Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Kaalakiota, or KK, is the largest of the Caldari megacorporations, and was run by Tibus Heth.

Pages: [1] 2

Author Topic: Planatary population in 0.0  (Read 2467 times)

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Planatary population in 0.0
« on: 28 May 2012, 07:20 »

Have this be done before?

I can imagen its far less then high sec but not empty, as 0.0 region is full of stations with personell and also planatary interaction from capsuleer corperations. Can planets that is qualified to support life, do so?  and so would it be interesting read to see if our planet in 3D-CQU IV (temperate) would have a small settlement, population, PI export/import, Caldari named colonies etc. (or something else) I just wanted to see if you could make 0.0 little mora "alive" then just capsuleers flying around.   

Example from evewiki.
http://wiki.eveonline.com/en/wiki/Frarie_(System)

Thoughts?
Logged

Lyn Farel

  • Guest
Re: Planatary population in 0.0
« Reply #1 on: 28 May 2012, 09:55 »

3D-CQU  :cube:

Other than that, I guess that running your PI needs manpower. Also, I am pretty sure a lot of people "out of the law" (=/= outlaw in my meaning, here, out of the empires), live in various places in nullsec. Like NPC nullsec to start with (Thukkers, Syndicate, pirate factions...).
Logged

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: Planatary population in 0.0
« Reply #2 on: 28 May 2012, 10:39 »

I think we have at least one more temperate world in The District.

We could create a lot of background around these worlds.  For example, the population may be majority Amarrian still, being settled by AM first.  The District's worlds and status probably bear striking similarities to Khanid space.

Edit: Maybe we should come up with some info to put out there...
« Last Edit: 28 May 2012, 10:48 by orange »
Logged

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Re: Planatary population in 0.0
« Reply #3 on: 28 May 2012, 11:32 »

I think we have at least one more temperate world in The District.

We could create a lot of background around these worlds.  For example, the population may be majority Amarrian still, being settled by AM first.  The District's worlds and status probably bear striking similarities to Khanid space.

Edit: Maybe we should come up with some info to put out there...

Z-RFE3 III and I-MGAB II/VII is also Temperate planets.

Quote
We could create a lot of background around these worlds

My thought excactly, I mentioned it first when PI came out that I would like to name my colonies, but as such thing doesnt exist creating it here for everyone to behold is great. Also I see that the largest pop would be Amarrian, and Khanid.

Yeah I am in the making of putting more life in the RP part of the area, see what it brings...

EDIT: Evelopedia on temerate planets http://wiki.eveonline.com/en/wiki/Planets and one chronicel that mention a 0.0 (Sansha) inehabited planet http://wiki.eveonline.com/en/wiki/The_Desert_Fathers_(Chronicle).

I aslo see that other planets can be used, mining colonies on Barren planets, deep sea ocean factories on Ocean planets etc. I think you know what Im aiming at...
« Last Edit: 28 May 2012, 12:00 by Demion Samenel »
Logged

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: Planatary population in 0.0
« Reply #4 on: 28 May 2012, 11:53 »

Perhaps start with naming the worlds after some of AM's heroes?  Or do you think they would have been renamed?  Perhaps it was never a concern for AM since the worlds were at best "background" to their activities, where as with 4TH, they have a definite place.

For I-MGAB II & VII, LDIS operates the POCOs.  Presumably, the ground infrastructure has LDIS employees clearing items to and from the world and even if the planetary infrastructure itself is operated by someone else.

Lots of potential here...
Logged

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Re: Planatary population in 0.0
« Reply #5 on: 28 May 2012, 12:13 »

Perhaps start with naming the worlds after some of AM's heroes?  Or do you think they would have been renamed?  Perhaps it was never a concern for AM since the worlds were at best "background" to their activities, where as with 4TH, they have a definite place.

For I-MGAB II & VII, LDIS operates the POCOs.  Presumably, the ground infrastructure has LDIS employees clearing items to and from the world and even if the planetary infrastructure itself is operated by someone else.

Lots of potential here...

Well I think the name of an planet is just a designation, naming it, could be just to put your "flag to it" and making a statement about it. If you go with tha idea that the 4th area was inhabited before 4th was established, alot of stories can be made, use name of hereos or other I think would be a great idea. Within the 4th i see lot of civilian activity, new area, new ventures and profits, and so on, so renamed it is highly possible.

If LDIS whants to claim a planet colony (wich I see is done with PI) named the colony, inabitans race, stories etc. I would say yes its a go. This can be discussed in the future.

Quote
Lots of potential here...

Agreed!
Logged

Katrina Oniseki

  • The Iron Lady
  • Demigod
  • Offline Offline
  • Posts: 2266
  • Caldari - Deteis - Tube Child
Re: Planatary population in 0.0
« Reply #6 on: 28 May 2012, 12:55 »

Temperate planets may not always be able to support human life.

You could have any number of hazards that make it inhospitable. Extreme seasons, non-breathable mixtures of atmospheric gases, toxic or dangerous flora/fauna, radioactive or toxic metal saturation, or lack of potable water that can be easily purified.

Of course, you can simply claim such-and-such planet is safe to live on. I doubt anyone will argue.

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: Planatary population in 0.0
« Reply #7 on: 28 May 2012, 13:03 »

As you move to the extremes of temperate worlds, they start to look like Oceanic, Ice, Barren, and Storm worlds.
Logged

Mithfindel

  • (a.k.a. Axel Kurki)
  • Pod Captain
  • Offline Offline
  • Posts: 695
Re: Planatary population in 0.0
« Reply #8 on: 28 May 2012, 13:11 »

I understand that in Ruthless, C8-CHY is named "Drenali". The seventh planet was colonized (and abandoned) by Ishukone. After terraforming, it's still cold as hell, but with a breathable athmosphere. (At least as long as the terraforming equipment can be maintained.)
Logged

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Re: Planatary population in 0.0
« Reply #9 on: 28 May 2012, 15:46 »

Temperate planets may not always be able to support human life.

You could have any number of hazards that make it inhospitable. Extreme seasons, non-breathable mixtures of atmospheric gases, toxic or dangerous flora/fauna, radioactive or toxic metal saturation, or lack of potable water that can be easily purified.

Of course, you can simply claim such-and-such planet is safe to live on. I doubt anyone will argue.

Yes that is true that not all temperate planets can support human life, and I was thinking of if it would not be fun in that case that diffrent kind of colonies can be supported, mayby only one of  he planet has reach far in a terrafroming venture that i can supprt a small settement, others migh only be small mining colonies or other explorations.

Also interseting to ask one self how such hazards can be overcomed by a corperation.... use of slaves? genmodified labor? or brave caldari prospectors? But you are right that there is several issues that can be a hinder for a temperate planet to support a larger human colony. And yes ofcourse we can always claim that it is like that, that is what makes it fun :D.

Well will see, will try to make this rp-ish alliance fun for rp:ers
« Last Edit: 28 May 2012, 15:56 by Demion Samenel »
Logged

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Re: Planatary population in 0.0
« Reply #10 on: 28 May 2012, 15:53 »

As you move to the extremes of temperate worlds, they start to look like Oceanic, Ice, Barren, and Storm worlds.

Yes, this was the one thing that got my attention that just temperate planets is fun to play with if its gonna be a larger settlement.

Konrakas in Shintaht solarsystem, is an Storm planet with hopes of getting colonized for mining.

http://wiki.eveonline.com/en/wiki/Konrakas
Logged

Lyn Farel

  • Guest
Re: Planatary population in 0.0
« Reply #11 on: 28 May 2012, 15:57 »

There is a lot that can be inspired of Mass Effect planets, especially the temperate ones. There was eden temperate worlds, eden temperate worlds inhospitable due to some kind of mortal bacteria, temperate worlds that were okay to sustain colonies but barely due to extreme conditions (day = 3-4 standard days with a lot of heat, then night = 3-4 standard nights with extreme cold), etc etc.
Logged

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: Planatary population in 0.0
« Reply #12 on: 28 May 2012, 16:40 »

Well will see, will try to make this rp-ish alliance fun for rp:ers

 :D
Logged

Yoshito Sanders

  • Egger
  • Offline Offline
  • Posts: 191
Re: Planatary population in 0.0
« Reply #13 on: 28 May 2012, 22:25 »

I think a decent number of temperate planets in 0.0 are supposed to already be settled, even ones in conquerable space. The various pirate factions all have settled worlds and most of them have not held their space for THAT long.
Logged

lallara zhuul

  • Now with rainbows and butterflies.
  • Veteran
  • Offline Offline
  • Posts: 1123
Re: Planatary population in 0.0
« Reply #14 on: 29 May 2012, 01:40 »

The problems with colonies are plentiful.

First, to sustain a population it will need a lot of infrastructure.

On top of having good medical facilities and personnel (the medical side of things would have to be better the harsher the environment is) a colony would need law enforcement, food production, service industry, construction industry and an educational system that could keep the education levels high enough to have a cream of specialists that would be able to run these specialist parts of the infrastructure.
On top of that you would need all kinds of industry just for the infrastructure upkeep.

Then you would need quite high population numbers to keep the workforce in the optimal age for working. Family, children, all the things those entail.

To have a truly self-sustaining colony in 0.0 would be extremely hard, especially with the fact that all the colonies in 0.0 are susceptible to attack 24/7/365.

So...

I would think that pretty much all the colonies in the great 0.0 are specialist colonies.

With imported workforce and with imported services and goods to sustain them.

The pirate factions would not be exempt of this, all of them need to leech off the major factions for their needs, be it workforce or the goods to sustain their own.

Yes, there probably is colonies with a low population and a low technology base that have been left behind in 0.0, but they will need centuries if not millenia to get anywhere technologically, if they even have the natural resources for it.
Logged

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Pages: [1] 2