Project Sebestačný, by Elmund Egivand
Introduction:
I am writing this blurb as an attempt to organise my work for the perusal of one Ms. Felise Selunix and to keep track of what I had done thus far. I am not proud to mention that due to my lack of an actual formal education (I was educated via an apprenticeship system, and as such the only certificate I do hold are from later periods of my formation years, namely, my graduation from the RMS and from the Eve University), I am rubbish at writing reports of any kind. Also, while I do keep notes and I do draw blueprints, I do not put down any of my overarching ideas. They are all in my head, you see.
What I, and anyone else (especially Ms. Felise Selunix), am about read is literally my mental diarrhea.
I will start with what 'Project Sebestačný' is and isn't. As the name suggests, it is about making a starship 'self-sufficient'. It is, however, also an impossible project, for a starship can't be 100% self-sufficient. She can't feed herself, clothe herself and, well, do everything at once. I do not expect to build a ship that can harvest resources, process resources into usable products and then sustain herself with said products. She will still need to dock up to resupply and she will still need technicians and engineers to repair any extensive damages she had sustained during her forays into the void. Moreover, I still need to leave the capsule and feed myself. Hydrostatic pod fluids do not contain infinite nutrients, dissolved oxygen and amino acids.
Now that I have gotten what the Project isn't out of the way, I will get to what the Project is.
It's about being able to operate under stress for long periods of time without the support of non-capsuleer crew.
I am not going to discuss my motives for trying to do such a thing.
The first step to reducing reliance on crewmates is to apply automation systems, supported by the internet of things. Cargos are tagged with RFID, cranes come with scanners, conveyor networks, loader arms and feeder systems keep weapons loaded, targeting computers work in conjunction with sensory suite to operate as fire control directors, and the shipboard AI directs all of them and etc.
However, with so much motion, the ship becomes much more vulnerable to accumulated damage.
Before I continue, I must first describe the two kinds of damage a ship will sustain throughout her voyage:
1. Micro-damage - micro-cracks, sedimentation, heat damage, wearing
2. Macro-damage - hull-breach, dislodged machinery, destroyed machinery
My first attempt at dealing with both these issues was to use repair drones. These drones were provided by one Aracturus, whom I have not heard from for quite a number of years (I'm not really good at keeping track of time). These drones also have their set of problems, especially their own wear-and-tear, their power consumption (brought upon their complexity, conjured as an attempt to fix any kind of damage a ship can sustain throughout her voyage), response time and the fact that they can't be everywhere at once. I had cracked open these drones, reverse engineered them and managed to make them smaller and less power hungry. While adept at performing field repairs and topping up coolant fluids and lubricant, they were rather slow in dealing with wear-and-tear damage and fried circuits.
Having learnt that I can't solve all my problems with drones alone, I started working on redundancies. Where possible, I always have two auxiliaries for each machine, to be kept offline until the primary machine fails, and devised means to mechanically transfer connection from primary machine to the auxiliaries. However, redundancies take up space. My Breacher, which I applied the system on, had only enough space for a fedo-sized object to crawl through. Any kind of dockside maintenance usually involved disassembling the entire ship. The issue with space is addressed by downsizing the automation system, though the solution isn't perfect. Micro- and macro-damage issues aren't addressed. It is clear that the applied solution will be of limited use on vessels larger than frigates.
Further details on how I make my Breacher crew-independent can be found in the following link:
https://forums.eveonline.com/default.aspx?g=posts&m=6164427#post6164427https://forums.eveonline.com/default.aspx?g=posts&m=6164469#post6164469I will describe my solutions for the issue of micro- and macro-damage next. There will be much to describe, therefore I will split them into their individual chapters.