Non-traditional alignment perception:
Amarr Empire: Lawful Good, with Lawful Evil tendencies.
Caldari State: Lawful Neutral, with Lawful Evil tendencies.
Gallente Federation: Chaotic Good, with Neutral Evil tendencies.
Minmatar Republic: Lawful Neutral, with Chaotic Evil tendencies.
Guristas Pirates: Chaotic Neutral, with Lawful Neutral tendencies.
Serpentis: Neutral Evil, with True Neutral tendencies.
Angel Cartel: Lawful Evil, with Chaotic Good tendencies.
Blood Raider Covenant: Lawful Neutral, with Chaotic Evil tendencies.
Sansha's Nation: True Neutral, with Neutral Evil tendencies.
Rogue Drones: lol humans
The Amarr are driven by their religious belief that it is their duty to spread God and Empire to the universe. There are some who abuse the honest beliefs of their crusader culture, exploiting it for worldly material gain.
The Caldari State is driven by honor, tradition, and Caldari capitalism. Their corporations seek to exploit other sytems in order to increase their own profitability.
The Gallente Federation is driven by the embodiment of human freedoms and civil rights. They are quick to disregard those who do not respect their vision of the world outside of immediate business.
The Minmatar Republic is driven by tradition and Minmatar culture, similar to the Caldari State. Their enslavement to the Amarrians has greatly shaped their worldly views, and they are quick to destroy anything like their oppressors.
The Guristas are driven by more anarchistic and freedom inspired action that is the polar opposite of Caldari tradition. They often act in their own self-interest and further themselves entirely, but strictly impose a system of law to keep themselves in order.
The Serpentis are driven by their black market capitalism and underworld trading, seeking profits. They are often stretch ethical boundaries for their research, but tend to keep towards themselves and behave in a purely reactionary way.
The Angel Cartel is driven by its need to further its underworld powers and illegal influence across the Empires. While they largely exploit every system in their reach to advance their own goals, they often provide indirect benefits to another group by affecting their enemy.
The Blood Raider Covenant is driven by the importance of blood and personal power within their religious doctrine. In order to satisfy their need for blood, they often embark on destruction campaigns to acquire it.
Sansha's Nation is driven by utopianist principles, and tends to focus inwardly on its goals within its own territories. When they operate beyond their borders, they often disregard any existing systems in favor of continuing their own.
Rogue Drones: bees, billions of them