I was just saying how I pictured my own character as being my entire ship's crew. Instead of the capsuleer being one 'uber' brain training engineering, gunnery, navigation, and so on, I would actually be training the skills of my entire ship's crew.
This ARTEMIS is interesting. While it may, or may not be practical for EVE, I wonder if it might be a way for an EVE corporation to become 'members' of ONE ship's crew. Instead of 'clueless newbies' being frustrated in the length of skill training, and having to wait a year to 'actually play EVE', they could specialize in one aspect, such as gunnery or engineering, and become immediately useful to older, more experienced players.
It might be a way to even up the playing field a bit, and lessen the steep learning curve. If you are new to faction war, you could tag along as part of an experienced ship pilot's crew, helping to 'micromanage' the modules as you learn the ropes from more experienced players.
For the older players, their skillpoint trees would be separated into NPC character crew, and those NPCs would always follow them around.
Newer players could focus on skilling up one specialty to five, such as Engineering OR Gunnery OR Navigation, and five players could form into one ship together (like Voltron).
This would allow them to compete against older, more skilled up players. Newer players could also fly bigger, better ships sooner in the game. It would also encourage a more social form of play.
Of course, to keep it interesting, something like Engineering would have to become a sort of mini-game like hacking. There would also have to be some sort of advantage to having live players as ship's crew, as opposed to the NPC ship's crew that we presumably have now.