The upward trend of balancing right now is changing everything, but combat inties have long needed a boost, ever since the AF boost actually. There is no real reason other than "cause I like that ship" to fly any of the following ships anymore, unless you can't fly AF's
Crusader is completely outclassed by the Retri now, retri is even competitive in speed.
Claw has long been shittier than the Jaguar, now it's far worse and it is also worse than a wolf, with no discernible role.
Taranis is marginal, but the Enyo is much better in "almost" every way now, minus the almost if you are honest about the capabilities.
Crow is outclassed in both forms, rocket and light missile, by the hawk, Hawk is also better at tanking and can be close to as fast, not like you tackle with a hawk or a crow these days when the raptor can do it 10x better.
None of the combat cepters above can match up in tackle ability with ANY of the tackle ceptors, because the tackle ceptors get bonus range to warp disruptors and are well fit for their niche. In fact, combat ceptors will need to be looked at long and hard, to determine if they even have a role anymore, or if they are just clones or rather worse clones of AF's? If that's the case, they either need to be redesigned into a different role, or removed.
According to the dev blogs, the t2 variants of ships are supposed to be more specialized, while their t1 counterparts are supposed to be more generalized. But they immediately contradict their own point by making the t1 ships more specialized in a role, and then taking their t2 counterparts and making them more powerful, but no less specialized, in a role. If that's what they are meaning to do then that's fine, it's just an important distinction.