Corporate Roleplay
... FEDRO is an immersionist roleplay corporation built on the concept of a for-profit consortium of capsuleers. It is not explicity involved in cluster politics outside of those that affect its bottom line, but the corporation intends to live and work in Gallente space...
I am finding corporate roleplay to be a real challenge. I have been trying to run a company-type entity for the past 2-3 years.
Most of the time, corps encourage members to be
self-sufficient. The cogs can come and go as they please and the corp doesn't slow down.
Also, the game's mechanics make this a challenge. Even something like valuing corporate property, I do via a work around using the contract mechanisms and base value (under values items & BPOs, especially T2 items, overvalues BPCs). Monitoring contribution to the bottom line and managing corporate assets like Jump Freighters (I know, plenty of people have those on individuals) only complicates matters more.
You really need to emphasis the
consortium aspect of the corporation, someone joins the corp, their total revenue-over-time should go up (not necessarily individual revenue). This is not too challenging to do in a small corp where a trader looks for deals to provide the researchers/manufacturers with tools/materials. To build corporate profit, you have to look towards true corporate assets, but even these need to be supported and managed by members (and thus they take parts of the profit).
Corporate RP isn't easy.