Scagga
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Posted: Mon Jan 11, 2010 2:43 pm Post subject:
Quote:
report: minmatar-thukker armada invades ammatar mandate
2008.06.10 21:23:44
Jarizza - Minmatar-Thukker warships have just engaged and destroyed several Ammatar Fleet patrols in the Derelik Region. It is unknown if these ships are part of the same task force which just destroyed CONCORD Bureau Station in Yulai. The unprovoked attack appears to have completely caught the Ammatar Fleet by surprise, as no organized resistance has been reported thus far.
Posted at 12:17 GMT
Quote:
chamberlain karsoth pledges help to preserve starkmanir; ammatar consulate claims no advanced knowledge of lost tribe
2008.06.04 08:37:18
Amarr - Court Chamberlain Dochuta Karsoth released a statement pledging "the full benevolence and assistance" of the Amarr Empire towards "preserving the remaining population of the Starkmanir Tribe, if in fact it is proven that such a population exists". Adding that the Empire will "bring its considerable expertise to bear" in the investigation to verify the findings, his announcement comes within minutes of Eifyr & Company's announcement of the discovery by the Sisters of EVE.
News of the Starkmanir's discovery has shocked the Minmatar Republic. Believed to have been fully exterminated during the Amarr occupation of Minmatar space hundreds of years ago, the Starkmanir's survival on the Ammatar planet of Halturzhan raises hope that other hidden populations may also exist. A spokesperson for the Ammatar Consulate stated that they are "unaware" of any such populations within their borders and "plead caution until the Empire completes their investigation, of which the Consulate has committed its full cooperation towards assisting."
Quote:
breaking news: large starkmanir slave population discovered in ammatar consulate
2008.06.04 08:36:08
Elgoi - The renowned Minmatar Republic biotech corporation Eifyr & Co. held a press conference today announcing the discovery of a large, "genetically pristine" population of Starkmanir slaves residing on the sixth planet of the Jarizza System. The Sisters of EVE, a charitable organization with an established humanitarian mission, apparently made the discovery "by accident" and reported the findings directly to Eifyr shortly after leaving the planet. The corporation confirmed the findings in a nationally broadcast press conference just moments ago. The survival of the Starkmanir Tribe, believed to have been extinct for hundreds of years, has shocked the Minmatar Republic.
"We have in our possession approximately one thousand unique samples taken from a population of slaves on the Ammatar world 'Halturzhan'," Eifyr spokesman Frelf Laer said. "We've completed genome sequencing on each of them. They're authentic. There's no lineage or association with the other tribes at all. We know they're Starkmanir because the sequences match those extracted from ancient burial sites."
When asked whether the Starkmanir population knew that, the spokesman answered "You'll have to ask the Sisters of EVE. They were the ones allowed onto the surface, allegedly to look into a viral outbreak that the Ammatar overlords couldn't control. This particular slave population specialized in agricultural labor, and I'm almost certain that none of them know anything about their own origins, or what their existence means to Minmatar."
The Sisters have referred all inquiries back to Eifyr, stating only that "They have all of the relevant facts. Our mission was and continues to be a mission of the human spirit, nothing more."
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Scagga
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Posted: Mon Jan 11, 2010 2:50 pm Post subject:
Quote:
110 est is upon us
reported by ISD Miguel Ramirez | 2007.12.30 21:52:16
NEW EDEN - Historically New Eden has been rife with tumult and chaos. Whether the Reclaiming, the Minmatar Rebellion or the Caldari-Gallente War, our galaxy has rarely been peaceful or quiet. Likewise, the year 109 EST was no exception.
In the past 12 months we have seen alliances born and destroyed, the Coallition-Band of Brothers war grow to new heights, the destruction of Titan class star ships, and sovereignty shift daily as numerous alliances fight tooth and claw for their own space.
And in empire held space we have seen the Minmatar Republic and Ammatar Mandate cease hostilities and begin negotiating peace, civil unrest within the State, the Federation fighting back against a swathe of illegal booster dealing and the Amarr Empire still without an Emperor to guide them.
But away from galactic scale events, what does the New Year mean to individual pilots? Classically it is the time when we look back on the past 12 months and take what we have learned to help us through the coming year. It is a time of personal reflection, contemplation, change, and for many: exuberant parties.
Nebulous is a member of Freelance Incorporated who are part of Ushra'Khan. He has been a pod pilot for over four years, leading him to witness a lot of change first hand in New Eden, including the official acceptance of alliances by CONCORD, the innovation of more advanced technologies and the continual growth of the capsuleer population.
When looking at the past year he commented on his hopes for the year 110 EST; "My thoughts are mostly with the current events between the Republic and the Ammatar, plus the return of the Defiants is also very good news. I would hope over the next year that the Republic would become a lot more anti-Amarr".
He proceeded to clarify what he meant by the last comment; "All out war, unless the Amarr Empire completely denounce slavery and all those that support it, would be fine with me. I fear it is the only way. Also the Republic should end talks with the Ammatar and try to bring the Thukker tribe back on side."
Moving from freedom fighters to mercenaries, Necronomicon, a director of KIA Corp, was willing to share his thoughts on the passing of the year. He has been a pod pilot for almost 4 years and in his time has seen space warfare change radically, from the days of battleship fleets into the capital and super-capital operations. The high point of 109 for him was KIA Alliance agreeing to join MC, Ev0ke and 0utbreak in Period Basis to their mutual benefit, whilst his lowest point was when Trinity Nova Corp left KIA Alliance abruptly.
Not a pilot to hold a grudge, Necronomicon was clear in his hopes for the year to come; "I personally hope that once the Coalition v BoB dust settles, that the New Eden Community see that as a mercenary homeland, Period Basis is not worth poking and put the past where it belongs."
In the past year the capsuleer population has seen more pilots than ever get their license and take off into the void. One of those young and hopeful pilots was Tavon Wulfe, of K.O.R., who first got in a pod only 5 months ago.
It's been a learning experience for him and he's met a lot of people, travelled to many places, and fought many great pilots. He's had success and hardships but is happy that he has always persevered. He was more than happy to talk about his major successes and failures:
"My major high strangely enough was a couple months back. It was my first major war with a corporation of old Band of Brother veterans. We took some losses, but it showed me and my superiors my leadership abilities. It took the fires of combat to forge what I am today.
My low point would actually have been when I left for the lawless confines of the outer regions. I was broke, out of my home, and constantly looking over my shoulder for trouble. Though it kept me on my toes and I learned a lot... It wasn't where I belonged."
Although a young pilot, Tavon has big plans and big hopes for 110. On top of building up a rig manufacturing service for his corporation and funding his acquisition of better ships, he is set on making a name for K.O.R. "Finally I plan on putting K.O.R. further on the map by pushing us into low security regions to tackle the ever growing pirate infestation. We aim to make Khanid space a safer place to be for travellers."
His parting words proved that although he has a lot of work set for himself, he still has time to have fun and will be celebrating the New Year as best he can: "Of course. One thing about K.O.R. is it's a group of not just fellow friends and pilots, but brothers. They are my family. And I was planning on starting something special for them, a War Game perhaps. And of course the finest selection of spirits and cuisine this galaxy has to offer."
So whoever you are and whatever path you walk in life, these pilots show that now is the time to look upon the past and learn from experience and to take this wisdom into the coming year.
Whatever has come and gone, I hope it serves you well in the time ahead, as we won't know what 110 brings us until it finally happens. So, on behalf of ISD Interstellar Correspondents I would like to wish you all a happy new year, however you choose to celebrate it!
Never forget, they never found the bloody hands of matar. I was thinking if we catch an U'K in a belt and are killing him with our wee gang, I could type in caps in local 'WHERE ARE THE BLOODY HANDS OF MATAR?!'
Quote:
rss tasked with hunting down bloody hands of matar
2007.06.05 11:38:36
The Minmatar Republic Parliament late last week tasked the Republic Security Services, the Republic's intelligence arm, with hunting down an organization known as the "Bloody Hands of Matar." The order was issued as a direct result of the Bloody Hands' bombing of an Egbonbet space station on the 23rd of May, an act which took the lives of 42 people, among them Faulk Stian, an Ammatar consulate ambassador attending peace talks being held between the Ammatar Mandate and the Minmatar Republic.
Adrand Allsvert, Head of the RSS, at a press conference last week claimed that Republic forces would "hunt down and remove this illness that has pervaded our nation. There will be no refuge for these terrorists, no place they can run and hide. The have murdered their own and plunged talks of peace into despair. We will come down upon them heavily."
It had been previously believed that this organization, despite having publicly displayed anti-government sentiments on a number of occasions, did not pose a distinct security threat. They were viewed simply as angry youths following an ideological example set by certain capsuleer organizations, most notably the Ushra'Khan. The explosion on the Republic Parliament station in Egbonbet has catapulted them into the spotlight, with many experts expressing disbelief at their ability to organize such an act.
The RSS's crackdown is already under way. Two days ago, the members of an organization known as the "Voices of Matar" were arrested in a large-scale operation and brought in for questioning. They are still being held under charges of suspected ties to the Bloody Hand terrorists. A number of other raids have been reported across the Republic, but the RSS has yet to release a statement pertaining to the results of its continuing investigation, stating only that "inquiries are continuing apace."
The Ammatar Mandate, for its part, released a statement yesterday proclaiming that "the Mandate remains shocked, saddened and angry over the death of our esteemed consulate member, Faulk Stian. A proud and accomplished diplomat, ever faithful to God, he did not deserve such an end. While it seems that the Republic was not directly responsible for the attack, their inability to provide adequate security to deter such an atrocity leaves us with a bitter taste. We would see these Bloody Hands brought to justice and made to pay for their crimes. When this is done, perhaps the Mandate can forgive and resume talks with the tribes."
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Scagga
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Posted: Mon Jan 11, 2010 2:52 pm Post subject:
Quote:
dozens believed dead as explosion rocks egbonbet station
2007.05.24 18:02:53
At approximately 22:50 EVE Time last night, a bomb exploded in the Republic Parliament Bureau station in Egbonbet, the station scheduled to host the next round of talks between the Minmatar Republic and the Ammatar Mandate. The explosion tore into a civilian habitat section of the station and severed several transport corridors, catching the Ammatar delegation and killing one of the Mandate consulate members.
According to Republic Security officials, the bomb was a crude high-yield device which somehow went undetected by their security sensors until the time of activation. While the target seems to have been the Ammatar delegation, the bomb is also believed to have caused significant civilian casualties, reportedly numbering in the dozens, although the Republic have yet to release any concrete numbers. The Republic security on the station were quick to react to the explosion and contain its aftermath, saving many lives.
Evidence at this time suggests that the bombing was executed by the organization known as 'The Bloody Hands of Matar,' a terrorist group who have kept a low profile lately but, with this act, have propelled themselves back into the media spotlight. In a public statement released shortly after the explosion they went on to claim responsibility, stating:
"We will not sit idly by while our Republic kowtows to these race traitors who sold us out to the Amarr and even now keep our people in bondage. How dare we seek terms with these scum? It is a grave dishonour to the sacrifice of the great rebellion. Have we learned nothing? What we do, we do for Matar. There will be no peace with the Nefantar traitors."
A flurry of activity followed in the aftermath of the explosion as the Ammatar quickly evacuated their people from the station, retrieving their fallen and racing back to Mandate territory under the guard of the Ammatar capsuleer corporation Delictum 23216, who have been providing security for Mandate personnel since the talks began. The future of the talks is deemed very uncertain at this point. Voices have been heard from within Ammatar accusing the Republic of murder and treachery, while the Republic has declared its abhorrence of the act, pointing out that many of their own died in the explosion and that they will not rest until they have tracked down and brought these terrorists to justice.
According to an anonymous source from within the Republic Parliament, diplomatic channels remain "open but extremely fragile."
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Scagga
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Posted: Mon Jan 11, 2010 2:52 pm Post subject:
Quote:
ammatar governor comments on matari/ammatar talks
2007.05.07 14:47:08
Ibrar Ondagoi, the Governor of Ammatar, yesterday afternoon released a statement claiming the Amarr government was "informed well in advance" of the Ammatar Consulate's intention of entering into talks with the Minmatar Republic. The reason the talks were kept secret, the statement says, is that "neither the Empire nor its mandate wanted to give opportunistic hatemongers a reason to incite violence in protest of peaceful communication."
The Governor issued his statement after several meetings with top-level Consulate officials over the past week in the San Matarian capital of Auguria. Public response in Amarr and Ammatar has been mixed; polling indicates that a large portion of people from both the Empire and the Mandate believe the Amarrian government did, in fact, have no idea the talks were going on. A number of analysts have theorized that in the absence of an Amarrian Emperor, the Mandate is responding to shifting currents in the astropolitical spectrum.
"While we can understand some confusion at the news of these talks, there is no need for alarm," said Ammatar Consulate High Commissioner Anfrid Uptemulf at a press conference yesterday. "We will not be restricted by blind hatred. The Consulate of the Ammatar Mandate will work in the best interests of the Ammatar people under, of course, the guidance of the Amarr. We will not compromise the ideals upon which the Mandate was founded.
What fruit the discussions will bear has yet to be decided. At this time we remain cautious but hopeful."
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Scagga
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Posted: Mon Jan 11, 2010 2:52 pm Post subject:
Quote:
minmatar to rise above hatred: midular speaks on discovery of republic parliament's secret talks with ammatar consulate
2007.04.25 17:35:14
As reported by the Scope this morning, according to documented sources from within the Republic Parliament, "top people" in the Republic's governmental infrastructure have been involved in secret talks with representatives from the Ammatar Consulate for the past six days. The talks, all of which took place on Minmatar soil, covered such wide-ranging subjects as POW exchanges, Ndorian mining rights and the retraction of several long-standing war crime accusations on both sides.
It is not known at this time whether an end to official hostilities between the two nations is on the cards, though the news has prompted widespread speculation that this may be the case. The news has been greeted with tremendous furor in both the Republic and the Mandate, in particular from anti-appeasement segments of both populations.
Prime Minister Karin Midular moved swiftly to head off the outcry, broadcasting a speech across the Republic this afternoon. The full text of the speech follows:
"My fellow people of Matar.
I fully understand the outcry over the recent revelations. I am here to assuage your fears and explain our reasoning. I would appeal for your composure and attention.
We have been in a state of war with the Nefantar since the creation of our beloved Republic. War is a terrible thing. All of us know our history and none of us can deny this simple fact. Throughout time, wars have been fought for conquest, for plunder and for freedom. But this war, which has gone on so long and cost us so much, has been fought for one simple reason: hate.
As a people, we possess a lot of hate, and perhaps rightly so. No other people in the history of our universe have suffered so much in the cause of tyranny and sacrificed so much for the cause of freedom. But is this all we are? I choose to believe not. I choose to believe we are better than that, that we can rise above such hatred. Though we may spit their names today through clenched teeth, I choose to believe we may one day look upon our kin and feel an emotion other than hatred. Did not the great Kiaor himself say: 'Those whom you hate so fervently, you must have once loved so deeply?'
I will not deny that the path in front of us is long and arduous - that there exists an almost insurmountable gap between our peoples - but I will do all within my power to bridge it.
We have lost so much. Let us not, in the throes of hatred, lose yet more."
The speech, the first Republic-wide broadcast by Midular for over a year, seems to have quitened unrest in the short term. Though Matari everywhere continue to voice their confusion and discontent, the angriest voices have stopped shouting. Even among the Tribal Council, one of the hotbeds of the ever-present appeasement debate, a vote has been passed pledging support for continuing talks with the Ammatar.
The Ammatar and the Matari have been in an official state of war ever since the Great Rebellion 129 years ago. While the intensity of the fighting has ebbed and flowed, the peak was hit 7 years ago as a long-term Matari offensive, dubbed the Vindication Wars, came to a close at the Battle of Tears, one of the highest-casualty engagements in recorded history. Since then, the two nations have settled into a tense stand-off. With the exception of the occasional skirmish no fighting has taken place, and the borders of both nations have remained secure.
No information has been publicly released as to when and where the talks will continue.
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Scagga
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Posted: Mon Jan 11, 2010 3:02 pm Post subject:
Faction guide from empyrean age:
http://ccp.vo.llnwd.net/o2/pdf/File_Faction_Guide.pdf Quote:
Ammatar Mandate
The Mandate is struggling with the biggest crisis in its entire history. The direct effects of the Elder invasion
and the wholesale destruction of large parts of the Home Fleet, big news in any other circumstances,
have been largely ignored due to the more pressing issue that cuts to the very heart of the Ammatar
identity - namely the revelation that the original defection was blessed by the Minmatar Elders so that the
Nefantar could protect the remnants of the Starkmanir tribe.
While former governor Ana Utulf's urging to Ammatar citizens to defect to the Republic did elicit some positive
response, mostly among the persecuted minority who still cling to their Minmatar roots, the majority of the
Mandate viewed her actions as a heinous betrayal of the Mandate's principles. Traditional education in the
region has always focused on teaching the value of the Amarr way of life and the Ammatar's privileged place
at their side, and the news that their beliefs about the noble origins of the Mandate may be entirely false has
been a crushing blow to the morale of many citizens. The Mandate is currently leaderless and in a state of huge
turmoil - and there's no signs of returning stability on the horizon.
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Scagga
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Posted: Mon Jan 11, 2010 3:06 pm Post subject:
Quote:
Genom Tara's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic. He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.
Quote:
Captain Jerek Zuomi
Captain Jerek Zuomi is a high ranking commanding officer within the Navy. Jerek is renowned for his long and loyal servitude to the Ammatar and the Empire.
Commander Genom Tara
Commander Genom Tara was a decorated Navy squad leader for 10 years before earning the rank of Commander. He built up quite a reputation for himself on the Ammatar frontier, and was renowned for his bravery on the battlefield. Sadly however, the past few years have not been kind on Genom. His Amarrian wife was murdered, along with their children, by Minmatar Freedom Fighters, and soon after his closest friend within the Navy shared the same fate. This seems to have driven the unfortunate Commander insane. With his most loyal men by his side, he disobeyed direct orders from the Ammatar government to withdraw from the secret base he was stationed on and instead has been using it as a base of operations to launch attacks on nearby Minmatar settlements, especially keen on sniffing out Minmatar Freedom Fighters for the slaughter.
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Scagga
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Posted: Mon Jan 11, 2010 11:18 pm Post subject:
From the empyrean age novel
Quote:
Spoilers: It was revealed in The Empyrean Age that the Ammatars are not as they appear. Consulate Governor Ana Utulf revealed in a public statement thus:
"History records that we - the Nefantar - betrayed the Minmatar tribes centuries ago to appease our Amarrian overlords. That is what the emperors what you to believe. But the truth is this: your ancestors collaborated with the Amarr to protect what remained of the Starkmanir tribe. The only way to save them from Paladin butchers was to take them in as slaves. This desperate act, designed by the Elders, was to preserve the whole of what we really are."
This knowledge was, apparently, a secret held by only a select few.
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Posted: Mon Jan 11, 2010 11:19 pm Post subject:
From the Ani constellation:
Traun
Sights:
Thin Red Line
The Republic considers the conflict in the Traun system a test of whether its resettlement effort is to have any chance of succeeding or not. If the Republic forces are unable to dislodge the pirate factions from Traun, the Parliament is liable to pull the plug for the whole project, with all the political backlash that would entail. The enemies of the Republic know this and are pouring everything they have into Traun.
Reclamation wreck
Once the Minmatar Rebellion spread into the Ani constellation the Nefantars pleaded with the Amarrians for help. The Amarrians responded by sending their largest battleship to the constellation, the Reclamation. At first, the huge ship along with its escort of support ships, swept through the constellation, destroying several squadrons of rebel forces. But only a week after its arrival, it was infiltrated by a Sebiestor saboteur and demolished. The destruction of the Reclamation signaled the end of the Amarrian initiative to eradicate the rebels in one blow, forcing them onto the defense.
Sisters camp
The Sisters of EVE, always ready to aid those in need, have set up a relief camp here. The constant skirmishes around the system leave many wounded and hurt. Many more have also lost all their assets after accidentally getting in the cross-fire or being beset by on of the many warring factions. Here, the Sisters are giving first aid to those that need it. They are also monitoring the conflict, checking for any signs of inhuman treatment or war crimes taking place. But as everywhere else, they strive to maintain their neutrality.
Barkirk
Sights:
Nefantar ruins
These ruins are an old legacy of the Nefantar reign over Ani. Abandoned during the Rebellion and looted for years afterwards, not much remains of the once proud Nefantar stronghold.
It is currently being used as a gathering place by the infamous Minmatar crime syndicate, the Maru Rebels.
The Carnival
At the height of Amarr Empire the Ani constellation was a busy place, bustling with activity. The Carnival was once the main trade hub between the Nefantars, the rest of Minmatar space and the Amarr Empire. After the Rebellion the Carnival quickly fell on hard times. While it has never been totally abandoned only thugs and black marketers remain.
The Hyperbole Nexus
Before the technology for employing crystals for faster-than-light communications was invented various other techniques were used to bolster celestial communications. Half a millennia ago the Amarrians discovered a space phenomenon, places in space that seemed to echo with other similar places elsewhere. They learnt to tap into these echoes, greatly boosting the strength of communication devices. Though these places are today largely neglected, there are some people that feel a connection them. The Hyperbole Nexus is one such a place.
Hjoramold
Sights:
Lord Bastion
The Amarr governor in the Ani constellation held only nominal powers due to the favored status the Nefantars enjoyed. Yet when the rebellion broke out he became a very important figure in the constellation, rallying the local forces to fight the surging rebels. The governor, Lord Basad, constructed a formidable space fortress orbiting Hjoramald XII, ancestral home of the Nefantars. The fortress soon became known as the Lord Bastion and held out for two months before finally succumbing to the rebels. Many Minmatars want this relic of Amarr domination torn to pieces, but the majority regards the bastion's ruins as a symbol of the Minmatar spirit and resolve.
Machine Head
When scientists first started serious research on anti-matter there was a public outcry over the supposed dangers this entailed. Thus, the first anti-matter laboratories were forced out into space. One such laboratory was constructed here in the Hjoramold system during the Amarr occupation, headed by the renown scientist Dr. Hydar Perdikan.
The laboratory was at the forefront of anti-matter research for decades, but was closed shortly before the Minmatar Rebellion. Dr. Perdikan refused to leave his lab though and lived there for the rest of his days. He started to dabble in cybernetics and implants and used many of his inventions on himself. He survived the rebellion and was left alone by the Minmatars, as he was considered harmless. Some called him Dr. Hermit, but he was better known as Machine Head. He has not been heard from in almost 50 years, his remains probably still lie in the ruins of his old lab.
Uriok
Culture Recess
The Amarrians poured lot of wealth into the Ani constellation to keep the Nefantars happy. While most of that wealth was burned in heady narcissism, some was used to try and build an independent infrastructure for the Nefantars. A few of these ventures turned out to be quite successful, but most were doomed to fail from the start. The Amarr-Minmatar Cultural Center, constructed on this site, was such a project. Intended to amalgamate the cultures of the two races, the project never really took off. It was quickly abandoned, to much mockery from the rest of the Minmatars. Culture Recess is one of the mock names given to the facility by the Minmatars.
Insurgent encampment
The Amarr Empire calls them rebels, in the eyes of most Minmatars they're freedom fighters. Yet the strange assortment of pilots that frequent the Uriok system can hardly be classified as either. Most are rebels without a cause, fighting for twisted honor or scraps of money, rather than freedom or other high ideals. Still, some few cling to what small vestige of insurgence that still exists. This is their camp.
Assassin's Overhang
Early in the Minmatar Rebellion, when the Amarrians and their Minmatar collaborators were still confident of succeeding in squashing it, the rebels managed to strike a massive blow to the Nefantars. Using a double-agent, they lured the military leader of the Nefantar tribe to this remote location and assassinated him. Even if the Empire managed to hunt down the assassins and kill them, the moral blow dealt that day reverberated throughout Minmatar space, spurring the freedom fighters on.
The site is little known today except to historians. In light of its past it's funny that shady Amarrian agents are using the location today to further the Empire's cause within Minmatar space.
Inder
Sights:
Dream port
The Republic has colonized Inder VIII and is encouraging its citizens to settle here, offering free housing and substantial monetary aid. Despite the harsh environment and the difficulties of supplying the colonies due to lack of a space station in orbit, millions have already taken up that offer. Dream Port acts as the link to the planet until the time a space station can be constructed.
Rich Man's Run
The Sisters of EVE station nearby is one of the few former Nefantar space stations still remaining in the constellation. During the Amarr occupation their Nefantar collaborators used this station as a vault where they hoarded vast amounts of items looted throughout Minmatar space. This was a popular pit-stop for the freighter pilots ferrying the loot to the station, hence the name Rich Man's Run.
Tvink
Sights:
The Crystal Dust Compound
This is a secluded factory site operated by some Thukker tribe nomads. It is used to manufacture various illicit substances, most notable the brand new Crystal Dust neural boosters. The Thukker tribe have used the Ani constellation for several decades as a base for illegal operations and to hide themselves or valuable stash in. They're not too happy with the increasing Republic authority in the constellation, but are hoping that by laying low will keep them under the Republic's radar.
Of more immediate concern for the Thukker nomads here is the Angel cartel, which has earmarked the Ani constellation as an area ideal for organized crime. Even if the cartel and the Thukker tribe are nominally allies when it comes to dealing with the empires, the cartel is renown to tolerate no competition in those areas they consider their own.
Margin of Error
With the Republic's incursion into the constellation, the many criminals found there have been forced away from Republic areas and into more remote ones. The Margin of Error is one such a place where the criminal elements like to hang out these days.
The name of the place came about a few decades ago when it was the stage of a famous showdown between two Sebiestor hackers. The two rivals wanted to settle once and for all which was the more skilled. It ended in tragedy though, as a particularly strong neuro-strike created a violent backlash, frying the brains of the two contestants. One was killed instantly while the other suffered so severe brain damage that he was reduced to a vegetated state for the rest of his life.
Lanngisi
Sights
The Asylum
Before the Minmatar rebellion, this facility, among others, served as a treatment center for mentally ill individuals. The Asylum was formally named Compulsions, Obsessions and Mania Asylum, or COMA in short. It used highly questionable methods to treat those suffering from mental illnesses. Notably the neuro-shock therapy coupled with a dream-induced state, doctors at the facility claimed they were able to ‘transfer the conscious to a new level'. In recent years, the facility has served as a refugee center. Conflict in nearby systems has increased lately and the Sisters of Eve have taken the role of aiding those in need.
Sanctum Psychosis
Long before the Rebellion, while the constellation was still home of the Nefantar tribe, the Lanngisi system was the main location for those with mental illnesses. Various institutions operated in the system, each preaching its own unique way of treating patients. In time, as the Amarrians had to deal with more and more Minmatar political radicals and dissidents, they started to send those they viewed as a threat to the social stability to Lanngisi for ‘treatment'. After the Rebellion the institutions were promptly closed. A decade ago the Sisters of EVE refurbished one of the old institutional stations as a local aid station for refugees.
Sanctum Psychosis was initially part spa, part mental hospital for those suffering serious psychosis and delusions. Later on, with all the seriously violent patients referred to the place, it become nothing more than a prison for those deemed too dangerous to be on the loose.
Nakugard
Sights:
The Glass Edge
Nakugard is the entry system into the Ani constellation, ancestral home of the Nefantar tribe. The constellation enjoyed great prominence while the Minmatars suffered under the Amarrian yoke. The Glass Edge served once as a surveillance outpost for the Nefantars, but today it serves as a reminder of what the Nefantars stood for. The tribe used its privileged position to gather great wealth here, sometimes by force, but more often through guile and veiled threats. That is the glass edge, it may not be hard or obvious, but it will make you bleed all the same.
Reactor Factory
The Nefantar tribe channelled great amount of wealth exploited by the Amarrians into the Ani constellation. Though most of it was burnt to finance the extravagant hedonism of the Nefantar elite, some if it was actually put to good use. The reactor factory is an example of the latter, its construction was the first space-based industrial complex operated by the Minmatars and heralded the renewal of the space age in Minmatar space. In hindsight, this was the first stone in the path to the Minmatar Rebellion.
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Scagga
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Posted: Mon Jan 11, 2010 11:20 pm Post subject:
Audesder/Kenobanala:
Amarr militarization of nearby Kenobanala has forced the Minmatar and their allies to hastily build up a defensive perimeter inside Audesder.
A political crisis has encouraged the Amarr to militarize the zone between Kenobanala and Audesder, along with their allies, the Khanid Kingdom, Ammatar Mandate and Caldari State.
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Scagga
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Posted: Mon Jan 11, 2010 11:20 pm Post subject:
Fort Kumar
Localistation : Kenobanala - Constellation : Joas - Région : Derelik
Information :
Fort Kumar has been a bastion of Ammatar greatness ever since the Rebellion. It was erected shortly before the Minmatars rebelled against Amarr rule as a large mining outpost, but during the great conflict that ensued it was transformed into a military installation which stood firm against the large, albeit tired, rebel forces attempting to advance deeper into Amarr territory. This victory which some claim turned the tide of the war is largely credited to the massive kameira forces stationed in Kenobanala. The Amarr allowed the kameiras to become Ammatar citizens after the war, earning their freedom by their extraordinary bravery and loyalty to the Empire.
For many years Fort Kumar has stood largely empty, since the Ammatar government has not felt the need to maintain such an expensive military outpost in light of the calmer political situation. But all that changed with the 'Tyrion' incident. Now the Fort is again bustling with activity, filled to the brim with Amarr, Ammatar, Caldari and Khanid troops. Hastily erected personnel quarters litter the surrounding area around the outpost itself, due to insufficient accommodations. The men are tense beyond words, most of them have never been in an actual fleet battle, but that may soon change, as war seems almost inevitable.
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Scagga
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Posted: Mon Jan 11, 2010 11:25 pm Post subject:
Ammatar fleet:
The Amarrians allow the Ammatars to operate their own fleet, knowing that it will be employed against the Minmatars that otherwise would harass the Amarr Empire. The Ammatar Fleet is neither big nor sophisticated, but it's strong enough to keep the Minmatars at bay.
Ammatar consulate:
The Ammatars have a semi-sovereign state bound to the Amarrians. The Ammatar Consulate is the highest governmental office for the Ammatars and takes care of the general running of the Ammatar state. It is manned by Ammatars, but they all bow to the Ammatar governor, which is an Amarrian.
Nefantar Mining Association:
The Nefantar Miner Association is primarily a mining company, but with a strong militaristic overtone. This is because it operates mostly in the areas between Ammatar and Minmatar space. The area has many rich mineral zones, making it coveted by more or less everyone.
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Scagga
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Posted: Mon Jan 11, 2010 11:27 pm Post subject:
Ammatar Mandate Standings
(messy, original can be found here
http://www.eve-wiki.net/index.php?title=Nefantar)
Likes Dislikes Liked by Disliked by
Amarr Empire 9.00 The Blood Raider Covenant -9.00 Amarr Empire 9.00 Thukker Tribe -7.00
Caldari State 6.00 Sansha's Nation -7.00 Caldari State 4.00 Sansha's Nation -5.00
Mordu's Legion Command 4.00 Thukker Tribe -7.00 The InterBus 0.75 The Blood Raider Covenant -4.50
CONCORD Assembly 3.00 Guristas Pirates -6.00 Khanid Kingdom 0.50 Minmatar Republic -3.00
The InterBus 0.75 Minmatar Republic -6.00 Mordu's Legion Command 0.25 The Syndicate -3.00
Khanid Kingdom 0.50 Gallente Federation -3.00 Angel Cartel -2.50
The Syndicate -3.00 Gallente Federation -2.00
Angel Cartel -3.00 ORE -1.00
ORE -1.00 Serpentis -1.00
Jove Empire -0.50 Guristas Pirates -0.75
The Servant Sisters of EVE -0.25 Jove Empire -0.50
The Society -0.25 The Servant Sisters of EVE -0.50
The Society -0.25
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Scagga
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Posted: Mon Jan 11, 2010 11:28 pm Post subject:
Selected Timeline
7703
A wormhole leading to an unknown area of the universe opens.
7987
The EVE Gate opens.
7989
The Conformists start migrating through the eve gate, spurred on by Dano Gheinok. Gheinok being one of their leaders leads them to the planet Athra.
8000
Dano Gheinok proclaims himself prophet and sets the foundation of the Amarr theocracy.
8017
The system CM5-17, later renamed Pator, is discovered. Its main planet Matar is quickly colonized due to its hospitable conditions.
8061
The EVE Gate closes due to a large disturbance of an unknown type that has rendered New Eden a wasteland to this day. The last group of Conformists arrive on Athra, all of the Conformists settle on the continent of Amarr from which they will later take their name.
16,470
The first Amarr Emperor is selected from the six heirs.
18,622
Four distinct civilizations develop on Matar. They gradually become aware of each other, but primitive communications technology keeps them from maintaining steady contact.
20,022
The Udorians arrive on the Amarr continent, spurring the Amarrian society into rapid changes.
20,078
The Reclaiming is launched; the Amarrians start a war to conquer all the lands of Athra.
20,371
The Amarrians conquer the last Udorian state.
20,544
The Amarrians conquer the last state on Athra; they now control the entire planet.
21,290
The first stargate since the collapse of the EVE Gate is built between Amarr and Hedion.
21,523
The Amarrians discover the Ealurians and subsequently conquer them in the spirit of The Reclaiming.
22,355
The Amarr arrive in the Pator system. They soon begin raiding the Minmatar Empire for slaves.
22,480
The Amarrians invade and conquer the Minmatar Empire.
22,762
The latest Amarr Emperor is chosen. Rather than commit ritual suicide like the other four heirs not chosen for Emperor, Khanid II flees, stealing the Empire’s two Titan ships and setting up his own Empire, the Khanid Kingdom in his vast estates to the south. The Udorian Tash-Murkon heir family ascend in the social ladder to fill the gap left by the Khanid heir family.
23,058
Amarr scientists discover Jump Drive technology, allowing instant jumps between star systems without the use of star gates.
23,180
First contact between the Amarrians and the Gallente Federation, soon after the Amarr come into contact with both the Caldari and the Jovians.
23,216
The Amarr-Jove war starts and ends within a short time with the massive defeat of an over-confidant Imperial Navy detachment at the battle of Vak’Atioth. The Minmatar seize their chance to rebel in the Empire’s weakened state. The Amarrians and their forces can do little as the Minmatar form their own Republic to the north. Minmatar collaborators, the Nefanter tribe remain loyal to the Empire and are given their own space between the Republic and the Empire and develop the moniker “Ammatar”.
23,236
Eve Standard Time is established at the Yulai Convention. The current era of peace starts.
23,341+
The Present…