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The 1st Praetorian Guard is an Amarrian Imperial Navy-affiliated Special Operations unit? Read more here

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Author Topic: This may be why we have trouble keeping new players  (Read 6381 times)

lallara zhuul

  • Now with rainbows and butterflies.
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Re: This may be why we have trouble keeping new players
« Reply #30 on: 09 Jul 2012, 14:40 »

Kazzzi, you were the CVA spy in U'K :D
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scagga

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Re: This may be why we have trouble keeping new players
« Reply #31 on: 10 Jul 2012, 02:59 »

 :oops: :oops: :oops:

Spent more time being paranoid than playing the game sometimes...still suspected members of the directorate of treachery well into their careers.   I do recall having certain activities/roles locked out to certain people based on where they had been recruited from, accent similarity with enemy etc...

Of course any show of initiative was indication that someone was a spy (Insert SF, contracted merc, Revan, Pirate, 0.0. alliance, recent enemy).  Anyone who shows independent interest in being Ammatar is a spy.  By default nobody wants to be Ammatar unless you sell it to them.  The most reliable types are those that you build up from scratch, and integrate into the success of the corporation.
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Jev North

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Re: This may be why we have trouble keeping new players
« Reply #32 on: 10 Jul 2012, 03:12 »

And then they get bored, and decide to make a runner with the petty cash box, tea kitty, and everything they could grab from the corp hangar anyway?
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Lyn Farel

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Re: This may be why we have trouble keeping new players
« Reply #33 on: 10 Jul 2012, 04:38 »

Anyone who shows independent interest in being Ammatar is a spy.  By default nobody wants to be Ammatar unless you sell it to them.

 :lol:
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