There are some interesting new fluff items in the game now, some with lore contradicting earlier truisms/naming conventions, but mostly just with interesting new tidbits about Minmatar culture. I'll be copypasting the ones I find in here. I'll get the best formatting edited in eventually, but for now it'll be a bit haphazard and chaotic until I'm sure I got them all and can organize accordingly. In no particular order, and some possibly already being a thing, for now:
Edited: Think we got them all now, and look to
Kalaratiri's excellent post further down for ship and structure fluff.
Dice of JadeThe Jade Coast of Matar, named so because of its vibrant green mineral sands, actually produces a considerable amount of the ornamental material in the alluvial deposits of the Tronhadar river delta that is a dominant feature of the local geography. Long ago, in the ancient past of the Minmatar, the hard-wearing jade would be used as a material for tools as well as ornamental objects.
Today, the Jade Coast serves as an ideal vacation destination, and many casinos operate along it beaches and on the placid waters of the delta. Jade dice are staple curios of such casinos, although tourists are advised to seek only games where transparent polymer dice are being used.
Flames of the Rebellion FireworkA stunning celebration of the Great Rebellion, the explosive 'Flames of Rebellion' firework symbolizes the great breakout of the rebellion followed by the joining in one circle of the tribes of Minmatar. This firework is extremely popular with Minmatar of all ages. The Amarr Empire forbids its subjects from even owning this pyrotechnic, let alone permitting them to set it off. Capsuleers are less daunted by such proscriptions and Minmatar pilots delight in displaying it in Amarr territory.
Kapli BreadThe Lutins are a ballet of beautiful lights around the Perimeter stargate in the Federation system of Iyen-Oursta. Enslaved Minmatar traveling through this system believe that those who witness the lights are blessed, and their firstborn son will be free of chains. This bread is baked in honor of such a blessing.
Kri'tak KnifeKri’taks are combat knives commonly used by Minmatar, based off a traditional Sebiestor ice pick called the ci’nal. Tools like the ci’nal were used by northern Sebiestor clans to break apart ice, though only a few clans still use them since the development of high-tech cutters and refrigeration units. Kri’taks retain the stiletto shape of the original ci’nal, but their blade is broadened and edged.
Kri’taks have become a standard weapon for Valklear Special Forces. Like the nova knives used by planetside armies and clone mercenaries, Valklear kri’taks have rapidly-oscillating edges that greatly enhance the knife’s ability to cut through dense material.
Krusual Etched SticksThese sticks, to the untrained eye, appear to be nothing more than twigs bereft of bark and chewed upon by hungry bugs. However, the Krusual Tribe used sticks such as these to communicate secretly under the paranoid eyes of their Amarr overseers.
A combination of vertical and horizontal lines, occasionally intersected by curves or sharp angles, represents a fiercely guarded nonverbal language. Academics speculate the source of such a language could be traced back to hunts in the Tronhadar Valley region, where scouts would leave carved sticks on the trail for the main hunting party to read.
Matari Word CalendarMany Minmatar still speak Amarish as their first language, even more so since the return of the Nefantar and Starkmanir, and "Republic Matari" is considered an unsatisfactory reconstruction of the common language of the old Minmatar Empire. All tribes are concerned to address this cultural issue and wish to live and speak according to their true heritage.
(Though the suggestion from the Krusual that all Minmatar adopt their tribal language, which remains almost entirely intact due to the Krusual resistance, was politely declined by the other tribes when the Republic was founded.)
Due to these concerns, major efforts are underway within the Republic to recover what is possible of all historical tribal languages and dialects, so as to restore them for use in modern Minmatar tribal societies. This calendar comes from an industry born out of that sentiment. There's a new Matari word for each of the 1357 days of the Matar year!
Slaver Tooth NecklaceThis cord of yellowish fangs is typical of many with a claimed history of being the spoils from raids on Amarr slave camps, the story going that the necklace is formed of teeth from the Slaver Hounds killed during such raids.
Far from the effects of decay, the teeth have not fared well since parting with their owner. A scattering of little notch marks suggests they were forcibly removed – perhaps hurriedly or the creature they came from was in its death throes at the time. (The idea that anyone would try to remove the teeth from a Slaver Hound short of being mortally wounded seems far-fetched.)
The varying sizes of the teeth offer little clue to whether they came from one creature or many. However, their immense length, some as long as seven centimeters, does indeed point to the Amarr slaveholders' favored Syrikos Hound as a likely source.
Ten Most Wanted SlaversThe Republic Justice Department publishes a list of its "Ten Most Wanted Slavers" and makes sure it is widely available.
The list includes notorious figures such as:
Koratama Akkaga – the head of True Creations has been top of the list for nearly a century due to his experimentation on Minmatar slaves during the early years of Sansha's Nation.
Hakim Stormare – wanted for multiple counts of slaving that predate his rise to Chief of Security Actions for the Angel Cartel's Dominations.
Ahremen Arkah – wanted for allegedly overseeing Blood Raider slaving expeditions as Chief of Operations for the Covenant.
Lucash Helmatt – wanted for leading slave raids on behalf of the Angel Cartel before his defection to the Guristas Pirates.
Orlon Zashev – a former Sardar-Colonel in the Khanid Royal Uhlans, Zashev is alleged to have commanded a special brigade of slave-takers during the Vindication Wars.
Vial of MikramurkaThis slim vial of clear water was taken from snow and ice at the northern edges of the Mikramurka Steppes that are the ancestral home of the Sebiestor Tribe. There is an unusual amount of silica in the water. Sebiestor shamans often carry vials like this for ritual purposes. Others carry them as a keepsake of the traditional lands of their people.
Vherokior Medicinal HerbsThe medicinal herbs of the Vherokior can be easily brewed into a tea with hallucinogenic properties. Such preparations are intended for use in traditional Vherokior mysticism but have become popular among Minmatar and Gallente youth.
These herbs are not distributed commercially, but are rather provided in various specialty mixes by Vherokior apothecaries on both sides of the border. The Vherokior ask no questions of those wishing to use the herb preparations, reasoning that the use of their mixes to enter altered states of consciousness is a personal matter.
I'll add more as I find them, and if you see others, feel free to post them and I'll add them to the list. Proper formatting for readability to come. Also, pestering a mod to move this to the right subforum, I derped initially.