I casually note that you are a person with a vested interest in being able to produce items, from a corporation with a large production portfolio. It is hard to assess to what degree your self-interest is influencing your views on what is good for EvE.
Firstly, I disagree with your characterisation of a reduction in constraints in supply as a 'difference' in constraints.
I also note that my initial reference was to 'capacity constraints on production'. I take it from your silence on capacity constraints on production and limitation to demand-side ceilings that you concede there are no constraints on how many items an NPC vendor can produce nor how fast nor are they dependent on materials of any kind sourced from any place.
I acknowledge your disagreement with my view.
You make a retrospective note on your initial reference to production constraints. My last posts indicated that there are constraints on NeX items, of a demand nature. I don't see why you raise this as an issue now.
I agree that there may be no theoretical limits to how many items an NPC vendor can produce. In light of the fact that the market supply is effectively limited by a factor of demand, the
absence of theoretical production limits is irrelevant.
You realise that supply of existing items in EvE also increases with increased demand? There is unused production capacity (e.g. for minerals), which isn't tapped due to profit limitation, which is a factor of the supply-demand model. A trivial example: If the price of tritanium suddenly tripled due to high demand, production would increase in kind. If the price fell dramatically due to reduced demand, production would decrease. The fact that there is
theoretical extra capacity does not mean it will be used and raising it as a point seems very weak.
In fact, every single in-game supply-side constraint is absent from NeX items. Thus, your argument by analogy with the introduction of different ship types manufacturable in game by player-characters (we have Machs, people still fly 'pests) is misleading: the price and availability of faction and T3 ships is not only limited by the number of people who want them and are willing to cash in PLEX (or forgo buying a PLEX to save themselves sub money) for them: their supply is limited by additional factors not applicable to T1 ships (you don't have to take any special means to obtain a Tempest BPO, while you do a Mach BPC, and you have to rinse-repeat for continued manufacture; as for T2 and T3, they require special skills and special materials not needed by T1). Not only will NeX items not have supply-side constraints higher than existing items: they will not have any at all.
I think you are making far too much of the on-paper difference in what limits supply for these products. I also think your market explanation is not correct for the following reasons:
- If someone wants a T3 ship, there is no problem with availability, despite all these limits.
- There is a theoretical supply limit, but there is no shortage on the market; one can easily go and buy one from a hub. The market is saturated as the prices are nice and stable.
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Since the theoretical supply limit is nowhere near reached, it is irrelevant. The REAL limiting factor to supply AND demand is profitability, which is linked to product cost.
You are also misreading causality in your counter-argument about T3 ships. T2 ships did not die with the introduction of T3 ships, we agree there. They weren't even negatively effected in a measurable way.
You make the assertion that because T3 ships have a production chain that limits their supply, that this is part of the reason why this is the status quo. I can accept that. But, I cannot accept you using that as an argument against Aurum.
$$$ will also act as a supply limiter to Aurum products. Do you really expect the market to be flooded with Aurum products (ships, modules whatever) if they start becoming available? Do you think enough people have enough money to buy them? Do you think enough people have enough isk to buy them? Do you think that the number of people who will buy them will buy so many that they will be able to significantly reduce demand for T1/T2/T3/other existing items? I think you forget how huge the EvE market is. Aurum sales will represent barely a fraction of the market...
there simply isn't enough rl cash to damage the competitiveness of existing products if Aurum products are priced in the scaled range that they are now.
Look, T2 producers aren't crying foul that T3 ships are on the market. If there was no production chain for the T3 items and they appeared on the market through aurum purchases (priced high enough so their isk costs would be similar to what they are now), how would that be different to the current status quo, for the T2 producer? Like all products, Aurum products will be subject to supply and demand.
What you are saying simply does not follow in market logic terms, and I don't know if the conflict of interests has something to do with it - you also don't seem to pay attention to what other people want. What about those people who enjoyed purchasing monocles, feeling above the rest of the community? That is what Aurum stores are there for. It's not for the grinders who are happy to collect stuff, press buttons and get products. In some cases it's for people who want to feel special, and sometimes people can't achieve that through ingame actions because they lack skill. MMORPGs need to cater for subsets other than yourself and you seem to not care about that.
You want this upgrade to positively affect your playstyle, and I respect that, but it is not a good strategy for trying to appeal to more kinds of player in my view.Secondly, as I said in my first post, as someone who enjoys manufacturing and market PvP, the introduction of a competitor into every single station, if they are selling comparable or better goods to me, who has no supply-side constraints, would be disastrous for my enjoyment of the game. Any market niche occupied by NPC vendors is not one players can participate in to any profit, as they have zero costs, infinite immediate supply, and an arbitrary price unrelated to mineral or other component prices.
This is why I think your conflict of interests is the main engine of your argument, rather than logic.:
The sales of your products will be unaffected, unless you can prove that a significant proportion of your buyers (of presumably T1/T2/T3 lines) will buy Aurum instead. The evidence suggests that the cost of buying these items will be much higher than any others currently in existence. Therefore you are not competing for the same market, because the people who would be buying aurum would already be buying top end materials now anyway in order to get the best advantage.
The message you are giving me is that you want to be able to produce Aurum because you would enjoy it. Your arguments about it affecting your current operations do not make sense to me because they are contrary to market logic.
The outcome on the economy of Eve would be for those sectors of it to be vacated by players. This would reduce demand for the minerals and components used in those sectors, resulting in players also vacating the supply-side activities involved in supplying those minerals and components, i.e. mining.
Now, this may not seem to you to be a bad thing. Fewer industrialists and miners, in exchange for the convenience of an NPC vendor able to provide you with a ship instantly in every station, perhaps a fair trade for some.
Again, this would only happen if a significant proportion of the EvE economy becomes Aurum based. How much money do you think the average people will spend on aurum per month? $100? That will get you 1.6 monocles. How much do you think a ship or module would therefore cost? Do you really think people will buy that many items at the prices they are? Please could you reconsider your disaster scenario for industrialists and miners, as it is over-dramatised and not based on a credible model.
But for those of us for whom those activities are our gameplay, the introduction of magiced-out-of-nothing ships or modules would remove our playstyle from Eve.
You can't lose something you don't have. Producers can't produce Aurum now, they don't lose anything if they never can produce Aurum.