Ah, ok. Misread what you said a bit there (thought you meant you that's how you reacted in single player games compared to MMOs, not ESO compared to other MMOs - even though you said so quite clearly
)
But yeah...agreed, hiding shinies is putting the motivation to explore in the wrong place. I think pace is definitely also an issue. A lot of MMOs feel absolutely frantic to me. Which is part of the hook, but doesn't lend itself to just...looking around at stuff.
I explored the shiiiiet out of Ultima Online and there was very little reward/incentive for that other than my own interest
In fact, there was mostly death
But you sorta had to just...go find something to do yourself.
People commented in that ESO review I linked that it's silly to complain that areas are gated, as it's a MMO and MMOs have to do that, as mobs can't scale up to your level as they could in a single player game.
UO didn't do that. You could go all over the land and sea, and sometimes there'd be things you could handle in the wilderness - sometimes not. Sometimes you might find a dungeon you could cope with, other times you'd walk in, find a load of dragons and liches, turn round and run out again (because no). If you happened along something that you couldn't cope with at your level of skills, hard cheese. You'll die, likely lose your stuff and learn to run away next time.
Sometimes I feel like a little old person. IT WAS BETTER IN THE OLD DAYS.