These don't exist in-game, although perhaps they were meant to at one point. They are present on Chruker's:
http://games.chruker.dk/eve_online/inventory.php?category_id=14 Regardless, they provide some interesting options for character ideas, insight, and development, don't you think?
BloodlineAmarr Bonus -50% cost for using Amarrian stargates.
Brutor Bonus +10% speed bonus for Projectile Weapons.
Civire Bonus +3% Accuracy bonus for Hybrid Weapons.
Deteis Bonus -2% production time for all modules.
Gallente Bonus -10% drill time when mining asteroids with mining lasers.
Intaki Bonus +20% chance of getting a new agent.
Ni-Kunni Bonus +25% max ask/bid value on market.
Sebiestor Bonus -20% ship repair cost.
EducationBusiness School Commerce Bonus -5% training time for all skills that rely on the charisma attribute.
Business School Industry Bonus -5% factory prod.time.
Military Academy Gunner Bonus -5% weapon power consumption.
Military Academy Pilot Bonus -5% training time for all skills that rely on the perception attribute.
Technical School Electronics Bonus -5% CPU usage.
Technical School Engineering Bonus -5% training time for all skills that rely on the memory attribute.
CareerBounty Hunter Bonus +5% skill training time for skills with memory as the primary attribute.
Corporate Magnate Bonus +5% skill training time for skills with willpower as the primary attribute.
Covert-op Bonus +5% skill training time for skills with intelligence as the primary attribute.
Industrialist Bonus +5% skill training time for skills with perception as the primary attribute.
Navy Captain Bonus +5% skill training time for skills with charisma as the primary attribute.
Scientist Bonus +5% skill training time for skills with perception as the primary attribute.
Physical BonusAugust Demeanor Bonus Better agent missions.
Booster Immunity Bonus Booster resistance +25%.
Computer Empathy Bonus Reduces CPU usage 20%.
Creative Bonus Research time -5%.
Deft Hands Bonus Upgrade time -10%.
Doctrine Ingrained Bonus +5% damage while in formation.
Glib Tongue Bonus NPC dir.trade price -5%.
High-G Tolerance Bonus Ship Agility +5%.
Killer Instinct Bonus +5% Shield seeping.
Ordered Mind Bonus Lower skill loss severity by 25%.
Standard DNA Pattern Bonus +1 character clone usage advance level.
Stratum Form Feel Bonus Mining efficiency +10%.
Structural Understanding Bonus Manufacture time -5%.
Superior Motion Sense Bonus Turret wp accuracy +2%.
Swift Neural Grafting Bonus C-Implant install time -50%.
Three Dimensional Thinking Bonus Missile accuracy +3%.
Vector Reckoning Bonus Half acc.penalty for high speed.
Physical HandicapEpileptic Prevents attribute change instigated skill training time adjustments. Boosters and trained skills which change the primary or secondary attributes would therefore have no effect on an epileptic character.
Mechanical Ineptitude Engineering skills training time +25%.
Short Attention Span Equipment duration -20%.
Strong Immunity System Cyber implant install time +50% AND booster resistance -25%.
Trigger-happy Turret weapon accuracy -2%.
Wasteful Turret weapon power usage +5%.
Weak Double-helix Bond Clone cost +5%.
Social HandicapBad Reputation Security status gains over time take twice as long.
Democracy Sympathizer Faction standing modifier -50% vs. Caldari corporations.
Human Atrocities Accusations Faction standing modifier -50% vs. Gallentean corporations.
Minmatar Rebel Affiliation Faction standing modifier -50% vs. Amarrian corporations.
Slave Trade Tie-ins Faction standing modifier -50% vs. Minmatar corporations.
PhobiasAlgiophobia PwC +5% when in combat (being shot at).
Barophobia +50% warp cost if planet/moon in target bubble.
Cenophobia +50% warp cost to bubbles with no station/stargate.
Claustrophobia If floating in capsule in space for 5 mins, he dies.
Monophobia Dies if he doesn't dock at a station every 60 mins.
Mysophobia Worse agent missions.
Taphephobia If Structure damage is >25% then he ejects capsule.
Xenophobia Faction standing modifier -25% vs. factions of other race.