Not just about "good" vs "evil", it's also about the kind of weirdness of it all.
It's like comic book supervillains, or the Bond villains, explaining their scheme to the captive/restrained superheroes/Bond.
Like, suppose someone was to organise a planetary raid on Planet X, with PI structures, freighters + industrials full of troops + supplies, etc.
It's a big effort to set that up, and there would be lots of opportunity for interesting/enjoyable RP and pvp in opposing it/fighting through to complete it.
But that only happens if someone deliberately mentions it ahead of time. Which feels a bit artificial or metagamey to me.
It's like a medieval challenge, like ones that happened here. "In 3 days time, we shall tether a pig on your land, and the devil take any of yours that try and move it."
And that sort of thing only fits with a handful of character concepts - esp. arrogant types.