my my, you sure are a hard bunch....
Ok, ill try to explain myself a bit more:
1) FW is inconsecuential in terms of storytelling, plot advancement and repercusions.
2) FW is just people in a perma-war fighting for e-peen and fun, nothing wrong
Let's try to tackle that together in a nice mix, throw in "campaign" mode:
Campaign mode is by definition vapor, it is not a mechanic ingame, it does not change wars, landscape, nor provide rewards (except if the task is epic perhaps?).
a) The conditions of the sandbox are not changed, people can do and will be able to do as they please, completely ignoring campaign mode.
b) Should i choose to try and follow campaign mode, actions ust need to moderately follow the goals proposed by the NPC actor from CCP content team.
c) NPC goals are specific and measurable, yet not set on rules on how to complete them.
d) Depending on the result, newsfeeds and very minor story telling happens.
End Result?: Players play for the e-peen of having accomplished something that reflects "lightly" ingame......has plot advancement, provides feedback content (content started by CCP and carried on by players) and gives additional reasons to fight for.
I for one, would welcome such an addition.
The above could well apply to pirate factions, making the concept of FW for the minor factions much more interesting and not bound to "beacons", victory points or whatever other ingame limited mechanic a game designer can come up with.