I'll start by saying that drone AI in EVE is a game AI, not an actual combat AI. As such, it displays several traits which are clearly identifyable as balance-oriented game mechanics and not desirable combat traits (for instance, instead of circling in, drones simply charge straight towards targets. Any interceptor pilot can tell you that's a suicidal move). As such, it's hard for me to judge how widely things would actually change, as our drones have no sense of things like the battlefield environment (debris, gas/dust fields, asteroids...) or the ability to identify a target and select a best method to engage that target - things that would heavily change in a planetside-oriented program.
The underlieing theories (threat identification, navigation, self-management of fuel, ammunition, and diagnostics), though, would likely be largely the same... i.e., combat-related navigation would still be (in its most fundamental state), something akin to "approach target, activate weapon, compensate for weapon recoil (if any), begin simplistic evasive maneuvers while following targets".