I don't expect the CSM to have real answers, other than maybe a pass at an idea. They don't have to be professional game developers, of course, any more than we need to be professional SF writers to know that The Empyrean Age was a steaming turd. The real value in thinking about solutions is to prevent unadulterated whinefests without having given serious thought to the causes of the problem. For the most part, CSMs strike me as having given problems the thought they deserve.
Stakeholders should provide input on general direction and validation of plans, not specific and overly detailed design docs.