Sorry I'm late to the party, and this will be a long-ish post referring to many things already said. I will start out by explaining that I feel that Inara fortunately doesn't fall under the "ZOMG, I'm a badass, look at me and how awesome I am." Pirate that you're discussing, and how she views things.
First and foremost, Inara really hates being called a pirate. She sees the things she does as business she needs to do for the benefit of herself and those she cares about. She avoids killing when she can, as long as it doesn't endanger her crew or the crews of those she flies with (preferring to ransom for the safe passage of the target's ship and crew).
As far as her mind is concerned, the only reason the things she does have labeled her as a "criminal" is because CONCORD is corrupt and refuses to allow the Cartel their official claim as a sovereign empire with a seat like the current "big 4" have. She doesn't see it as her place to make the necessary changes politically, she will support those that do make efforts to do such things but that isn't her "role".
Her entire focus is providing and protecting "her and hers" (the definition of which is an interesting and very long discussion for another place) no matter the cost to those that aren't under her 'umbrella' of people not to feed off of. If you aren't one of those people, she has very little care what happens to you. She'll still avoid causing death, and if someone is on their deathbed, she's liable to help them unless she has a reason not to help them (in which case, she'll find some reason that helping the person would be detrimental to those she cares about, simply to satisfy her own conscience). However, during business negotiations... she sees that as the most efficient way of providing and protecting, and any attempts to stop it from happening, or resistance during 'business', will result in her assuming you're unwilling to help her provide and protect those she cares about, and will forcefully take what she can from the person she's attempting to negotiate with (via blowing up their ship and taking the loots).
Ask Inara and she'll tell you that she hasn't committed 'murder' since she lived in Rancer (when I was in BL3H, she felt horrible about all the death she caused without a 'purpose' as she saw it). She'll also say that CONCORD has it's priorities <insert preferred idiom of choice in relation to being wrong> when they give a larger security status hit to people who destroy a "disposable body" but barely bat an eye when you kill hundreds of crewmembers (this is something that frustrates me as well, OOC; it makes no sense, tbh).
All in all, Inara doesn't see herself as an evil person, just someone who works outside the current legal system because CONCORD is corrupt and refuses to acknowledge her way of doing business.
I've never ever been ransomed in low-sec during 4 years of play. I've been attacked countless of times, destroyed many times too, but ransoms? No.
I attempt to ransom whenever possible for a number of reasons. First and foremost is because it's more profitable for me, and most of my ISKies comes from piracy (well over 75% of my income). Secondly, Inara as a character hates death and does what she can to mitigate it (this also explains many of her other 'quirks').
I'm going to hypothesize (this is a guess, because I'm too lazy to look up killboards) that you rarely fly alone, and solo pilots are more likely to get a chance at a ransom (or the last one alive out of a small gang, and/or pods that are pointed after the ship is a wreck). When I run across a gang of potential "clients" I have to mitigate the risk to me and my wingmates before negotiations can take place. With multiple people opposing us, effectively "shutting down" risks long enough to ransom a ship without putting too much risk on ourselves is much more difficult against multiple targets at the same time.
Perhaps most 'pirates' are better classified as outlaws gladiators of some kind.
*scratches head* What?
Having a "pirate attitude" is not exclusive to RPing a pirate faction. The impression I got earlier in my RP career was that pirate RPers are "graduates" of empire RP, "enlightened" from "idealism" and no longer "naive". Empire RPers are, or were, treated IC as those who have "yet to see the light".
It's all a bunch of ponce.
Agreed, 110%. The other factions and the Empires are just as good/evil as each other. I never RPed the Empire side, Inara was always a bit... disillusioned with the status quo of the State (due to her interpretations of the teachings she was given as a child) and when she got into space she realized that there were "better options", as she saw them.
Anyway, point is, you don't have to be a pirate RPer to RP like an evil badass, nor should you be perceived as 'tougher' than empire RPers because you are a criminal.
Also agreed from an OOC perspective, however.. MANY (not all) people that are doing the Pirate RP are doing so because they perceived a flaw in the Empire they served and consider those that still follow the Empires to be "blind fools" or some variant thereof.
I think the point remains however.
There is nothing to suggest a pirate RPer is automatically more badass and dangerous than an empire RPer.
Compare the Sarum Family to Guristas. The Guristas a band of petty thieves, pirates and opportunists. The Sarum Family is an ancient, militaristic house with a history in influencing the largest and most powerful empire in all of new Eden. If you RP the Guristas however, you are to be percieved as 'tougher'.
That may be a perception of some, but it's a perception that will allow the Empire RPers a leg-up if they ever get into a brawl with Pirate RPers that deny the viability of an Empire RP corp in PvP. I can speak from experience that Empire RPers are not to be underestimated when engaging in combat (and I'm not referring to the FW blobs).
Also, take into consideration that in a group like the Guristas (especially in a group like the Guristas) to appear weak is a weakness, so they do what they can to
appear 'tougher'.
Let's take the FDU and a random pirate faction. The Federal Defence Union, from kills and numbers, has become the deadliest and most potent capsuleer fighting force within empire space. With this in mind, there is no reason to believe that a pirate faction is automatically superior to the FDU.
Other things must be taken into consideration, basically.
FDU, as in Gallente FW is for the most part, non-RPers. Let's take a RP FDU corp and compare it to a RP Pirate corp. I'm not going to say one is better than the other, but to use the entirety of the Gallente FW is foolish.
My definition of a pirate is someone who engages in acts of crime, robbery or violence for private ends, outside the jurisdiction or authority of any nation.
Then the majority of what I do ingame, should not be defined as piracy. I do things within the 'jurisdiction or authority' of a nation, granted it's one that CONCORD doesn't acknowledge as a sovereign entity, but that doesn't change the fact that the Cartel
is sovereign.
This definition wouldnt fit my charater because I kill people not for private gain, but to advance Sansha's Nation. My killing is justified in my mind. I am the good guy. I am killing the bad guys and recuing the uninformed. I am opperating under the jurisdiction of the Nation and in RP terms consider myself accountable to the Nation and her Citizens.
I dont view myself as a badass, because its not necesary. A policeman, fireman or soldier doesnt pride himself on how much of a badass he is, but on how well he does his job and aids "the good guys".
This is pretty much how Inara views it, but with a few minor variations of the details. Which is why she doesn't see herself as a Pirate, and why she doesn't view the Nation pilots as "Pirates" as much as she sees them as "misguided fools following a bat-shit insane leader".
I RP a member of the Sansha's Nation Empire, and consider myself an empire RPer.
*high five* That is all.