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Author Topic: MechWarrior MMO  (Read 18022 times)

Akikio L

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Re: MechWarrior MMO
« Reply #75 on: 05 Feb 2012, 07:07 »

Bumping since new dev blog(s) have surfaced:

http://mwomercs.com/news/category/2-developer-blogs
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Z.Sinraali

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Re: MechWarrior MMO
« Reply #76 on: 05 Feb 2012, 12:49 »

I am definitely liking the emphasis on scouting/information gathering.

Also that physicals are in, even if it's only charging and DFAs (which are probably much easier to do technically.)
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Graelyn

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Re: MechWarrior MMO
« Reply #77 on: 05 Feb 2012, 13:47 »

Everything I'm reading here makes it sound like a re-skin of World of Tanks.
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Ulphus

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Re: MechWarrior MMO
« Reply #78 on: 06 Feb 2012, 18:59 »

Everything I'm reading here makes it sound like a re-skin of World of Tanks.

Is that a bad thing?

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Graelyn

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Re: MechWarrior MMO
« Reply #79 on: 06 Feb 2012, 20:48 »

WoT isn't a bad game, but it also didn't set the bar very high. It's called Counter-Strike with turrets for a reason, and yes I play the heck out of it...but if it vanished from the world tommorow, I would shrug and find something else...

MWO ought to be something...great, something to move the goalposts forward. I'm not seeing it.
« Last Edit: 06 Feb 2012, 20:50 by Graelyn »
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

kalaratiri

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Re: MechWarrior MMO
« Reply #80 on: 05 Mar 2012, 07:25 »

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Silas Vitalia

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Re: MechWarrior MMO
« Reply #81 on: 05 Mar 2012, 09:10 »

PREPARE FOR DROP!
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Silas Vitalia

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Re: MechWarrior MMO
« Reply #82 on: 09 Mar 2012, 13:23 »

Lots of awesome news coming out from GDC.  This will be simulation style, not an arcade type twitch-shooter. Complicated keyboard controls, thrust, pivoting, arms shooting at different things than torsos, etc.  Awesome.

SO

I'll be starting a mercenary corporation on DAY 1.  I think I'm going to call it "New Eden Mercenary Corp" as a nice nod to EVE.  I'm hoping to recruit some migrants from the EVE world if any of you are interested. Would be great to PVP on the same team and show all these other MMO punks how we do it in New Eden :)

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Tiberious Thessalonia

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Re: MechWarrior MMO
« Reply #83 on: 09 Mar 2012, 15:30 »

You have my ER PPC!
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Silas Vitalia

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Re: MechWarrior MMO
« Reply #84 on: 09 Mar 2012, 19:03 »

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Hamish Grayson

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Re: MechWarrior MMO
« Reply #85 on: 09 Mar 2012, 19:10 »

Sounds  a lot like Mechwarrior 3.  I approve.
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Z.Sinraali

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Re: MechWarrior MMO
« Reply #86 on: 09 Mar 2012, 22:41 »

If only I wouldn't be in the middle of nowhere when it's going to come out. Still, once I return I shall endeavor to play with you's.
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The assumption that other people are acting in good faith is the single most important principle underpinning human civilization.

Silas Vitalia

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Re: MechWarrior MMO
« Reply #87 on: 12 Mar 2012, 18:17 »

Well then you get the pleasure of joining after we spend a few months slogging out the details and inevitable balance issues :)

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Silas Vitalia

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GoGo Yubari

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Re: MechWarrior MMO
« Reply #89 on: 15 Mar 2012, 14:41 »

I will be so all over this game...

Except if they fuck it up. I am a loooooong time Battletech player and things have to work pretty damn close to the board game for me to digest it. If there's too much weird balancing which goes out of the scope of the original, it might hurt my enjoyment of the game. I realize that this is somewhat my own little problem, but just being honest here.

 :psyccp:
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