Re: Storefronts
LDIS was primed and ready to utilize storefronts to provide pre-fitted Caldari Frigates & Cruisers to the STPRO in Nourvukakian back when we were able to play around with it on SiSi. We had different
models of each of the ships with different fits depending on the role for which it was designed.
When storefronts fell through, we attempted to implement the concept via contracts. It did alright, but became cumbersome.
How awesome would it be for us RP nerds if say some Caldari industrial espionage agents managed to infiltrate a major Galente industrial corp and sabotage one of the production lines for Dominix componants, causing a massive shortage on the FW front lines and swinging the balance for a few weeks?
We would chew up those types of scenario with great eagerness!
I think this is called Corp Theft. An infiltrator cancelling industry jobs and stealing everything that isn't bolted down.
Sure, and a good example, but I was thinking more market-wide effects. I can rob any large corp blind but no one will have a problem buying Abaddons in Amarr anytime soon. etc.
This is why I think our ability to transverse the whole of New Eden in relatively short time (a single sitting for example) and without many obstacles is a part of the problem.
Abaddons sold in Amarr are built in a variety of places with materials from across the whole of New Eden.
Where is the Zydrine & Megacyte coming from? Mission Loot refinement? Null-sec miners? What Factories are being used and what do their wait times look like? Do I have to source minerals from multiple systems to improve my profit or is it more efficient for me to just buy all the minerals when I sell the ships?
The ability to consolidate the bulk of market activity to a few major market hubs is linked to the ease of movement we enjoy and the simplicity it those hubs bring.
If we however lost the ease of movement, more market hubs would develop. This would make true trading companies important as they move bulk goods across space between hubs. They would be able to turn a profit based on the scarcity of resources around one hub that are readily available in another.
It would also mean that certain resources could be truly bottle-necked.
Don't like the your competitor/enemy having T2 modules? Wardec the trading companies that bring Technetium, Platinum Technite, Nanotransitors, or Fullerides to your local market hub or setup high buy-orders to immediately buy-up those resources to deny it to your competitor/enemy. You may never actually shot at the trading companies, but your goal was to keep them away from your enemy's/competitor's market.