A quote from someone in the OOC channel...
I think most RPers in Eve are far too concerned with making their character the central protagonist of the main story arc, over which they have no control, instead of focusing on character interaction and personal side arcs, which they can control.
This has become very obvious with the rise of the Sansha arc...anti-Nation folks are attempting to "win" RP, whereas I feel the pro-Nation know that they can't "win", so they just do what they can do, have fun etc.
Is it a bad thing? When people try to become the "heroes of the story" (ie. an EVE protagonist) they try to "win" RP, and thus, this is automatically a break in the IC/OOC divide. OOC, they are trying to win at a game (RP), and will carry this out primarily through an 'in-character' fashion. Other times it gives someone a genuine motivation to play the game, so long as they don't tread on other people's toes in the process.
Not just with the Sansha arc though. I notice a lot of characters, and this isn't really a bad thing at all (it's just a per se), are dedicated to the success and prosperity of their faction. But how many of us, in the real world, seek to pursue that their RL nation prospers over others, and doesn't succumb to communism/terrorist/whatever? I'm training to be a submarine warfare officer in the Royal Navy, but my reasons for doing so is hardly to assert the United Kingdom's dominance over those "dirty [insert foreign nation] slavers". It's hardly to protect freedom and liberty either, as a Gallente loyalist would do.
Again, is this a bad thing? I see a lot of characters that want to serve the State and beat the Gallente, I see many Minmatar wanting to eliminate and eradicate slavery. Both these elements are being "heroes of the story". Now, take that to a real life context; the scale of these causes are the same as trying to bring about world peace. Idealistic otherwise, but that's just the realist/cynic in me. Perhaps it is a dramatic element of being a capsuleer; that is, being naive.
If you take a look at the plot motifs that explore capsuleers as being children, then this makes perfect sense...take the Gallente loyalists. There will be a single news item that will have the Federation painted in a bad light. At the drop of the hat, that Gallente will say "omfg fed so bad" and will go become a pirate.
Take this to a RL context. How many of you that disagree with President Obama, the Tea Party, or Guantanamo Bay have decided to pack up your bags and go join the Somalian pirates in the Indian Ocean? You are mature and adult enough to see "the bigger picture"...however, in EVE, this is not the case. A Gallente loyalist will throw a hissy fit, and go become something WORSE than the Federation with, say, the Guristas (eyes of the beholder yes, but on a very general and BASIC level, it's a democratic happynice state versus a band of pirates). It doesn't really make much sense at all, how one would abandon the country that they've lived in for years and years and years, have a good degree of cultural indoctrination, and then just leave at the drop of the hat.
All this makes sense, however, if you see capsuleer as children. "Waa waa my faction did a naughty booboo I'm going to play with someone else" in effect.
Now...how is this relevant to the topic? Less so, but what are you? Are you aiming to be a hero of THE story of EVE, whatever that plotline may be? Or are you just RPing a hero of your own story?
I am the latter. Seriphyn is purely a fictional construction within the EVE universe. He is
employed by the Federation
because he's always been employed by them. Moreover, his primary concern is his daughter; it's his day job (there is also the unconscious notion of otherwise being a complete nobody if he didn't try to be someone). The IGS grandstanding has a variety of reasons behind it, some will have explored this IC, but most will not. Why? Because capsuleers are children of course! They do not demonstrate the maturity and clarity of adults; they will see Seriphyn on the IGS and be like "Omg what a Gallente knob" instead of wondering "I wonder why he is a Federal loyalist?"...those who want to be a hero of their
own story would need to develop some sort of multi-layeredness to their character, after all.
It's sort of like me, IRL. I think the British are a nation of folks that get drunk for no real reason, endlessly complain about things without doing anything about it, and otherwise attention-deficit magpies that don't seek to understand a issue properly beyond what they read on the tabloids. That won't stop be from becoming a Navy officer, of course.
...wow, this was long...but in terms of the EVE RP community, this is something I hold a lot of interest in...
tl;dr- People trying to "win" the game of RP
- Capsuleers being children, hopping between factions with ADHD, showing no maturity/empathy in interacting with other characters
- RPing a character that influences your own story, or RPing a character that seeks to influence the main EVE story.
- Characters with naive understandings of their factions vs. clarity/cynicism