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The last time someone attacked the Jovians, it was the Amarr, at Vak'atioth, and the Amarr fleet was crushed?

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Author Topic: Storyline Predictions and Hopes  (Read 7390 times)

Laerise [PIE]

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Re: Storyline Predictions and Hopes
« Reply #45 on: 18 Jul 2011, 11:49 »

Totally agree on this which is why I find Eve roleplay to be pretty dull. Numbers (and secondly who you have befriended OOC) always seem to take precedence over quality immersion. Look at the roleplay bars for example which are frequented by many different factions who should really be cutting each others throats. Not to mention Angels flying with Gurista, Blood Raiders flying with so called pro-Amarrians, Caldari loyalists flying with Gallente loyalists etc etc.

If that happened, I'd honestly find RP to become vastly duller. Nine times in ten, a character is more than a blank slate wearing faction colours -- sure, sometimes one is just that and it can work well, but RP that is so faction-centric just doesn't interest me.

The unique darling little snowflake characters are at least as aggravating though.

Middle ground in between the extremes is best.

This, so much.
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Bureeiku

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Re: Storyline Predictions and Hopes
« Reply #46 on: 18 Jul 2011, 15:24 »

Yes, it appears the allure of a live event brings together disparate elements of the 'community'.  However, the incursions also saw this line-blurring effect as could be rational IC for a number of possible scenarios that present a common goal.  The trick is that any good struggle needs an antagonist or alternative, so I can see why some like the idea of an assassination.

While my character is in the same boat as a bunch of the other Caldari calling 'treason', and hence IC will not directly involve himself, I have already had some interesting spin-off chats IC.  So direct involvement is not a requisite for enrichment from the event.

As for what I hope?  I wish we would see more great ideas come out of the player RP community.  Beyond my personal limitations of time and creativity restricting my own contributions, I have really enjoyed player-driven events and storylines.  I find they add much more than mass events for public consumption.  The people around here are just that good, whether due to the 'ripening' of the game environment or commitment of the RP'ers, the level of detail and understanding I'm finding lately really pumps up the complexity, which is possibly the most important element for my enjoyment.

So, on CCP's end, I hope they take note of the initiatives of the roleplayers and build those efforts into future creations.
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Kaleigh Doyle

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Re: Storyline Predictions and Hopes
« Reply #47 on: 19 Jul 2011, 01:44 »

I'm rather split on the subject myself.

While on the one hand, I empathize with those who feel that a majority of participants are attracted to the event simply because CCP is encouraging it, the other half of me says get over it, this is a game, and stop trying to piss in people's cheerios because they want to some entertainment. Perhaps players aren't masters of the art of roleplay that meet standards of excellence, but lobbing bitter commentary about how 'people only participate for the attention' isn't any better than classic urdoingitrong elitism. As someone who has run and DOES run player made events, the opposite end of the spectrum, the part where everyone says, I really like the idea but my character wouldn't do that and no one supports each other is just as bad.

Do you want to know what my hope is? That someday roleplayers get as excited about player-made events as they do for CCP designed ones, because it seems that they are the only ones that can really motivate people to bridge that gap.
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BloodBird

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Re: Storyline Predictions and Hopes
« Reply #48 on: 19 Jul 2011, 03:13 »

I'm rather split on the subject myself.

While on the one hand, I empathize with those who feel that a majority of participants are attracted to the event simply because CCP is encouraging it, the other half of me says get over it, this is a game, and stop trying to piss in people's cheerios because they want to some entertainment. Perhaps players aren't masters of the art of roleplay that meet standards of excellence, but lobbing bitter commentary about how 'people only participate for the attention' isn't any better than classic urdoingitrong elitism. As someone who has run and DOES run player made events, the opposite end of the spectrum, the part where everyone says, I really like the idea but my character wouldn't do that and no one supports each other is just as bad.

Do you want to know what my hope is? That someday roleplayers get as excited about player-made events as they do for CCP designed ones, because it seems that they are the only ones that can really motivate people to bridge that gap.

Problem is that, they don't appear to so much bridge the gap, as they are offing their IC beliefs and reservations and piling the bodies into the gap, clogging it, then marching lock-step over to be part of this event.

Plenty of toons have several reasons they amy or may not want to be part of this event, but it appears to me, from where I am, that a good load is in on it because a CCP actor runs th show. So far. I wonder, if the guy is killed and some players take over management, how many will still be a part of the show in a year, 2 years?

I guess it remains to be seen.
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Kaleigh Doyle

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Re: Storyline Predictions and Hopes
« Reply #49 on: 19 Jul 2011, 03:46 »

Problem is that, they don't appear to so much bridge the gap, as they are offing their IC beliefs and reservations and piling the bodies into the gap, clogging it, then marching lock-step over to be part of this event.
Is it their responsibility though? I'm not sure I can blame them for the attitudes and behavior of players.

Quote
Plenty of toons have several reasons they amy or may not want to be part of this event, but it appears to me, from where I am, that a good load is in on it because a CCP actor runs th show. So far. I wonder, if the guy is killed and some players take over management, how many will still be a part of the show in a year, 2 years?
I think the whole Sansha arc is a prime example of this. We saw a sharp upturn in sansha activity, and then when the actors depart the events slump and participation returns to the diehards. I think there was a real opportunity to perpetuate the competition between both sides through mechanics, but alas it was not meant to be.

And as interesting as it might be to see him dead, I don't think Tukoss was ever meant to BE THE MAIN character in this story, like most people seem to make him out to be. To me, he seems like a catalyst, or a guide for players to focus their efforts. A central point, if you will. He's not necessarily there to give answers, but provide the right keys to unlock certain doors at the right time. It's the difference between giving the answer and making observational suggestions. :)
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Jade Constantine

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Re: Storyline Predictions and Hopes
« Reply #50 on: 19 Jul 2011, 10:25 »


The is a problem with this kind of thing in large scale LARP as well - often plot-hungry players make a profession of chasing NPCs delivering plot and dealing with the information like hungry birds at feeding time at the zoo. It can be an issue because it makes NPC-delivered plot and circumstance de facto superior to any kind of player led plot and event (in the eyes of the npc plot hunters).

I'm not really sure what the answer is apart from to try to adopt a position (from the event runner perspective) of using live events to inspire and drive player conflict (as well as a cooperation) and to my eyes an event done well is one that spirals out of the original design specifications and becomes much larger ripple in the sandbox. Of course to do this you need to be giving players something worth fighting over and intriguing for and that can be an issue (as we've seen in the past) when the accusations of favouritism start.

Its a tricky one.

My general stance on all this is not to be too critical though. If I'm interested I'd like to get involved, if not am happy for others to play around with the stuff.
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Graelyn

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Re: Storyline Predictions and Hopes
« Reply #51 on: 19 Jul 2011, 12:10 »

I want me some eventage more than most anyone, but Grae the character has absolutely no reason to get involved, and so I must watch from afar.

Hopefully, if something more related to my spheres of play is developed, I can play a role. It's nice to hope.

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Bureeiku

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Re: Storyline Predictions and Hopes
« Reply #52 on: 19 Jul 2011, 14:03 »

...
Its a tricky one.

My general stance on all this is not to be too critical though. If I'm interested I'd like to get involved, if not am happy for others to play around with the stuff.

Agreed, welcome what comes, and yes, embrace player-made spin offs for goodness sake. :D  Part of me is left appreciating those who chase the live NPC plots with abandon, because at least it has some potential to provide the show of support required to encourage CCP to give the NPCs more life.
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Darveses

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Re: Storyline Predictions and Hopes
« Reply #53 on: 23 Jul 2011, 13:09 »

As someone who has run and DOES run player made events, the opposite end of the spectrum, the part where everyone says, I really like the idea but my character wouldn't do that and no one supports each other is just as bad.


So true - we get that a dozen times whenever we run a model competition <.<

Personally, my OOC enjoyment always takes precendence to IC borders that are "supposed" to be there - if I wanna do something OOC, I find a way to do it and dont let artificial barriers keep me from having fun.


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Lyn Farel

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Re: Storyline Predictions and Hopes
« Reply #54 on: 24 Jul 2011, 05:34 »

Not me. I try to make my character stay coherent above everything. It does not mean though I am not considering to take part to the racing thing in the future even if thats not very something my char would do, and I am considering it mostly because there is also nothing that says that she couldnt.
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Myyona

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Re: Storyline Predictions and Hopes
« Reply #55 on: 25 Jul 2011, 05:14 »

Well, the research seems to be slowing down, which is fine by me because I will be busy the next month. So far we have a lot of people collecting pieces of thread but very few capable (or willing) to weave them together. Doing "real" science just is a bitch. :P

I am guessing Dropbear and Headfirst will introduce more "shooty-shooty" events to ease the "science". The Security department of the project is, after all, the largest.
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Merahl

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Re: Storyline Predictions and Hopes
« Reply #56 on: 25 Jul 2011, 06:00 »

As much as I would love to get Merahl properly involved with the current live events, they all seem to happen when I'm at work or involve far too much reading :) I'm a slow reader for obvious reasons, I want to actually do something rather than sit here squinting at the screen for several hours. That's what I do at work all day!

I'd very much like to see something come of this which encourages the community to develop on its own. CCP's just supposed to create the sandbox and leave a couple toys for us to play with after all.
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Kybernetes Moros

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Re: Storyline Predictions and Hopes
« Reply #57 on: 25 Jul 2011, 07:20 »

I'd very much like to see something come of this which encourages the community to develop on its own. CCP's just supposed to create the sandbox and leave a couple toys for us to play with after all.

Yessssss.

Izzy summed up my attitude best, I think: the live events are a great pepper to the rest of your RP, but I always found it a little wispy and insubstantial if you were to rely entirely on CCP for stuff. The events (the Sansha ones, the Arek'jaalan series, and whatever other ones they have cooking away outside my field of view) are great RP opportunities both in RPing them while they're running and catalysing RP between players without an actor about, but player-made stuff is often better again, I've found.

The biggest reason for that is that there tend to be fewer invisible walls: to go back a few months, CCP wanted to use the first load of Sansha live events to, at least in part, bring in Incursion. That meant that Citizen Astur had to establish the Monalaz uplink, so things got a little awkward between what 'should' have happened, judging from the ships and numbers present and what 'had' to happen with the storyline, for one example. I've found that player storylines are often run more loosely and are much more flexible, given that less hinges on their development or conclusion. They're equally valid approaches that I both like a great deal (and neither is anything like perfect), though; YMMV.
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Borza

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Re: Storyline Predictions and Hopes
« Reply #58 on: 25 Jul 2011, 09:14 »

I'd very much like to see something come of this which encourages the community to develop on its own. CCP's just supposed to create the sandbox and leave a couple toys for us to play with after all.
Sure, if they actually updated the PF of plots in the sandbox. The Live Events are practically the only thing happening PF-wise, no news on other story threads for donkeys.

Tribal Assembly CCP - do you speak it?
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Seriphyn

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Re: Storyline Predictions and Hopes
« Reply #59 on: 25 Jul 2011, 09:17 »

What will happen is...when the immersion project is released, it'll contain details that have happened in the past year since news items have stopped, that we knew about all along etc.

So, Tribal Assemblies, seven tribe integration, State Loyalty Tribunal, Roden's presidency etc., will all be explored in retrospect.

I'm 99% sure that is what will happen.
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