Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Samuel Rackham Premium Caldari Ale is made with aroma hops from the widely recognized agricultural facilities of Haatomo III? For more, see here.

Pages: 1 [2]

Author Topic: starting a new story  (Read 2494 times)

Dreygun

  • Clonejack
  • Offline Offline
  • Posts: 25
Re: starting a new story
« Reply #15 on: 22 Nov 2013, 18:25 »

Nice great ideas, I am working up something I will probably start disseminating info on the IGS and in game here soon.
Logged
I thought what I would do was pretend I was one of those deaf-mutes.

Jandice Ymladris

  • Collector of Civilians!
  • Wetgraver
  • Offline Offline
  • Posts: 51
    • Aurora Arcology News
Re: starting a new story
« Reply #16 on: 24 Nov 2013, 05:14 »

Some great tips here for building a story!

Something that can help alot too are finding ingame items that you can fit/link with the story you're building. By example, if you go for a WH centered story, it can be neat to keep some of those lootable sleeper archives/databanks as storystuff that you can link or integrate in the story.

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: starting a new story
« Reply #17 on: 26 Nov 2013, 06:28 »

Just a bit of advice, but I'd be very hesitant to claim NPCs were doing anything that they don't actually do mechanically. Sleepers don't warp around, they spawn at the sites, as if they're coming out of the sleeper structures. They also aren't actually detectable by combat probes, they also don't collapse wormholes. CCP could make them do all these things for some sort of live event or other, but they won't happen in normal gameplay, so claiming that they are seems to me like godmodding. Simply, we don't know in terms of PF what the sleepers do and don't do, and its generally not a good idea to make the sleepers start doing things that have (potentially) no basis in the lore. I understand the desire to write a good story, but I would focus the story on your character, your ships, and the things it can be reasonably stated that your character is actually effecting. I had some people in my corporation who wanted to do a story arc about finding sleeper installations on one of our planets, and I had to essentially tell them not to, because we have no idea if the sleepers ever went down to the planets at all. There are plenty of gaps in the lore to write a story, just try not to push outside the bounds of the lore for the sake of something new.
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Dreygun

  • Clonejack
  • Offline Offline
  • Posts: 25
Re: starting a new story
« Reply #18 on: 26 Nov 2013, 20:35 »

yea that was my first concern when I started this thread. I was not sure what the rules are in this community of creating a story. Oh well I already posted the thread https://forums.eveonline.com/default.aspx?g=posts&t=299541&find=unread it flopped a bit for exactly the reason you mentioned, but I think I salvaged it alright.. could have been worse.
Logged
I thought what I would do was pretend I was one of those deaf-mutes.

Ollie

  • Egger
  • Offline Offline
  • Posts: 247
Re: starting a new story
« Reply #19 on: 27 Nov 2013, 03:02 »

I don't know there's an particular set of rules you've 'broken' - if anything, the only difficult thing to pair with game mechanics in your post was the admission that you picked the Sleeper drones up with combat probes. It might have been better to just do away with the probes bit and say that you were in a cloaked vessel at a site when you noticed a few of them warp off and then perhaps much later (at a different site) noticed some warp in. This would have been 'different behaviour' to the routine AI behaviours we know about (as Saede notes re: how Sleepers spawn and the likely reason for it), yet also supported by previous events/PF in the game (as noted by you in the post with respect to the Blazing Angels incident).

In any case, you and others in the thread salvaged it. I like how people have written it off as capsuleers trying to fool explorers into thinking sites are populated by Sleepers by changing their ship names. That's a great possible explanation. Others too have chipped in with their interactions - all in all I'd say it represents a fairly promising start.

From this point I think you've got a few options. You could attempt to follow one of the suggestions from people already participating in the thread. Or you could follow your own story, perhaps after letting things 'cool' for a few days or maybe even a week, followed by reporting on a visual sighting of the behaviours your describing? Alternatively, the capsuleers posing as Sleepers offers you a good 'exit' option if you're happy and want to shut it down as is.

I think this has so far been a good attempt to do something that can be quite difficult. Was it perfect? No, but it's also a long way from descending into the derp pit that a lot of similar efforts find themselves in.
Logged

Dreygun

  • Clonejack
  • Offline Offline
  • Posts: 25
Re: starting a new story
« Reply #20 on: 27 Nov 2013, 04:11 »

Thanks I appreciate it. I would like to come back to sleeper behaviors again in the future, but I think I will let it cool again and set up something more believeable and maybe create some sort of proof. Any suggestions would be appreciated
Logged
I thought what I would do was pretend I was one of those deaf-mutes.

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: starting a new story
« Reply #21 on: 27 Nov 2013, 06:03 »

Quote from: Ollie Rundle
I don't know there's an particular set of rules you've 'broken' - if anything, the only difficult thing to pair with game mechanics in your post was the admission that you picked the Sleeper drones up with combat probes. It might have been better to just do away with the probes bit and say that you were in a cloaked vessel at a site when you noticed a few of them warp off and then perhaps much later (at a different site) noticed some warp in. This would have been 'different behaviour' to the routine AI behaviours we know about (as Saede notes re: how Sleepers spawn and the likely reason for it), yet also supported by previous events/PF in the game (as noted by you in the post with respect to the Blazing Angels incident).

I would really not go down that road if I were you Ollie, here's why:

Quote from: CCP Dropbear
Think about that. It may not make sense at first. The complexity of the Sleeper’s story runs so deeply that it may take some time to understand. Some time indeed, but you should think about it all the same, if you ever want to understand. The pieces of this puzzle are scattered across a wide area, and a stretch of time unlike any event in EVE has seen before. If you think anyone forgot about developing this storyline, if you think the “silence” right now is indicative of apathy or disregard at our end, then you’re (quite understandably) assuming that all of this is being done on the traditional timescale – but that is not the case. All of this – all of it – is unfolding in real time, and it will take either a genius or a collective effort to make sense of the whole from the fragments that remain. We are watching and waiting for the day to come when the capsuleers will move this particular storyline forward. We are still waiting.

CCP has placed each piece of the puzzle that is wormhole space carefully and lovingly. There are still mysteries to explore out here. Actual mysteries, hidden in the actual game content. Everything from hidden systems to shattered planets to Isogen-5 to the sleepers themselves, to constellation static wormholes. Arek'Jaalan did a lot of work on this stuff, but I would be extremely hesitant to say they 'solved' wormhole space. They pulled back the curtain for sure, but there's still a lot of the mechanism that is not understood, the bigger picture remains obscured. By throwing more information into the mix, you're essentially making up lore, which can obfuscate the actual puzzle with false pieces. That's why my corporation really backed off from a lot of exploration into the sleepers RP in favour of our colonisation RP. We'll do analysis on them of course, and in fact we were planning on giving a presentation analysing the sleeper drones and the wormhole network for Seycon, but the only time you'll see us make a 'discovery' regarding the sleepers at this point is when we actually discover something new. I do think there are many new things still to learn about wormhole space, and lots of places to expand the knowledge we have and our characters have about anoikis, but in order to do that, we have to be able to sort out the signal from the noise.

This is a spiral we're in; a long wave undulating in one constant direction without ever crashing on the shore. Listen. Everything leads you to where you are.
« Last Edit: 27 Nov 2013, 06:05 by Saede Riordan »
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Dreygun

  • Clonejack
  • Offline Offline
  • Posts: 25
Re: starting a new story
« Reply #22 on: 27 Nov 2013, 06:18 »

that is completely fair, and in that spirit I think a ton of RP can be done with promoting exploration in. Launching C6 clearing missions with detailed reading of all ship/structure info long term exploration diving multiple systems. I hope I get a chance to work on any of those ideas.
Logged
I thought what I would do was pretend I was one of those deaf-mutes.

Ollie

  • Egger
  • Offline Offline
  • Posts: 247
Re: starting a new story
« Reply #23 on: 27 Nov 2013, 11:51 »

Quote from: Ollie Rundle
I don't know there's an particular set of rules you've 'broken' - if anything, the only difficult thing to pair with game mechanics in your post was the admission that you picked the Sleeper drones up with combat probes. It might have been better to just do away with the probes bit and say that you were in a cloaked vessel at a site when you noticed a few of them warp off and then perhaps much later (at a different site) noticed some warp in. This would have been 'different behaviour' to the routine AI behaviours we know about (as Saede notes re: how Sleepers spawn and the likely reason for it), yet also supported by previous events/PF in the game (as noted by you in the post with respect to the Blazing Angels incident).

I would really not go down that road if I were you Ollie, here's why:

Quote from: CCP Dropbear
Think about that. It may not make sense at first. The complexity of the Sleeper’s story runs so deeply that it may take some time to understand. Some time indeed, but you should think about it all the same, if you ever want to understand. The pieces of this puzzle are scattered across a wide area, and a stretch of time unlike any event in EVE has seen before. If you think anyone forgot about developing this storyline, if you think the “silence” right now is indicative of apathy or disregard at our end, then you’re (quite understandably) assuming that all of this is being done on the traditional timescale – but that is not the case. All of this – all of it – is unfolding in real time, and it will take either a genius or a collective effort to make sense of the whole from the fragments that remain. We are watching and waiting for the day to come when the capsuleers will move this particular storyline forward. We are still waiting.

With respect Saede, I think you misread or misinterpreted what I was suggesting.

In addition to remembering and drawing inspiration from Dropbear's quote when it was made I also remember the time and context in which it was made. While I once shared your interest in the implications of the quote and potential it promised I no longer believe it has anywhere near the significance you've attached to it. It's probably got some measure of truth in its 'riddle wrapped in an enigma' style but in my experience it turned out to be mostly just bait to keep players interested in pushing forward with the lore-based objectives of the A'J project.

I maintain that - outside the small oversight of not being able to use scanner probes to detect Sleepers - there's little in Drey's IGS post that isn't at least tangentially supported by lore derived from in-game live events. From the two incidents that occurred in mid-2011 in relation to the Blazing Angels we know (ICly and OOCly) that atypical Sleeper drone behaviour and movements do occur. What we don't know is why these behaviours eventuate - and 'why' is really the only question Drey's storyline is asking us to re-visit. It's not a 'new' discovery as much as a review of older ones.

I'm not suggesting he goes out on a limb and make up something completely adrift of established lore. What I'm suggesting is that he could use his storyline to continue to prompt us to generate theories that attempt to explain incompletely explored facets of it.
Logged
Pages: 1 [2]