships of my fleets. You say you can pay with dust currency for that, I must be missing something obvious, but I don't see how/where you can do that.


Go to the shipyard menu where you see your ship designs as well as a listing of all your fleets.  Click on a fleet and a 'Retrofit' button should be made available at the bottom of the list, along with a Dust cost.  Assuming there's an upgrade available.
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Lyn Farel

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Re: Endless Space
« Reply #41 on: 05 Oct 2012, 13:26 »

Ah, thanks ! Will try it next time I resume playing  :)
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Logan Fyreite

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Re: Endless Space
« Reply #42 on: 05 Oct 2012, 13:50 »

All this talk made me get this game, now I am going to leave work early to play this game.... I am Logan Fyreite if anyone wants to add me on steam.

Speaking of, where is the backstage group for Steam?
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John Revenent

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Re: Endless Space
« Reply #43 on: 29 Oct 2014, 08:47 »

Bringing this thread back to life. Is anyone willing to get a weekly multi-player game going, if so I am willing to organize something. :)
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kalaratiri

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Re: Endless Space
« Reply #44 on: 29 Oct 2014, 09:02 »

I'm up for that.
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