- Piracy has no proper counter and the play-style of opposing them is woefully lacking to the point of effectively not existing. This leads to no serious opposition in general and makes low-sec more boring because the only real counter to pirates are what eventually becomes pirates themselves, at the very least in game-play terms.
Utter rubbish, all piracy requires as a counter is a dedicated, moderately sized and competent group. Who are willing to tackle it from many angles.
Granted, you're never going to clear Rancer, but regular 20-man BC fleets, good scouts and intel channels will go a long, long way towards making life difficult for local pirate groups. It's just no-one who knows anything about lowsec dynamics has bothered to tackle the issue on any meaningful scale in the last year.
Yes, low security space requires major changes, Yes well-established flashy groups have more targets and a 'defensive' advantage, but dedicated, competent groups are more than capable of tackling piracy on a local scale if they feel the need to.
My perspective on piracy is a bit different than many. My corporation has not tried to fight it or conduct it, but have been impacted by it.
We operated in Black Rise and had pirate groups to contend with, primarily H-O-U-S-E. Their piracy (or demonstrating the ability to fit ships to lock-up Blockade Runners and then kill them) led to us changing our operations to avoid their gate camps. We didn't actually go fight them for a variety of reasons.
Among those reasons is the idea that actually fighting the pirate gives them exactly what they want - combat!
Like Bloodbird said.
Thanks to the ability to use multiple characters and/or allied players who can access high-sec there really are no reason not to pirate in low-sec
Since most players play all their Eve characters as shards of the same persona (themselves), you can't actually hurt most of their wallets or cut off the pirate from high-sec markets. (Which is another impact on the ability of players to take on non-combat type roles, people can just create alts for this or that).
So, at the end of the day, unless your organization's goal is to pacify a particular route/area* then I do not think there is a good reason to fight pirates. And in pacifying a particular area, you do risk looking like pirates yourself (depending on NBSI/NRDS, etc).