Had a quick stint there this weekend, only around 4 -5 hours or so over three days, so not a terribly deep insight.
It's what it says on the box. Elder Scrolls Online. The character generation is very well made, and so far my favorite in contemporary MMOs. Everything seemed to be well-made but not outrageously inspiring, there were some odd bugs (hello stuck-in-crafting-station! How have you been since Skyrim?), movement and slaughtering was feeling nice for an MMO, with archery being even shittier than in Skyrim. The voice acting was indeed well, and the score was both familiar and really, really well-made. All in all I was enjoying playing with a friend, but everyone outside my group of two seemed to be out of place. This was of course cluttered in the early areas, but while I'd literally kill for the opportunity to play TES with friends I'm still not sold on the MMO concept in this time, as the world will always seem too small to support even its NPCs, let alone multiple superheroes. At least it felt that way when comparing the map with the two little starting islands I've played.
This is the same for basically every landscape MMO at the moment, but the focus on exploration might not work with too many people around. Also I hate sitting in the palace gardens, chillaxing with my mead and boytoys and seeing the goblin infested mine in (long)bow range.
In other words: I've seen a lot worse.