Ok, so, events have always been hampered by the lack of ingame coded tools for event actors/producers. I have an idea for making this incredible (I hope).
In the past, actors had only the ability to make one's own ship not register to CONCORD, and that was it, with volunteers unable to, say, spawn NPCs in support, or give any orders for any such NPCs. This limited the hell out of scenarios in space.
Currently, with Devs running the events, NPCs are somewhat more fluid, spawning and de-spawning on command, however, control of the actions of those NPCs is still quite lacking, and I've seen sansha NPC battleships open fire on their own controllers.
Today, while watching the Alliance Tournament, CCP Atropos discussed a new system for load testing on Singularity/Tranquility. A special program running on a blade server duplicates hundreds of 'players' at the same time within the game, and while these drone players cannot duplicate all human player actions, they can jump gates, target specific ships, and other simple commands.
Sounds great for server testing, but when I heard this, I sat up straight. Is it a great leap in logic to adapt this sort of code into use for the events team??
Imagine a hundred (or two!) NPC warships, tackling, targeting, warping around, and even pursuing through gates. Imagine the event actors able to issue these commands and guide in-space action.
I wonder if this application of server testing tech has crossed the minds of CCP.