looks very cartoonish and borderlands yeah, not really as realistic as eve is. Not bad though, I sort of like the hard lines, reminds me of early 2000s animated sci-fi, very similar to Titan AE. I sort of like it. Question is, does it run better or worse then current?
Yeah that's probably coming from the borderlands new trend (don't get me wrong, I love what they did on borderlands).
The good thing with a cell shaded eve like this is that the game would look older a lot less frequently. It already feels old and outdated graphically since the last major model/texture update on ships was done in 2007 (I am not speaking about the small technical updates they usually do with their engine, or the constant changes to ship skins, etc). And since it looks quite awesome already it could really fit to the first art direction they gave to eve, with a more stylized look to their characters, tech, etc. Which does not fit at all to their CQs, portraits, and Incarna current style either. Would be curious to see what our portraits would look like in cell shading.
However, cell-shading is usually extremely hungry in resources and I am pretty sure the game would need a lot of computing power to run with that kind of things. Borderlands, for example, is f*** hungry. Maybe it is not optimized at all, but I feel that the shader itself is extremely demanding.